Removed content: Difference between revisions

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{{expand|create=many articles, esp. Days, End of the World, and Ultima Weapon, already have the proper sections for the removed content. This article should be wikipedia-quality, and be sourced. See: [[User:KrytenKoro/Removed]]}}
{{expand|create=many articles, esp. Days, End of the World, and Ultima Weapon, already have the proper sections for the removed content. This article should be wikipedia-quality, and be sourced. See: [[User:KrytenKoro/Removed]]}}


In the Kingdom Hearts series, a number of contents has been removed due to different circumstances. Some are able to be found within the code of the game, and some others can be accessed through the use of cheat codes.
'''Deleted content in the ''Kingdom Hearts'' series''' can be classified as aspects of a game that have been removed from the final product. Removed content can often be found through viewing code and models on the game's native storage medium, though it is also revealed via publications such as the ''[[Kingdom Hearts Ultimania]]''.


==List of prominent removed content==
==Prominently removed content==
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
====Bahamut summon====
[[w:c:finalfantasy:Bahamut|Bahamut]] was originally planned to appear as a summon in ''Kingdom Hearts'', but was removed before the game was released. Through cheat codes, a "Bahamut" option can appear in the Summons menu and can be selected; however, there is nothing on the game disc to execute, and the game will crash when chosen.
====[[Disney Castle]]====
As seen in the game's beta trailer, Disney Castle was originally set to appear as a playable World in ''Kingdom Hearts''. Removed for currently unknown reasons, the world can still be accessed via cheat codes, as areas of the world exist from the game's opening cutscenes.
====Crumbling Island====
An area known as the Crumbling Island was meant to appear in the [[End of the World]] as the setting for the final battle between [[Sora]] and [[Riku]] before [[Ansem, Seeker of Darkness (Boss)|the climactic battle with Ansem]]. It appears as a remnant of [[Destiny Islands]], consumed by the darkness.
<center>
<gallery>
File:Disney Castle KH-trailer.jpg|Disney Castle, as it appears in ''Kingdom Hearts'''s beta trailer
File:Crumbling Island.jpg|Crumbling Island
</gallery>
</center>


===''[[Kingdom Hearts]]''===
===''[[Kingdom Hearts: Chain of Memories]]''===
====The [[Disney Castle]] world====
====[[Dive to the Heart]]====
The world was originally set to appear in the game but was removed. It can still be visited through the use of cheat codes
A screenshot from an early magazine scan shows the Dive to the Heart was set to appear in ''Kingdom Hearts: Chain of Memories'', likely as a memory-fabricated floor in [[Castle Oblivion]], but was discarded.
[[File:Crumbling Island.jpg|thumb|100px|Crumbling Island]]
====The Crumbling Island area====
The area was originally set to be in the [[End of the World]] as the final battle area for [[Sora]] and [[Riku]]. The are is the remnant of [[Destiny Islands]] which was consumed by the darkness.


===''[[Kingdom Hearts: Chain of Memories]]''===
====[[Deep Jungle]] and [[Jungle King]]====
====Awakening====
Deep Jungle was set to appear in the game - as an early screenshot of the game testifies - as was its Keyblade, the Jungle King, as a [[Card]], but was removed due to Disney being unable to secure the rights to use ''Tarzan'' in future works.
The [[Awakening]] was set to appear in the game but was finally removed.


====The [[Deep Jungle]] world and [[Jungle King]] Keyblade====
<center>
[[File:Jungle King (card).jpg|thumb|The Jungle King attack card]]
<gallery>
The Jungle Book world was set to appear in the game, along with its Keyblade, the Jungle King, but was removed due to copyright issues.
File:EarlyCoM.jpg|Early screenshot of Sora's Dive to the Heart in ''Kingdom Hearts: Chain of Memories''
File:DeepjungleCOM.jpg|Deep Jungle in an early concept of ''Kingdom Hearts: Chain of Memories''
File:Jungle King (card).jpg|The Jungle King attack card
</gallery>
</center>


===''[[Kingdom Hearts II]]''===
===''[[Kingdom Hearts II]]''===
====The Edge of Ultima and Detection Saber Keyblades====
====[[Ultima Weapon|Edge of Ultima and Detection Saber]]====
Through the use of a cheating device, two palette swaps of the Ultima Weapon can be obtained in Kingdom Hearts II. These are the "Edge of Ultima", a version of the original Ultima Weapon with a glitched appearance, and the "Detection Saber", a palette swap of the original as well, except slightly larger. When these Keychains are accessed in Sora's Items menu, no picture of the Keyblades are shown, only map icons.
Through the use of a cheating device, two palette swaps of the Ultima Weapon can be obtained in ''Kingdom Hearts II''. These are the "Edge of Ultima", a version of the original Ultima Weapon with a glitched appearance, and the "Detection Saber", a palette swap of the original as well, except slightly larger. When these Keychains are accessed in Sora's Items menu, no picture of the Keyblades are shown, only map icons.


====Alternate Xemnas final boss battle====
====Alternate [[Xemnas (Boss)|Xemnas]] forms====
[[File:King.jpg|thumb|150px|The alternate forms for Xemnas]]
In his final battle, [[Xemnas]] was originally intended to use two forms other than the World of Nothingness; {{nihongo|'''King'''|キング|Kingu}}, which is humanoid and fittingly has a crown adorned with [[Nobody]] sigils, and {{nihongo|'''Kentauros'''|ケンタロウス|Kentauros}}, a spiked torso fused with a larged tailed creature. Both of them appear to be created from the skyscrapers of the [[Dark City]].
Instead of using a Dragon, Xemnas was intended to use a "King" form and a "Centaurus" form. Both of them appear as gigantic creatures made from the buildings in the Dark City.
 
<center><gallery>
File:Edge of ultima.PNG|The Edge of Ultima, a palette swap of the original Ultima Weapon
File:King.jpg|Xemnas's original boss forms; King and Kentauros
</gallery></center>


===''[[Kingdom Hearts II Final Mix]]''===
===''[[Kingdom Hearts II Final Mix]]''===
====Buzz Lightyear and Woody summons====
'''Buzz Lightyear''' and '''Woody''', characters from [[wikipedia:Pixar|Pixar]]'s ''[[wikipedia:Toy Story|Toy Story]]'' series, were at one point planned to appear as new summons in ''Kingdom Hearts II Final Mix''. Their models  appear within the game coding, albeit without textures.


====Buzz Lightyear and Woody summons====
<center>
'''Buzz Lightyear''' and '''Woody''', characters from [[wikipedia:Pixar|Pixar]]'s ''[[wikipedia:Toy Story|Toy Story]]'' series, were at one point planned to appear as new summons in ''Kingdom Hearts II Final Mix''. Their models still appear within the game coding.
<gallery>
File:BuzzWoodyModels.jpg|Models for Buzz Lightyear and Woody in ''Kingdom Hearts II Final Mix''
</gallery>
</center>


===''[[Kingdom Hearts 358/2 Days]]''===
===''[[Kingdom Hearts 358/2 Days]]''===
====Talk sprites and Pinocchio's World====
====Profile sprites and Pinocchio's World====
"Pinocchio's World" was originally set to appear in ''Kingdom Hearts 358/2 Days'', but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was,
"Pinocchio's World" was originally set to appear in ''Kingdom Hearts 358/2 Days'', but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was,
<blockquote>''Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.''<ref>[http://member.square-enix.com/na/features/khdays/01/part2.php ''Kingdom Hearts 358/2 Days'' Fan Powered Q&A]</ref></blockquote>
<blockquote>''Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.''<ref>[http://member.square-enix.com/na/features/khdays/01/part2.php ''Kingdom Hearts 358/2 Days'' Fan Powered Q&A]</ref></blockquote>
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[[Hades]] and [[Megara]] were also planned to appear in [[Olympus Coliseum]], and [[Tinker Bell]] was apparently planned to have lines, before she was made mute. These characters' profile sprites also appear within the final game's code.
[[Hades]] and [[Megara]] were also planned to appear in [[Olympus Coliseum]], and [[Tinker Bell]] was apparently planned to have lines, before she was made mute. These characters' profile sprites also appear within the final game's code.


====Weapon palette swaps====
Palette swaps of [[Midnight Roar]] and [[Twilight (Claymore)|Twilight]] exist in ''Kingdom Hearts 358/2 Days'''s game data, but do not appear as formal weapons.
====Altered enemy====
A [[Darkside]] was set to appear in [[Beast's Castle]] instead of a [[Dark Follower]].
<center>
<gallery>
<gallery>
File:PinocchioDaysSprite.png|Pinocchio's profile sprite.
File:PinocchioDaysSprite.png|Pinocchio's profile sprite
File:GeppettoDaysSprite.png|Gepetto's profile sprite.
File:GeppettoDaysSprite.png|Gepetto's profile sprite
File:HonestJohnDaysSprite.png|Pinocchio's profile sprite.
File:HonestJohnDaysSprite.png|Pinocchio's profile sprite
File:GideonDaysSprite.png|Pinocchio's profile sprite.
File:GideonDaysSprite.png|Pinocchio's profile sprite
File:MegaraDaysSprite.png|Megara's profile sprite.
File:MegaraDaysSprite.png|Megara's profile sprite
File:HadesDaysSprite.png|Hades's profile sprite.
File:HadesDaysSprite.png|Hades's profile sprite
File:TinkerBellDaysSprite.png|Tinker Bell's profile sprite.
File:TinkerBellDaysSprite.png|Tinker Bell's profile sprite
File:MidnightRoarAlt.png|Recolored version of Midnight Roar
File:TwilightAlt.png|Recolored version of Twilight
File:Darkside days.png|A Darkside in Beast's Castle
</gallery>
</gallery>
 
</center>
====Recolored/alternate weapons====
'''''[[Midnight Roar]]'''''<br>
[[File:DaysMidnight Roar.png]] http://img708.imageshack.us/img708/8048/midnightroaralternative.png
 
 
 
'''''[[Twilight (Claymore)|Twilight]]'''''<br>
[[File:Twilight.png]] http://img10.imageshack.us/img10/6393/twilightalternative.png
 
====Alternate enemy====
A [[Darkside]] was set to appear in [[Beast's Castle]] instead of a [[Dark Follower]]


===''[[Kingdom Hearts Birth by Sleep]]''===
===''[[Kingdom Hearts Birth by Sleep]]''===
====[[Kingdom Key D|Light Seeker]] Keyblade====
====[[Kingdom Key D|Light Seeker]]====
King Mickey's Keyblade is named Light Seeker in the game and was set to appear as a usable Keyblade for the game. The Keyblade can still be found through the use of cheat codes.
A version of the Kingdom Key D, the {{nihongo|'''Light Seeker'''|ライトシーカー|Raito Shīkā}}, was set to be an equipable Keyblade for [[Ventus]]. It can still be equipped through the use of a cheat device.


====Jungle Book World====
====Jungle Book World====
The [[wikipedia:Jungle Book|Jungle Book]] world was originally set to appear as a playable world in the game, but was finally removed. The world can still be accessed by the use of cheat codes.
[[wikipedia:Jungle Book|Jungle Book]] was originally set to appear as a playable world in the game, but was removed. The world can still be accessed by the use of cheat codes. A number of areas are accessable, including Louie's Throne Room.


====Cut scenes====
====Cutscenes====
Some cut scenes from the trailers have the same line as the final release, but different location.
Certain cutscenes which appeared in early trailers - shown at events such as the Tokyo Game Show and Jump Festa - were later altered for the game's final release. For example, the scene in which [[Master Xehanort]] reveals his plan to forge the [[χ-blade]] to Ventus was originally meant to appear in [[Olympus Coliseum]], rather than the [[Keyblade Graveyard]]. A scant few scenes were also omitted, including one where [[Terra]] watches a young Sora and Riku partake in a swordfight.
 
<center>
<gallery>
File:Light Seeker.png|The Light Seeker
File:Ven BirthBySleep.jpg|Ventus confronts Master Xehanort in Olympus Coliseum
File:Image66.png|Sora and Riku swordfighting in a removed cutscene
</gallery>
</center>


====Areas====
==References==
Some areas like the destroyed throne room in the [[Land of Departure]] can be accessed through the use of cheat codes.
<references/>
{{stub}}

Revision as of 07:54, 26 November 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Deleted content in the Kingdom Hearts series can be classified as aspects of a game that have been removed from the final product. Removed content can often be found through viewing code and models on the game's native storage medium, though it is also revealed via publications such as the Kingdom Hearts Ultimania.

Prominently removed content

Kingdom Hearts

Bahamut summon

Bahamut was originally planned to appear as a summon in Kingdom Hearts, but was removed before the game was released. Through cheat codes, a "Bahamut" option can appear in the Summons menu and can be selected; however, there is nothing on the game disc to execute, and the game will crash when chosen.

Disney Castle

As seen in the game's beta trailer, Disney Castle was originally set to appear as a playable World in Kingdom Hearts. Removed for currently unknown reasons, the world can still be accessed via cheat codes, as areas of the world exist from the game's opening cutscenes.

Crumbling Island

An area known as the Crumbling Island was meant to appear in the End of the World as the setting for the final battle between Sora and Riku before the climactic battle with Ansem. It appears as a remnant of Destiny Islands, consumed by the darkness.

Kingdom Hearts: Chain of Memories

Dive to the Heart

A screenshot from an early magazine scan shows the Dive to the Heart was set to appear in Kingdom Hearts: Chain of Memories, likely as a memory-fabricated floor in Castle Oblivion, but was discarded.

Deep Jungle and Jungle King

Deep Jungle was set to appear in the game - as an early screenshot of the game testifies - as was its Keyblade, the Jungle King, as a Card, but was removed due to Disney being unable to secure the rights to use Tarzan in future works.

Kingdom Hearts II

Edge of Ultima and Detection Saber

Through the use of a cheating device, two palette swaps of the Ultima Weapon can be obtained in Kingdom Hearts II. These are the "Edge of Ultima", a version of the original Ultima Weapon with a glitched appearance, and the "Detection Saber", a palette swap of the original as well, except slightly larger. When these Keychains are accessed in Sora's Items menu, no picture of the Keyblades are shown, only map icons.

Alternate Xemnas forms

In his final battle, Xemnas was originally intended to use two forms other than the World of Nothingness; King (キング Kingu?), which is humanoid and fittingly has a crown adorned with Nobody sigils, and Kentauros (ケンタロウス Kentauros?), a spiked torso fused with a larged tailed creature. Both of them appear to be created from the skyscrapers of the Dark City.

Kingdom Hearts II Final Mix

Buzz Lightyear and Woody summons

Buzz Lightyear and Woody, characters from Pixar's Toy Story series, were at one point planned to appear as new summons in Kingdom Hearts II Final Mix. Their models appear within the game coding, albeit without textures.

Kingdom Hearts 358/2 Days

Profile sprites and Pinocchio's World

"Pinocchio's World" was originally set to appear in Kingdom Hearts 358/2 Days, but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was,

Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.[1]

The world would have included Pinocchio (as a human) and Gepetto, as well as the villains Honest John and Gideon from the original film. The profile sprites for the characters still appear within the final game's code.

Hades and Megara were also planned to appear in Olympus Coliseum, and Tinker Bell was apparently planned to have lines, before she was made mute. These characters' profile sprites also appear within the final game's code.

Weapon palette swaps

Palette swaps of Midnight Roar and Twilight exist in Kingdom Hearts 358/2 Days's game data, but do not appear as formal weapons.

Altered enemy

A Darkside was set to appear in Beast's Castle instead of a Dark Follower.

Kingdom Hearts Birth by Sleep

Light Seeker

A version of the Kingdom Key D, the Light Seeker (ライトシーカー Raito Shīkā?), was set to be an equipable Keyblade for Ventus. It can still be equipped through the use of a cheat device.

Jungle Book World

Jungle Book was originally set to appear as a playable world in the game, but was removed. The world can still be accessed by the use of cheat codes. A number of areas are accessable, including Louie's Throne Room.

Cutscenes

Certain cutscenes which appeared in early trailers - shown at events such as the Tokyo Game Show and Jump Festa - were later altered for the game's final release. For example, the scene in which Master Xehanort reveals his plan to forge the χ-blade to Ventus was originally meant to appear in Olympus Coliseum, rather than the Keyblade Graveyard. A scant few scenes were also omitted, including one where Terra watches a young Sora and Riku partake in a swordfight.

References