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At the start of the battle, Braig will warp to a high platform that is out of attack range. He will then proceed to fire energy bullets at Terra from afar in a style similar to a sniper. The player has two options at this point. One way to handle this attack is to chain Slide abilities together until the boss ceases fire. Another is to stand in the line of fire, and use Guard. This will then deflect the bullets back at Braig, damaging him and decreasing the time he stays on the platform. | At the start of the battle, Braig will warp to a high platform that is out of attack range. He will then proceed to fire energy bullets at Terra from afar in a style similar to a sniper. The player has two options at this point. One way to handle this attack is to chain Slide abilities together until the boss ceases fire. Another is to stand in the line of fire, and use Guard. This will then deflect the bullets back at Braig, damaging him and decreasing the time he stays on the platform. | ||
Once Braig warps back to Terra's location, the battle will become much more challenging. He will fire a series of bullets at Terra, and each shot can be deflected with Guard, dealing damage. Braig may also start to charge power, becoming immobile. While this will open him up to damage for a period of time, the player must use caution, as once he's charged long enough, a massive energy bolt will be fired. In order to prevent taking damage from this attack, the player should immediately Slide out of the way. | Once Braig warps back to Terra's location, the battle will become much more challenging. He will fire a series of bullets at Terra, and each shot can be deflected with Guard, dealing damage. Braig may also start to charge power, becoming immobile. While this will open him up to damage for a period of time, the player must use caution, as once he's charged long enough, a massive energy bolt will be fired. In order to prevent taking damage from this attack, the player should immediately Slide out of the way, as this is the only one of Braig's attacks that cannot be defended against with Guard. If Braig is attacked enough times while he's charging up power, the attack is cancelled. Braig will then continue to alternate between firing shots from both the ground and air, Guard, again, a good way to damage the boss while preventing the loss of Terra's HP. Occasionally, he will fire bullets while running at an incredibly high speed. The player should then use Guard to prevent damage. Once enough of Braig's HP has been depleted, he will warp back to the platform. The same strategy should be used to avoid his attacks, Sliding or Guarding. He will do this several times over the course of the battle. When Braig comes down to the ground after shooting from the air, he will most likely either charge up for a big shot or will fire bullets while running at an incredibly high speed. Be ready for those attacks. | ||
Braig should not be that much of a challenge to defeat. So long as the player makes full use of the Slide and possibly Guard abilities, depleting his HP and finishing the battle with minimal damage is quite doable. Should the player wish to attack, they can do so before Braig fires or when he is charging his Arrowguns' power. Magic is also most wisely used at this time. While Terra has access to [[Shotlock]]s, [[Command Style]]s, and [[D-Link]]s, Braig's constant warping makes it hard to make full use of the special abilities granted by them. Patience is the key in this battle. | Braig should not be that much of a challenge to defeat. So long as the player makes full use of the Slide and possibly Guard abilities, depleting his HP and finishing the battle with minimal damage is quite doable. Should the player wish to attack, they can do so before Braig fires or when he is charging his Arrowguns' power. Magic is also most wisely used at this time. While Terra has access to [[Shotlock]]s, [[Command Style]]s, and [[D-Link]]s, Braig's constant warping makes it hard to make full use of the special abilities granted by them. Patience is the key in this battle. |
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