Cure Boost: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
KrytenKoro (talk | contribs) (Created page with "{{game|COM|REC|KH2|FM2|BBS}} {{nihongo|'''Fire Boost'''|ファイアアップ|Faia Appu|lit. "Fire Up"}} is an ability that appears in ''Kingdom Hearts: Chain of Memories'', …") |
KrytenKoro (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{game|COM|REC|KH2|FM2|BBS}} | {{game|COM|REC|KH2|FM2|BBS}} | ||
{{nihongo|''' | {{nihongo|'''Cure Boost'''|ファイアアップ|Faia Appu|lit. "Cure Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the damage done by Cure-based attacks. In ''Kingdom Hearts: Chain of Memories'', "Cure Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts II'', it requires 3 AP to equip, and in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped. | ||
==Learning | ==Learning Cure Boost== | ||
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''=== | ||
*The [[Red Nocturne]] card has " | *The [[Red Nocturne]] card has "Cure Boost" as its ability. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*[[Sora]] learns | *[[Sora]] learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield. | ||
*[[Donald Duck|Donald]] learns | *[[Donald Duck|Donald]] learns Cure Boost after defeating [[Scar]]. | ||
*[[Mulan]] learns | *[[Mulan]] learns Cure Boost after losing her disguise. | ||
*[[Jack Skellington]] has | *[[Jack Skellington]] has Cure Boost as a default ability. | ||
*The [[Bond of Flame]] has | *The [[Bond of Flame]] has Cure Boost as its Equipment Ability. | ||
===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
*Sora learns | *Sora learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield. | ||
*Donald learns | *Donald learns Cure Boost after defeating [[Scar]]. | ||
*Mulan learns | *Mulan learns Cure Boost after losing her disguise. | ||
*Jack Skellington has | *Jack Skellington has Cure Boost as a default ability. | ||
*The Bond of Flame has | *The Bond of Flame has Cure Boost as its Equipment Ability. | ||
*The [[Rising Dragon]] has | *The [[Rising Dragon]] has Cure Boost as its Equipment Ability. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Cure Boost can be attached to a {{meldtypeA|A}} or {{meldtypeA|B}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]]. | |||
[[Category:Kingdom Hearts: Chain of Memories abilities]] | [[Category:Kingdom Hearts: Chain of Memories abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] |
Revision as of 17:09, 24 November 2010
Cure Boost (ファイアアップ Faia Appu , lit. "Cure Up") is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. It increases the damage done by Cure-based attacks. In Kingdom Hearts: Chain of Memories, "Cure Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts II, it requires 3 AP to equip, and in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.
Learning Cure Boost
Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories
- The Red Nocturne card has "Cure Boost" as its ability.
Kingdom Hearts II
- Sora learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
- Donald learns Cure Boost after defeating Scar.
- Mulan learns Cure Boost after losing her disguise.
- Jack Skellington has Cure Boost as a default ability.
- The Bond of Flame has Cure Boost as its Equipment Ability.
Kingdom Hearts II Final Mix
- Sora learns Cure Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
- Donald learns Cure Boost after defeating Scar.
- Mulan learns Cure Boost after losing her disguise.
- Jack Skellington has Cure Boost as a default ability.
- The Bond of Flame has Cure Boost as its Equipment Ability.
- The Rising Dragon has Cure Boost as its Equipment Ability.
Kingdom Hearts Birth by Sleep
Cure Boost can be attached to a type A or type B Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.