Teleport Spike: Difference between revisions
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{{Images|.gif image of full Teleport Spike combo}} | {{Images|.gif image of full Teleport Spike combo}} | ||
{{nihongo|'''Teleport Spike'''|テレポブラスト|Terepo Burasuto|lit. "Teleport Blast"}} is a [[Deck Command]] usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears. | {{nihongo|'''Teleport Spike'''|テレポブラスト|Terepo Burasuto|lit. "Teleport Blast"}} is a [[Deck Command]] usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears. |
Revision as of 22:54, 28 September 2010
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of .gif image of full Teleport Spike combo. |
Teleport Spike (テレポブラスト Terepo Burasuto , lit. "Teleport Blast") is a Deck Command usable only by Aqua in Kingdom Hearts Birth by Sleep. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows Magic Pulse 4. Replacing a Command Style when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing , it allows Aqua to spawn eight energy spheres. Tapping when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press when a prompt appears.
This command is similar to the finisher of Aqua's leveled up D-Link usable by Ventus and Terra.