Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Difficulty Level: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Trivia: Mentioned above in the list. Isn't separate or unique enough to be Trivia.)
No edit summary
Line 1: Line 1:
{{Game|KH1|FM1|REC|KH2|FM2|358|KHC|RCO|BBS|FMB}}
{{Game|KH1|FM1|REC|KH2|FM2|358|KHC|RCO|BBS|FMB}}
{{expand|create=Add limitations/benefits/requirements for each level}}
{{expand|create=Add limitations/benefits/requirements for each level}}
The '''Difficulty Level''' of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started. The most difficult difficulty is Critical mode, followed by Proud Mode, then Standard Mode, then Beginner Mode. Critical Mode is available in ''[[Kingdom Hearts: Birth By Sleep]]'', ''[[Kingdom Hearts II: Final Mix]]'' and ''[[Kingdom Hearts Re:coded]]''. The first time Proud Mode became available was in [[Kingdom Hearts II]] and has been in all games since.
The '''Difficulty Level''' of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started. The most difficult difficulty is Critical mode, followed by Proud Mode, then Standard Mode, then Beginner Mode. Critical Mode is available in ''[[Kingdom Hearts: Birth By Sleep]]'', ''[[Kingdom Hearts II: Final Mix+]]'' and ''[[Kingdom Hearts Re:coded]]''. The first time Proud Mode became available was in ''[[Kingdom Hearts II]]'' and has been in all games since.


==List of difficulties in each game==
==List of difficulties in each game==
===Kingdom Hearts===
===''Kingdom Hearts''===
*Normal Mode
*Normal Mode
*Expert Mode
*Expert Mode
===Kingdom Hearts II===
===''Kingdom Hearts II''===
*Beginner Mode
*Beginner Mode
*Standard Mode
*Standard Mode
*Proud Mode
*Proud Mode
*Critical Mode{{FMII}}
*Critical Mode{{FMII}}
===Kingdom Hearts Re:Chain of Memories===
===''Kingdom Hearts Re:Chain of Memories''===
*Beginner Mode
*Beginner Mode
*Standard Mode
*Standard Mode
*Proud Mode
*Proud Mode
===Kingdom Hearts 358/2 Days===
===''Kingdom Hearts 358/2 Days''===
*Beginner Mode
*Beginner Mode
*Standard Mode
*Standard Mode
*Proud Mode
*Proud Mode
 
===''Kingdom Hearts Birth by Sleep''===
===Kingdom Hearts Birth by Sleep===
*Beginner Mode
*Beginner Mode
*Standard Mode
*Standard Mode
*Proud Mode
*Proud Mode
*Critical Mode<small>(Only in NA/EU versions and Final Mix)</small>
*Critical Mode<small>(Only in NA/EU versions and Final Mix)</small>
===Kingdom Hearts coded and Re:coded===
===''Kingdom Hearts coded and Re:coded''===
*Beginner Mode
*Beginner Mode
*Standard Mode
*Standard Mode
Line 32: Line 31:
*Critical Mode
*Critical Mode


== Critical Mode ==
==Critical Mode==
 
===''Kingdom Hearts II: Final Mix+''===
=== [[Kingdom Hearts II: Final Mix]] ===
 
*Compared To Standard and Proud, enemies inflict twice the damage, except for the [[Mushroom XIII]] who inflict 1.25× the damage.  
*Compared To Standard and Proud, enemies inflict twice the damage, except for the [[Mushroom XIII]] who inflict 1.25× the damage.  
*Several abilities are granted on the third day (Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero).  
*Several abilities are granted on the third day (Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero).  
Line 47: Line 44:


=== [[Kingdom Hearts Birth by Sleep]] ===
=== [[Kingdom Hearts Birth by Sleep]] ===
*Compared To Standard and Proud, the player deals half the damage.
*Compared To Standard and Proud, the player deals half the damage.
*Compared To Standard and Proud, enemies inflict twice the damage.
*Compared To Standard and Proud, enemies inflict twice the damage.
*Compared to Standard and Proud, HP and MP quantities from Bonus Levels are halved.
*Compared to Standard and Proud, HP and MP quantities from Bonus Levels are halved.
*Game begins with extra deck command slots.
*Game begins with five command slots.
*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Unlocking the "[[Blank Points]]" video requires you to complete the Final Episode.
*Unlocking the "[[Blank Points]]" video requires you to complete the Final Episode.

Revision as of 21:51, 23 October 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

The Difficulty Level of a game in the Kingdom Hearts series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started. The most difficult difficulty is Critical mode, followed by Proud Mode, then Standard Mode, then Beginner Mode. Critical Mode is available in Kingdom Hearts: Birth By Sleep, Kingdom Hearts II: Final Mix+ and Kingdom Hearts Re:coded. The first time Proud Mode became available was in Kingdom Hearts II and has been in all games since.

List of difficulties in each game

Kingdom Hearts

  • Normal Mode
  • Expert Mode

Kingdom Hearts II

  • Beginner Mode
  • Standard Mode
  • Proud Mode
  • Critical Mode[KH II FM]

Kingdom Hearts Re:Chain of Memories

  • Beginner Mode
  • Standard Mode
  • Proud Mode

Kingdom Hearts 358/2 Days

  • Beginner Mode
  • Standard Mode
  • Proud Mode

Kingdom Hearts Birth by Sleep

  • Beginner Mode
  • Standard Mode
  • Proud Mode
  • Critical Mode(Only in NA/EU versions and Final Mix)

Kingdom Hearts coded and Re:coded

  • Beginner Mode
  • Standard Mode
  • Proud Mode
  • Critical Mode

Critical Mode

Kingdom Hearts II: Final Mix+

  • Compared To Standard and Proud, enemies inflict twice the damage, except for the Mushroom XIII who inflict 1.25× the damage.
  • Several abilities are granted on the third day (Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero).
  • Roxas's initial AP is 50.
  • AP increases by increments of 3 instead of 2.
  • Compared to Standard and Proud, HP and MP quantities from Bonus Levels are halved (You only get 60 HP instead of 120 HP).
  • Compared to Standard and Proud, EXP gained is three-quarters of the normal amount.
  • Save file displays "Critical Mode".
  • Unlocking the "Birth by sleep" video just requires you to win the Gold Crown.
  • In the Playstation 2 Browser screen, there is a symbol attached to the save data file on the memory card.

Kingdom Hearts Birth by Sleep

  • Compared To Standard and Proud, the player deals half the damage.
  • Compared To Standard and Proud, enemies inflict twice the damage.
  • Compared to Standard and Proud, HP and MP quantities from Bonus Levels are halved.
  • Game begins with five command slots.
  • EXP Zero is available as an ability.
  • Unlocking the "Blank Points" video requires you to complete the Final Episode.

Trivia

  • Kingdom Hearts Birth by Sleep's NA/EU release was the first time Critical Mode was implemented outside Japan.
  • Kingdom Hearts Re:coded allows interchangeable difficulty levels within the Status Matrix