Hercules Memo: Difference between revisions
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In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get | {{Game|KHC}} | ||
{{reconstruct}} | |||
In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with [[Hero's License]]. | |||
==List of Hercules Memo== | ==List of Hercules Memo== | ||
===Getting around in the Coliseum=== | |||
:Inside the Colosseum, there is a limit on all of Sora's actions. | |||
:Debug Abilities and Support Abilities are unusable. | |||
:(The only exception is Auto Reload if applied to held items) | |||
:All actions, including Dodge Roll and Guard, are now restricted. | |||
===Bug Level=== | |||
:The meter in the top right corner shows the Bug Level of every room. | |||
:The Bug Level affects enemy strength, and can also influence the bug blocks. | |||
:The colour of the meter is significant. | |||
::Yellow --- Level 1: Metal blocks and damage blocks will transform into | |||
normal blocks or prize blocks. | |||
::Red ------ Level 2: Damage from enemies will be multiplied by two. | |||
::Flashing - Level 3: Damage from enemies will be multiplied by three. | |||
===Battle=== | |||
:When you run into Heartless, a battle begins. | |||
:The battle starts as soon as you select "Fight". | |||
:You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP. | |||
===Knockback=== | |||
:If you land several attacks in a row, your enemy will suffer a knockback. | |||
:Looks like attacking a knockbacked enemy will always hit! | |||
===Critical=== | |||
:When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often. | |||
:Sometimes, it might even trigger a special attack. | |||
===Bug Level=== | |||
:The metre at the top left tracks the room's Bug Level. | |||
:The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down. | |||
:The Bug Level affects the blocks. | |||
:When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks. | |||
===Bug Level (Battle)=== | |||
The damage taken from enemy attacks is affected by the Bug Level. | The damage taken from enemy attacks is affected by the Bug Level. | ||
Yellow --- Level 1: No change. | Yellow --- Level 1: No change. | ||
Line 52: | Line 45: | ||
Flashing - Level 3: Damage from enemies will be multiplied by three. | Flashing - Level 3: Damage from enemies will be multiplied by three. | ||
===Commands=== | |||
Press the Command key during a battle to bring up the command menu. | Press the Command key during a battle to bring up the command menu. | ||
Fight --- Fight the battle automatically. | Fight --- Fight the battle automatically. | ||
Line 59: | Line 51: | ||
Item ---- Use the items you're holding. | Item ---- Use the items you're holding. | ||
===Hero's License=== | |||
In here, you can use special powers from something called a Hero's License. | In here, you can use special powers from something called a Hero's License. | ||
Licenses can be gotten from blocks and fallen enemies, but they are limited | Licenses can be gotten from blocks and fallen enemies, but they are limited | ||
Line 67: | Line 58: | ||
it's a good idea to experiment. | it's a good idea to experiment. | ||
===Using Licenses=== | |||
Press the Command key and select "License" from the menu. | Press the Command key and select "License" from the menu. | ||
===Preemptive Strikes=== | |||
By attacking the enemy before the battle actually begins, you can score a | By attacking the enemy before the battle actually begins, you can score a | ||
preemptive strike! | preemptive strike! | ||
When the battle begins, you'll get a critical hit! | When the battle begins, you'll get a critical hit! | ||
===Back Attack=== | |||
If the enemy comes at you from behind, it's a back attack! | If the enemy comes at you from behind, it's a back attack! | ||
When the battle begins, the enemy will have an opening to attack you... | When the battle begins, the enemy will have an opening to attack you... | ||
===Getting to the Next Level=== | |||
It looks like the way deeper into the Colosseum is hidden in the blocks. | It looks like the way deeper into the Colosseum is hidden in the blocks. | ||
When you have nowhere else to go, try smashing blocks and see what happens. | When you have nowhere else to go, try smashing blocks and see what happens. | ||
===Warp Points=== | |||
You can advance to the next level by using a warp point. | You can advance to the next level by using a warp point. | ||
Warp points are hidden under blocks, so you have to look around for them. | Warp points are hidden under blocks, so you have to look around for them. | ||
===Score=== | |||
When you clear a level, you will have a score awarded according to your | When you clear a level, you will have a score awarded according to your | ||
performance in defeating enemies and clearing out blocks. Your remaining HP | performance in defeating enemies and clearing out blocks. Your remaining HP | ||
is converted into a bonus score on top of this. | is converted into a bonus score on top of this. | ||
===Layers=== | |||
It looks like this entire area is divided into layers. | It looks like this entire area is divided into layers. | ||
You can get to the next layer by finding the hidden warp points. | You can get to the next layer by finding the hidden warp points. | ||
Line 105: | Line 89: | ||
and prepare for what comes next. | and prepare for what comes next. | ||
===Party=== | |||
No matter how many party members you have, battles work the same way! | No matter how many party members you have, battles work the same way! | ||
When you select "Fight", the action starts automatically! | When you select "Fight", the action starts automatically! | ||
Keep an eye on your allies' HP, too! | Keep an eye on your allies' HP, too! | ||
===Licenses=== | |||
The number of licenses you can have goes up when you gain allies, so be | The number of licenses you can have goes up when you gain allies, so be | ||
sure to mix and match. | sure to mix and match. | ||
===Commands=== | |||
When Sora is unable to move, commands cannot be activated. | When Sora is unable to move, commands cannot be activated. | ||
Be sure not to let to Sora get knocked out! | Be sure not to let to Sora get knocked out! | ||
===Strong Enemies=== | |||
Some enemies are far stronger than the rest. These will be red dots on the | Some enemies are far stronger than the rest. These will be red dots on the | ||
radar. | radar. | ||
Line 128: | Line 111: | ||
==Reference Links== | |||
http://www.gamefaqs.com/mobile/mobile/file/943348/57054 | [http://www.gamefaqs.com/mobile/mobile/file/943348/57054] | ||
[[Category:Olympus Coliseum]] | |||
Revision as of 13:35, 29 October 2009
We want to restore Hollow Bastion to what it used to be. Who knows—maybe even something better.
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In Kingdom Hearts coded, Episode 4, Olympus Coliseum you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with Hero's License.
List of Hercules Memo
Getting around in the Coliseum
- Inside the Colosseum, there is a limit on all of Sora's actions.
- Debug Abilities and Support Abilities are unusable.
- (The only exception is Auto Reload if applied to held items)
- All actions, including Dodge Roll and Guard, are now restricted.
Bug Level
- The meter in the top right corner shows the Bug Level of every room.
- The Bug Level affects enemy strength, and can also influence the bug blocks.
- The colour of the meter is significant.
::Yellow --- Level 1: Metal blocks and damage blocks will transform into normal blocks or prize blocks. ::Red ------ Level 2: Damage from enemies will be multiplied by two. ::Flashing - Level 3: Damage from enemies will be multiplied by three.
Battle
- When you run into Heartless, a battle begins.
- The battle starts as soon as you select "Fight".
- You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP.
Knockback
- If you land several attacks in a row, your enemy will suffer a knockback.
- Looks like attacking a knockbacked enemy will always hit!
Critical
- When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often.
- Sometimes, it might even trigger a special attack.
Bug Level
- The metre at the top left tracks the room's Bug Level.
- The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down.
- The Bug Level affects the blocks.
- When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks.
Bug Level (Battle)
The damage taken from enemy attacks is affected by the Bug Level. Yellow --- Level 1: No change. Red ------ Level 2: Damage from enemies will be multiplied by two. Flashing - Level 3: Damage from enemies will be multiplied by three.
Commands
Press the Command key during a battle to bring up the command menu. Fight --- Fight the battle automatically. License - Use the licenses you have. Item ---- Use the items you're holding.
Hero's License
In here, you can use special powers from something called a Hero's License. Licenses can be gotten from blocks and fallen enemies, but they are limited the same way items are. At first, you can only use six kinds. They have all sorts of effects, so it's a good idea to experiment.
Using Licenses
Press the Command key and select "License" from the menu.
Preemptive Strikes
By attacking the enemy before the battle actually begins, you can score a preemptive strike! When the battle begins, you'll get a critical hit!
Back Attack
If the enemy comes at you from behind, it's a back attack! When the battle begins, the enemy will have an opening to attack you...
Getting to the Next Level
It looks like the way deeper into the Colosseum is hidden in the blocks. When you have nowhere else to go, try smashing blocks and see what happens.
Warp Points
You can advance to the next level by using a warp point. Warp points are hidden under blocks, so you have to look around for them.
Score
When you clear a level, you will have a score awarded according to your performance in defeating enemies and clearing out blocks. Your remaining HP is converted into a bonus score on top of this.
Layers
It looks like this entire area is divided into layers. You can get to the next layer by finding the hidden warp points. There's a save area between layers. It's a good idea to take a break here, and prepare for what comes next.
Party
No matter how many party members you have, battles work the same way! When you select "Fight", the action starts automatically! Keep an eye on your allies' HP, too!
Licenses
The number of licenses you can have goes up when you gain allies, so be sure to mix and match.
Commands
When Sora is unable to move, commands cannot be activated. Be sure not to let to Sora get knocked out!
Strong Enemies
Some enemies are far stronger than the rest. These will be red dots on the radar. These dark shadows can be waiting in specific rooms or come after us, so we have to be careful. Either avoid them, or use licenses to beat them.