Mission 33: Break the jars: Difference between revisions
(OH MY EFFING G-D, WHAT THE F***) |
(sorry, but seriously, i'm almost ashamed to be named Zach myself) |
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{{InfoMission358 | {{InfoMission358 | ||
|number=33 | |number=33 | ||
|description= | |description=Break the jars | ||
|days=97-100 | |days=97-100 | ||
|world=The World That Never Was | |world=The World That Never Was |
Revision as of 08:16, 3 December 2009
Mission Goal
Regular Mission
Break all the jars.
Story Summary
This is an optional training mission that takes place in the Hall of Empty Melodies.
Mission Walkthrough
There are 16 jars throughout the room: four in the center, in a diamond formation; four along either side of the main area; and four in the path that leads to Naught's Skyway. Clearing the mission only requires that you break all of the jars. While some jars release Samurais, defeating them is not needed, although it may be helpful, as they will interfere with you as you continue breaking jars.
Challenge Mission
Challenge Mission 33 Finish in record time! | |
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Restrictions | |
Enemy level +2 | |
Grading | |
3 | 1:05 |
2 | 1:25 |
1 | 1:45 |
To keep your time down on this mission, it will help to have a Keyblade with strong hits or short alternate combos, such as Sign of Innocence or Midnight Roar. Avoid Keyblades with long combos, like True Light's Flight. In addition, unless your stats are very high, avoid fighting the Samurais as much as possible, as their high health makes fighting them highly time consuming.
Enemies
- Samurai.PNG
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