Kingdom Hearts 358/2 Days

Combo-Jump: Difference between revisions

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(Created page with '{{Game|358}} '''Combo-Jump''' is an ability in ''Kingdom Hearts 358/2 Days''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo int…')
 
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{{Game|358}}
{{Game|358}}
'''Combo-Jump''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking.
'''Combo-Jump''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough [[Ability Unit|Ability Units]] to activate it. It allows the player to jump in the middle of a combo.


==Providers of Combo-Jump==
==Providers of Combo-Jump==

Revision as of 18:24, 22 January 2010

Combo-Jump is an ability in Kingdom Hearts 358/2 Days. Combo-Jump allows the user to jump in the middle of a combo, which can change a ground combo into an aerial combo while attacking. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough Ability Units to activate it. It allows the player to jump in the middle of a combo.

Providers of Combo-Jump