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{{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}} | {{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}} | ||
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }} | {{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }} | ||
{{LapisScarab|time=21:00, March 6, 2010 (UTC)|text=Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.}} |
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