User:Xelias0/DissidiaKH/Heartless Enemies: Difference between revisions

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(fixing)
(had a bunch prepared already)
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==Shadow==
==Shadow==
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.


===Attacks===
===Attacks===
Line 156: Line 157:


==Large Body==
==Large Body==
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.


===Attacks===
===Attacks===
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==Rabid Dog==
==Rabid Dog==
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.


===Attacks===
===Attacks===
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==Minute Bomb==
==Minute Bomb==
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.


===Attacks===
===Attacks===
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==Detonator==
==Detonator==
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct. 


===Attacks===
===Attacks===
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==Crimson Jazz==
==Crimson Jazz==
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.


===Attacks===
===Attacks===
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==Emerald Blues==
==Emerald Blues==
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind. 


===Attacks===
===Attacks===
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==Grey Caprice==
==Grey Caprice==
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.


===Attacks===
===Attacks===
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!bgcolor="#9932CC"|Tchaikovsky
!bgcolor="#9932CC"|Tchaikovsky
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.
!bgcolor="#FFFFFF"|The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump
|}
|}


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==Turquoise March==
==Turquoise March==
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.


===Attacks===
===Attacks===
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==Scarlet Tango==
==Scarlet Tango==
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.


===Attacks===
===Attacks===
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==Bookmaster==
==Bookmaster==
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic, Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy.


===Attacks===
===Attacks===
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==Dual Blade==
==Dual Blade==
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.


===Attacks===
===Attacks===
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==Invisible==
==Invisible==
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless. 


===Attacks===
===Attacks===

Revision as of 05:35, 5 March 2010

Shadow

Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.
Shadowleap Aerial Jumps towards opponent, then performs a two-hit claw combo.

HP Attacks

Move Type Description
Shadowkick (Ground) Ground Jumps towards opponent, then performs a basic kick.
Shadowkick (Midair) Aerial Jumps towards opponent, then performs a basic kick.

Battlegen

Target Condition Recommended Level Reward
Shadow Inflict Break Level 1 Dark Shard

Neoshadow

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.
Shadowleap Aerial Jumps towards opponent, then performs a two-hit claw combo.

HP Attacks

Move Type Description
Deep Dive Ground The Neoshadow dives into a pool of darkness and leaps back up before spinning rapidly at the target.
Wind Dance Aerial The Neoshadow dives into a pool of darkness and leaps back into the air before launching down at the target.

Battlegen

Target Condition Recommended Level Reward
Neoshadow Inflict Break Level 2 Lucid Crystal
Neoshadow Inflict Break Level 10 Bright Crystal
Neoshadow Ex Burst Hit Level 35 Shield Tech+
Neoshadow Successful Brave Attack Level 68 Shield Tech++

Novashadow

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.

HP Attacks

Move Type Description
Shallow Dive Aerial The Novashadow dives into a pool of darknes, then leaps back up, creating a shockwave.

Battlegen

Target Condition Recommended Level Reward
Novashadow Successful HP Attack Level 3 Shield Tech+
Novashadow Ex Burst Hit Level 13 Shield Tech++

Large Body

Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.

Attacks

Brave Attacks

Move Type Description
Cannonball Aerial The Large Body leaps into the air and belly-flops back down, creating a shockwave.
Bludgeoning Flail Ground The Large Body swings its arms in a wide arc several times.

HP Attacks

Move Type Description
Inertia Ground The Large Body glows, flops onto the ground, and belly-slides at the target.
Wide Load Ground The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.

Battlegen

Target Condition Recommended Level Reward
Large Body Inflict Break Level 1 Power Shard
Large Body Successful HP Attack Level 16 Serenity Shard
Large Body Successful Brave Attack Level 47 Ankharite

Rabid Dog

Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.

Attacks

Brave Attacks

Move Type Description
Canis Minor Ground The Rabid Dog barks once, creating a small shockwave.

HP Attacks

Move Type Description
Canis Major Ground The Rabid Dog barks four times in quick succession, creating a shockwave each time.
Sirius Aerial The Rabid Dog pounces at the target and bites them twice.

Battlegen

Target Condition Recommended Level Reward
Rabid Dog Inflict Break Level 2 Lucid Shard
Rabid Dog Successful Brave Attack Level 26 Bright Shard

Snapper Dog

Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.

Attacks

Brave Attacks

Move Type Description
Orthus Ground The Snapper Dog jumps forward slightly and bites at the target.

HP Attacks

Move Type Description
Cerberus Ground The Snapper Dog barks, creating a massive shockwave. The shockwave may inflict a special status effect which prevents the target from using Brave attacks for a short while.

Battlegen

Target Condition Recommended Level Reward
Snapper Dog Successful Brave Attack Level 29 Power Tech

Minute Bomb

Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.

Attacks

Brave Attacks

Move Type Description
Short Fuse Ground The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.

HP Attacks

Move Type Description
Short Fuse Ground The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
Volatile Countdown Ground The Minute Bomb lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy Brave and HP damage at the cost of half of the Heartless' health. This attack cannot be used if the Minute Bomb has only 1 unit of health remaining. It may also Ignite the enemy and inflicts Fire damage.

Battlegen

Target Condition Recommended Level Reward
Minute Bomb Successful HP Attack Level 9 Blazing Shard
Minute Bomb Inflict Break Level 23 Bronze

Detonator

Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.

Attacks

Brave Attacks

Move Type Description
Short Fuse Ground The Detonator performs a short, horizontal leap at the target, spinning while doing so.

HP Attacks

Move Type Description
Short Fuse Ground The Detonator performs a short, horizontal leap at the target, spinning while doing so.
Massive Ordnance Ground The Detonator lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy hp and Brave damage in a very wide radius at the cost of half of the Heartless' health. This attack cannot be used if the Detonator has only 1 unit of health remaining. It may also Ignite the target and inflicts Fire damage.

Battlegen

Target Condition Recommended Level Reward
Detonator Inflict Break Level 6 Blazing Stone
Detonator Successful HP Attack Level 32 Power Tech

Crimson Jazz

Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.

Attacks

Brave Attacks

Move Type Description
Hard Bop Aerial The Heartless thrusts its body at the target, "kicking" it.
Soul Jazz Aerial The Heartless creates an explosive shockwave around itself, sending the enemy soaring.

HP Attacks

Move Type Description
Cool Jazz Aerial Three large, spherical mines of fire appear around the target and follow them, exploding a short while later.
Free Jazz Aerial Dozens of small mines of fire follow the target for several seconds, exploding constantly.

Battlegen

Target Condition Recommended Level Reward
Crimson Jazz Inflict Break Level 6 Blazing Gem
Crimson Jazz Ex Burst Hit Level 27 Blazing Crystal

Emerald Blues

Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.

Attacks

Brave Attacks

Move Type Description
Delta Blues Aerial The Emerald Blues casts Aero around itself.
Piano Blues Aerial The Emerald Blues casts Aero around itself, then charges at the target.

HP Attacks

Move Type Description
Jump Blues Aerial An enormous tornado is created around the Emerald Blues, tossing the target high into the air.

Battlegen

Target Condition Recommended Level Reward
Emerald Blues Inflict Break Level 5 Lightning Stone
Emerald Blues Successful HP Attack Level 21 Energy Gem

Silver Rock

Attacks

Brave Attacks

Move Type Description
Grunge Aerial The Silver Rock dives straight down.

HP Attacks

Move Type Description
Shift Shot Aerial The Silver Rock condenses into a ball of light and creates an explosion several seconds later.
Hard Rock Aerial The Silver Rock dives straight down and creates a shockwave.

Battlegen

Target Condition Recommended Level Reward
Silver Rock Successful HP Attack Level 13 Power Stone
Silver Rock Inflict Break Level 42 Bright Stone

Grey Caprice

Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.

Attacks

Brave Attacks

Move Type Description
Paganini Aerial The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.

HP Attacks

Move Type Description
Tchaikovsky Aerial The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump

Battlegen

Target Condition Recommended Level Reward
Grey Caprice Inflict Break Level 2 Aerial Tech
Grey Caprice Successful HP Attack Level 21 Aerial Tech+
Grey Caprice Inflict Break Level 47 Aerial Tech++

Turquoise March

Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.

Attacks

Brave Attacks

Move Type Description
Mahler Aerial The Turquoise March charges a sphere of water above its head and launches it at the target, creating a column of water. It may freeze the target should it hit.

HP Attacks

Move Type Description
Wolfgang Aerial The Turquoise March charges a large sphere of water above its head and fires it at the target, creating a column of water. It has a high likelyhood of freezing them should it hit.

Battlegen

Target Condition Recommended Level Reward
Turquoise March Successful Brave Attack Level 9 Frost Gem
Turquoise March Ex Burst Hit Level 34 Frost Crystal

Scarlet Tango

Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.

Attacks

Brave Attacks

Move Type Description
Neotango Aerial The Scarlet Tango charges a sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and may of burn them should it hit.

HP Attacks

Move Type Description
Tango-Canción Aerial The Scarlet Tango charges a large sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and has a high likelyhood of burning them should it hit.

Battlegen

Target Condition Recommended Level Reward
Scarlet Tango Successful Brave Attack Level 4 Blazing Shard
Scarlet Tango Successful HP Attack Level 16 Blazing Crystal

Crescendo

Attacks

Brave Attacks

Move Type Description
Pianissimo Ground The Crescendo swings its trumpet at the target.
Fortissimo Aerial The Crescendo leaps at the target and swings its trumpet.

HP Attacks

Move Type Description
Loudmouth Ground The Crescendo trumpets for a few seconds, restoring its health.
Vento Aerial The Crescendo fires a blast of air from its trumpet.

Battlegen

Target Condition Recommended Level Reward
Crescendo Successful HP Attack Level 2 Blazing Crystal
Crescendo Inflict Break Level 12 Bright Crystal
Crescendo Successful HP Attack Level 38 Shining Shard
Crescendo Inflict Break Level 53 Lightning Gem

Flare Note

Attacks

Brave Attacks

Move Type Description
Pianissimo Ground The Flare Note swings its trumpet at the target.
Fortissimo Aerial The Flare Note leaps at the target and swings its trumpet.

HP Attacks

Move Type Description
Loudmouth Ground The Flare Note trumpets for a few seconds, restoring its health.
Fuoco Aerial The Flare Note fires a blast of fire from its trumpet.

Battlegen

Target Condition Recommended Level Reward
Flare Note Successful Brave Attack Level 3 Blazing Shard
Flare Note Inflict Break Level 18 Blazing Gem

Bookmaster

Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic, Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy.

Attacks

Brave Attacks

Move Type Description
Salutatorian Aerial The Bookmaster closes its book and spins at the target twice, swinging its book to do damage.
Valedictorian Aerial The Bookmaster closes its book and spins at the target four times, swinging its book to do damage.

HP Attacks

Move Type Description
Pyrokinetics Aerial The Bookmaster casts Fire once, twice, and then three times at a time.
Cryokinetics Aerial The Bookmaster casts Blizzard once, twice, and then three times at a time.
Electrokinetics Aerial The Bookmaster casts Thunder once, three times, and then five times at a time.

Battlegen

Target Condition Recommended Level Reward
Bookmaster Successful HP Attack Level 7 Lucid Gem
Bookmaster Successful HP Attack Level 24 Energy Crystal

Air Battler

Attacks

Brave Attacks

Move Type Description
Discus Toss Aerial The Air Battler swings its arms twice, throwing two circular blades spinning at the target.

HP Attacks

Move Type Description
Fallen Sky Aerial The Air Battler clasps its hands together and slams its arms down on the target.
Hurricane Force Aerial The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.

Battlegen

Target Condition Recommended Level Reward
Air Battle Ex Burst Hit Level 11 Combo Tech+
Air Battler Inflict Break Level 31 Energy Stone

Dual Blade

Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.

Attacks

Brave Attacks

Move Type Description
Cutting Edge Aerial The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
Razor Rush Ground The Dual Blade glows briefly, then makes a high-speed dash at the target.

HP Attacks

Move Type Description
Spiral Edge Ground The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
Cutting Edge Aerial The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
Spiral Drain Ground The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.

Battlegen

Target Condition Recommended Level Reward
Dual Blade Successful HP Attack Level 12 Lightning Gem
Dual Blade Ex Burst Hit Level 21 Dense Gem

Invisible

Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.

Attacks

Brave Attacks

Move Type Description
Hard Shell Aerial The Invisible flies at the target and swings its sword at them once.
Dark Rain Aerial The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.

HP Attacks

Move Type Description
Transparent Evil Aerial The Invisible vanishes and its sword flies at the target five times in quick succession.
Demoniac Surge Aerial The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.

Battlegen

Target Condition Recommended Level Reward
Invisible Successful HP Attack Level 5 Dark Gem
Invisible Ex Burst Hit Level 20 Shield Tech++
Invisible Successful Brave Attack Level 45 Energy Crystal
Invisible Successful Brave Attack Level 71 Orichalcum

Peanut Gallery

DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.


DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Pretty good.


DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.

The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.