Wizard: Difference between revisions
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'''Wizards''' are enemies from ''[[ | '''Wizards''' are enemies from ''[[Kingdom Hearts]]''. | ||
Wizards are one of the enemies [[Sora]] encounters on the balconies of [[Hollow Bastion]]. | Wizards are one of the enemies [[Sora]] encounters on the balconies of [[Hollow Bastion]]. It is one of the two Heartless in its family to not have a name referring to a color and a form of music (the other is the [[Bookmaster]]). | ||
Wizards are masters of magic. | Wizards are masters of magic. Unlike their relatives, which only use one form of magic, Wizards use all but three types. They use [[Fire]], [[Blizzard]], [[Thunder]], and [[Gravity]] magic; but they don't use [[Cure]], [[Aero]], and [[Stop]] magic (and in terms of the games as a whole, they don't use [[Reflect]] either). They additionally have the ability to teleport. Wizards may be found most commonly in Hollow Bastion, but are also a common appearance in [[Wonderland]] after the castle's keyhole is revealed. There is a 5% chance of a Wizard leaving a [[Wizard's Relic]] after being destroyed. It's possible those who become a wizard hearltess also create a [[Sorcerer]] Nobody. | ||
There is a 5% chance of a Wizard leaving a [[Wizard's Relic]] after being destroyed. | |||
It's possible those who become a wizard hearltess also create a [[Sorcerer]] Nobody. | |||
==Journal Entry== | ==Journal Entry== | ||
===''Kingdom Hearts: Chain of Memories''=== | ===''[[Kingdom Hearts]]''=== | ||
''Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.'' | |||
===''[[Kingdom Hearts: Chain of Memories]]''=== | |||
''A Heartless proficient in magic.'' | ''A Heartless proficient in magic.'' | ||
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==Appearances== | ==Appearances== | ||
===''Kingdom Hearts''=== | |||
===''[[Kingdom Hearts]]''=== | |||
* [[Traverse Town]] | * [[Traverse Town]] | ||
* [[Hollow Bastion]] | * [[Hollow Bastion]] | ||
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* [[Wonderland]] | * [[Wonderland]] | ||
===''Kingdom Hearts: Chain of Memories''=== | ===''[[Kingdom Hearts: Chain of Memories]]''=== | ||
* [[Hollow Bastion]] | * [[Hollow Bastion]] | ||
* [[Castle Oblivion]] | * [[Castle Oblivion]] | ||
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[[Category: Emblem Heartless]] | [[Category: Emblem Heartless]] | ||
[[Category: Magic Heartless]] | [[Category: Magic Heartless]] | ||
[[Category: Traverse Town]] | [[Category: Traverse Town]] | ||
[[Category: Hollow Bastion]] | [[Category: Hollow Bastion]] | ||
[[Category: | [[Category: Olympus Coliseum]] | ||
[[Category: Wonderland]] | [[Category: Wonderland]] | ||
[[Category: Castle Oblivion]] | [[Category: Castle Oblivion]] |
Revision as of 02:49, 21 January 2009
Wizards are enemies from Kingdom Hearts.
Wizards are one of the enemies Sora encounters on the balconies of Hollow Bastion. It is one of the two Heartless in its family to not have a name referring to a color and a form of music (the other is the Bookmaster).
Wizards are masters of magic. Unlike their relatives, which only use one form of magic, Wizards use all but three types. They use Fire, Blizzard, Thunder, and Gravity magic; but they don't use Cure, Aero, and Stop magic (and in terms of the games as a whole, they don't use Reflect either). They additionally have the ability to teleport. Wizards may be found most commonly in Hollow Bastion, but are also a common appearance in Wonderland after the castle's keyhole is revealed. There is a 5% chance of a Wizard leaving a Wizard's Relic after being destroyed. It's possible those who become a wizard hearltess also create a Sorcerer Nobody.
Journal Entry
Kingdom Hearts
Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.
Kingdom Hearts: Chain of Memories
A Heartless proficient in magic.
The Wizard is a formidable opponent that attacks with high-level Fire, Blizzard, and Thunder spells.
Appearances
Kingdom Hearts
Kingdom Hearts: Chain of Memories
Abilities
Wizards use all forms of magic except Cure, Aero, and Stop. They also teleport around the battlefield and cast from far away. They cannot be harmed by most magic, and instead absorb the spells and go into a frenzy of casting. This can be countered if close, and will result in no damage.