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In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instrcution inside the data Olypus Coliseum it will explained the battle system of this data world or other data world. You can use magic and abilites with [[Hero's License]]
{{Game|KHC}}
{{reconstruct}}
In [[Kingdom Hearts coded]], Episode 4, [[Olympus Coliseum]] you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with [[Hero's License]].


==List of Hercules Memo==
==List of Hercules Memo==
===Getting around in the Coliseum===
:Inside the Colosseum, there is a limit on all of Sora's actions.
:Debug Abilities and Support Abilities are unusable.
:(The only exception is Auto Reload if applied to held items)
:All actions, including Dodge Roll and Guard, are now restricted.


*Help box:
===Bug Level===
  *Getting around in the Colosseum*
:The meter in the top right corner shows the Bug Level of every room.
  Inside the Colosseum, there is a limit on all of Sora's actions.
:The Bug Level affects enemy strength, and can also influence the bug blocks.
   Debug Abilities and Support Abilities are unusable.
:The colour of the meter is significant.
   (The only exception is Auto Reload if applied to held items)
   ::Yellow --- Level 1: Metal blocks and damage blocks will transform into
   All actions, including Dodge Roll and Guard, are now restricted.
                        normal blocks or prize blocks.
   ::Red ------ Level 2: Damage from enemies will be multiplied by two.
   ::Flashing - Level 3: Damage from enemies will be multiplied by three.


*Help box:
===Battle===
  *Bug Level*
:When you run into Heartless, a battle begins.
  The metre in the top right corner shows the Bug Level of every room.
:The battle starts as soon as you select "Fight".
  The Bug Level affects enemy strength, and can also influence the bug blocks.
:You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP.
  The colour of the metre is significant.
    Yellow --- Level 1: Metal blocks and damage blocks will transform into
                        normal blocks or prize blocks.
    Red ------ Level 2: Damage from enemies will be multiplied by two.
    Flashing - Level 3: Damage from enemies will be multiplied by three.


Help box:
===Knockback===
  *Hercules Memo: Battle*
:If you land several attacks in a row, your enemy will suffer a knockback.
  When you run into heartless, a battle begins.
:Looks like attacking a knockbacked enemy will always hit!
  The battle starts as soon as you select "Fight".
  You'll lose HP when enemy attacks make it through, so keep an eye on your
  remaining HP.


  *Hercules Memo: Knockback*
===Critical===
  If you land several attacks in a row, your enemy will suffer a knockback.
:When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often.
  Looks like attacking a knockbacked enemy will always hit!
:Sometimes, it might even trigger a special attack.


  *Hercules Memo: Critical*
===Bug Level===
  When you attack, press the attack button at the right time to score a
:The metre at the top left tracks the room's Bug Level.
  critical hit! It hits for more damage and causes a knockback more often.
:The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down.
  Sometimes, it might even trigger a special attack.
:The Bug Level affects the blocks.
:When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks.


*Help box:
  *Hercules Memo: Bug Level*
  The metre at the top left tracks the room's Bug Level.
  The Bug Level is different in every room. Breaking blocks and defeating
  enemies in a room seems to make it go down.
  The Bug Level affects the blocks.
  When the level falls to yellow (level 1), metal blocks and damage blocks
  will turn into normal blocks and prize blocks.


*Help box:
===Bug Level (Battle)===
  *Bug Level (Battle)*
   The damage taken from enemy attacks is affected by the Bug Level.
   The damage taken from enemy attacks is affected by the Bug Level.
     Yellow --- Level 1: No change.
     Yellow --- Level 1: No change.
Line 52: Line 45:
     Flashing - Level 3: Damage from enemies will be multiplied by three.
     Flashing - Level 3: Damage from enemies will be multiplied by three.


*Help box:
===Commands===
  *Hercules Memo: Commands*
   Press the Command key during a battle to bring up the command menu.
   Press the Command key during a battle to bring up the command menu.
   Fight --- Fight the battle automatically.
   Fight --- Fight the battle automatically.
Line 59: Line 51:
   Item ---- Use the items you're holding.
   Item ---- Use the items you're holding.


*Help box:
===Hero's License===
  *Hercules Memo: Hero's License*
   In here, you can use special powers from something called a Hero's License.
   In here, you can use special powers from something called a Hero's License.
   Licenses can be gotten from blocks and fallen enemies, but they are limited
   Licenses can be gotten from blocks and fallen enemies, but they are limited
Line 67: Line 58:
   it's a good idea to experiment.
   it's a good idea to experiment.


*Help box:
===Using Licenses===
  *Using Licenses*
   Press the Command key and select "License" from the menu.
   Press the Command key and select "License" from the menu.


*Help box:
===Preemptive Strikes===
  *Hercules Memo: Preemptive Strikes*
   By attacking the enemy before the battle actually begins, you can score a
   By attacking the enemy before the battle actually begins, you can score a
   preemptive strike!
   preemptive strike!
   When the battle begins, you'll get a critical hit!
   When the battle begins, you'll get a critical hit!


*Help box:
===Back Attack===
  *Hercules Memo: Back Attack*
   If the enemy comes at you from behind, it's a back attack!
   If the enemy comes at you from behind, it's a back attack!
   When the battle begins, the enemy will have an opening to attack you...
   When the battle begins, the enemy will have an opening to attack you...


*Help box:
===Getting to the Next Level===
  *Hercules Memo: Getting to the Next Level*
   It looks like the way deeper into the Colosseum is hidden in the blocks.
   It looks like the way deeper into the Colosseum is hidden in the blocks.
   When you have nowhere else to go, try smashing blocks and see what happens.
   When you have nowhere else to go, try smashing blocks and see what happens.


*Help box:
===Warp Points===
  *Warp Points*
   You can advance to the next level by using a warp point.
   You can advance to the next level by using a warp point.
   Warp points are hidden under blocks, so you have to look around for them.
   Warp points are hidden under blocks, so you have to look around for them.


*Help box:
===Score===
  *Score*
   When you clear a level, you will have a score awarded according to your
   When you clear a level, you will have a score awarded according to your
   performance in defeating enemies and clearing out blocks. Your remaining HP
   performance in defeating enemies and clearing out blocks. Your remaining HP
   is converted into a bonus score on top of this.
   is converted into a bonus score on top of this.


*Help box:
===Layers===
  *Hercules Memo: Layers*
   It looks like this entire area is divided into layers.
   It looks like this entire area is divided into layers.
   You can get to the next layer by finding the hidden warp points.
   You can get to the next layer by finding the hidden warp points.
Line 105: Line 89:
   and prepare for what comes next.
   and prepare for what comes next.


*Hercules Memo: Party*
===Party===
     No matter how many party members you have, battles work the same way!
     No matter how many party members you have, battles work the same way!
     When you select "Fight", the action starts automatically!
     When you select "Fight", the action starts automatically!
     Keep an eye on your allies' HP, too!
     Keep an eye on your allies' HP, too!


*Hercules Memo: Licenses*
===Licenses===
   The number of licenses you can have goes up when you gain allies, so be
   The number of licenses you can have goes up when you gain allies, so be
   sure to mix and match.
   sure to mix and match.


  *Hercules Memo: Commands*
===Commands===
   When Sora is unable to move, commands cannot be activated.
   When Sora is unable to move, commands cannot be activated.
   Be sure not to let to Sora get knocked out!
   Be sure not to let to Sora get knocked out!


Help box:
===Strong Enemies===
  *Hercules Memo: Strong Enemies*
   Some enemies are far stronger than the rest. These will be red dots on the
   Some enemies are far stronger than the rest. These will be red dots on the
   radar.
   radar.
Line 128: Line 111:




Refernce Links
==Reference Links==
http://www.gamefaqs.com/mobile/mobile/file/943348/57054
[http://www.gamefaqs.com/mobile/mobile/file/943348/57054]
 
[[Category:Olympus Coliseum]]
section Olympus Coliseum

Revision as of 13:35, 29 October 2009

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In Kingdom Hearts coded, Episode 4, Olympus Coliseum you will get instructions inside the data Olympus Coliseum. It explained the battle system of this data world or other data worlds. You can use magic and abilities with Hero's License.

List of Hercules Memo

Getting around in the Coliseum

Inside the Colosseum, there is a limit on all of Sora's actions.
Debug Abilities and Support Abilities are unusable.
(The only exception is Auto Reload if applied to held items)
All actions, including Dodge Roll and Guard, are now restricted.

Bug Level

The meter in the top right corner shows the Bug Level of every room.
The Bug Level affects enemy strength, and can also influence the bug blocks.
The colour of the meter is significant.
  ::Yellow --- Level 1: Metal blocks and damage blocks will transform into
                       normal blocks or prize blocks.
  ::Red ------ Level 2: Damage from enemies will be multiplied by two.
  ::Flashing - Level 3: Damage from enemies will be multiplied by three.

Battle

When you run into Heartless, a battle begins.
The battle starts as soon as you select "Fight".
You'll lose HP when enemy attacks make it through, so keep an eye on your remaining HP.

Knockback

If you land several attacks in a row, your enemy will suffer a knockback.
Looks like attacking a knockbacked enemy will always hit!

Critical

When you attack, press the attack button at the right time to score a critical hit! It hits for more damage and causes a knockback more often.
Sometimes, it might even trigger a special attack.

Bug Level

The metre at the top left tracks the room's Bug Level.
The Bug Level is different in every room. Breaking blocks and defeating enemies in a room seems to make it go down.
The Bug Level affects the blocks.
When the level falls to yellow (level 1), metal blocks and damage blocks will turn into normal blocks and prize blocks.


Bug Level (Battle)

  The damage taken from enemy attacks is affected by the Bug Level.
   Yellow --- Level 1: No change.
   Red ------ Level 2: Damage from enemies will be multiplied by two.
   Flashing - Level 3: Damage from enemies will be multiplied by three.

Commands

  Press the Command key during a battle to bring up the command menu.
  Fight --- Fight the battle automatically.
  License - Use the licenses you have.
  Item ---- Use the items you're holding.

Hero's License

  In here, you can use special powers from something called a Hero's License.
  Licenses can be gotten from blocks and fallen enemies, but they are limited
  the same way items are.
  At first, you can only use six kinds. They have all sorts of effects, so
  it's a good idea to experiment.

Using Licenses

  Press the Command key and select "License" from the menu.

Preemptive Strikes

  By attacking the enemy before the battle actually begins, you can score a
  preemptive strike!
  When the battle begins, you'll get a critical hit!

Back Attack

  If the enemy comes at you from behind, it's a back attack!
  When the battle begins, the enemy will have an opening to attack you...

Getting to the Next Level

  It looks like the way deeper into the Colosseum is hidden in the blocks.
  When you have nowhere else to go, try smashing blocks and see what happens.

Warp Points

  You can advance to the next level by using a warp point.
  Warp points are hidden under blocks, so you have to look around for them.

Score

  When you clear a level, you will have a score awarded according to your
  performance in defeating enemies and clearing out blocks. Your remaining HP
  is converted into a bonus score on top of this.

Layers

  It looks like this entire area is divided into layers.
  You can get to the next layer by finding the hidden warp points.
  There's a save area between layers. It's a good idea to take a break here,
  and prepare for what comes next.

Party

   No matter how many party members you have, battles work the same way!
   When you select "Fight", the action starts automatically!
   Keep an eye on your allies' HP, too!

Licenses

  The number of licenses you can have goes up when you gain allies, so be
  sure to mix and match.

Commands

  When Sora is unable to move, commands cannot be activated.
  Be sure not to let to Sora get knocked out!

Strong Enemies

  Some enemies are far stronger than the rest. These will be red dots on the
  radar.
  These dark shadows can be waiting in specific rooms or come after us, so we
  have to be careful.
  Either avoid them, or use licenses to beat them.


Reference Links

[1]