Abilities (KHCOM): Difference between revisions

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!!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.


Also, Dodge Roll.
Also, Dodge Roll.
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If there are any named non-sleights in CoM, add those as well.-->
If there are any named non-sleights in CoM, add those as well.-->
==Sleights==
In Kingdom Hearts:Chain of Memories, abilities are called sleights and are available when you level up. If you choose a sleight for your level up bonus instead of HP or CP, the next time you level up, a sleight will no longer be available. After 2 or 3 level ups, the sleight bonus will appear again. This cycle will happen every time you choose a sleight bonus.
==CP==
Instead of the traditional AP system, Kingdom Hearts:Chain of Memories uses a system called CP(Card Power). However, CP does not affect sleights. It affects the number of cards you can have per deck. Each card costs a certain amount of CP.
==Magic Cards==
The only abilities that come in the shape of cards are magic abilities. One example is Blizzard, which is the first Magic Card you ever recieve. Summons also come in the form of cards, because they are magic, too. Magic and summons can be color categorized into blue cards.


==See Also==
==See Also==

Revision as of 19:34, 15 June 2010

!!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.

Also, Dodge Roll.

However, as part of the changes made in Kingdom Hearts Re:Chain of Memories, High Jump, Glide, and Superglide

Add list based on Re:Chain of Memories - High Jump, Glide, High Glide Castle Oblivion Super GlideRe:CoM

If there are any named non-sleights in CoM, add those as well.-->

Sleights

In Kingdom Hearts:Chain of Memories, abilities are called sleights and are available when you level up. If you choose a sleight for your level up bonus instead of HP or CP, the next time you level up, a sleight will no longer be available. After 2 or 3 level ups, the sleight bonus will appear again. This cycle will happen every time you choose a sleight bonus.

CP

Instead of the traditional AP system, Kingdom Hearts:Chain of Memories uses a system called CP(Card Power). However, CP does not affect sleights. It affects the number of cards you can have per deck. Each card costs a certain amount of CP.

Magic Cards

The only abilities that come in the shape of cards are magic abilities. One example is Blizzard, which is the first Magic Card you ever recieve. Summons also come in the form of cards, because they are magic, too. Magic and summons can be color categorized into blue cards.

See Also