Combo-Jump: Difference between revisions
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(Created page with '{{Game|358}} '''Combo-Jump''' is an ability in ''Kingdom Hearts 358/2 Days''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo int…') |
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{{Game|358}} | {{Game|358}} | ||
'''Combo-Jump''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking. | '''Combo-Jump''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough [[Ability Unit|Ability Units]] to activate it. It allows the player to jump in the middle of a combo. | ||
==Providers of Combo-Jump== | ==Providers of Combo-Jump== |
Revision as of 18:24, 22 January 2010
Combo-Jump is an ability in Kingdom Hearts 358/2 Days. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough Ability Units to activate it. It allows the player to jump in the middle of a combo.
Providers of Combo-Jump
- Technical Gear & Ability Unit x2
- Duel Gear+ & Ability Unit x2
- Duel Gear++ & Ability Unit x2
- Lift Gear & Ability Unit x2
- Lift Gear+ & Ability Unit x2
- Nimble Gear & Ability Unit x2
- Nimble Gear+ & Ability Unit x2
- Rage Gear & Ability Unit x2
- Rage Gear+ & Ability Unit x2
- Champion Gear & Ability Unit x2
- Ultimate Gear & Ability Unit
- Brawl Ring
- Raider's Ring