Command Matrix: Difference between revisions
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The commands that can be installed are limited by the amount of Memory each command takes up and the number of available slot groups in the Command Deck. Three slot groups are available initially, with up to five additional slot groups that can be unlocked by hooking up chips to Command Expansions in the [[Stat Matrix]]. | The commands that can be installed are limited by the amount of Memory each command takes up and the number of available slot groups in the Command Deck. Three slot groups are available initially, with up to five additional slot groups that can be unlocked by hooking up chips to Command Expansions in the [[Stat Matrix]]. | ||
Commands are installed in the blue slots in the Command Matrix. Installing commands in adjacent blue slots causes them to be "test-converted", or temporarily transform, into a new command, which appears in the connected red slot and, by extension, in the Command Deck. Defeating enemies earns Command Points (CP) for all installed commands. When a command accumulates enough CP, it is marked with an exclamation point. When two marked commands are installed in adjacent blue slots, they can be permanently [[Command Conversion|converted]] into a new command. If the two commands cannot be converted into a new command, the result of test-conversion or conversion will be a more powerful version of the command in the first blue slot. | Commands are installed in the blue slots in the Command Matrix. Installing commands in adjacent blue slots causes them to be "test-converted", or temporarily transform, into a new command, which appears in the connected red slot and, by extension, in the Command Deck. Defeating enemies earns Command Points (CP) for all installed commands. When a command accumulates enough CP, it is marked with an exclamation point. When two marked commands are installed in adjacent blue slots, they can be permanently [[Command Conversion|converted]] into a new command. If the two commands cannot be converted into a new command, the result of test-conversion or conversion will be a more powerful version of the command in the first blue slot. Secondary Command that can make a new Command by the use of conversion is written in yellow. | ||
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Revision as of 18:25, 21 January 2011
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This article is about the command system in Kingdom Hearts Re:coded. You may be looking for the command system in Kingdom Hearts Birth by Sleep. |
The Command Matrix (コマンドマトリックス Komando Matorikkusu ) is the command system in Kingdom Hearts Re:coded. Before deck commands can be used in battle and in the field, they need to be installed in the Command Matrix.
The commands that can be installed are limited by the amount of Memory each command takes up and the number of available slot groups in the Command Deck. Three slot groups are available initially, with up to five additional slot groups that can be unlocked by hooking up chips to Command Expansions in the Stat Matrix.
Commands are installed in the blue slots in the Command Matrix. Installing commands in adjacent blue slots causes them to be "test-converted", or temporarily transform, into a new command, which appears in the connected red slot and, by extension, in the Command Deck. Defeating enemies earns Command Points (CP) for all installed commands. When a command accumulates enough CP, it is marked with an exclamation point. When two marked commands are installed in adjacent blue slots, they can be permanently converted into a new command. If the two commands cannot be converted into a new command, the result of test-conversion or conversion will be a more powerful version of the command in the first blue slot. Secondary Command that can make a new Command by the use of conversion is written in yellow.