User:Sorceror Nobody/DaysGuide/Resources: Difference between revisions

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==Sorceror Nobody's Tips==
==Sorceror Nobody's Tips==
These are all present elsewhere in the guide, but I've also gathered them all together here for convenience.
These are all present elsewhere in the guide, but I've also gathered them all together here for convenience.
 
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===Tip #1: Pure Chwnage===
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Purebloods are excellent for ''starting'' chains, because although you get less hearts from an unchained kill, and this doesn't matter for Purebloods. Furthermore, Purebloods typically
<center><big><u>'''Pure Chwnage'''</u></big></center>
appear in large groups, so you can chain them to give a more robust chain that has a better
Purebloods are excellent for ''starting'' chains, because although you get less hearts from an unchained kill, this doesn't matter for Purebloods. Furthermore, Purebloods typically appear in large groups, so you can chain them to give a more robust chain that has a better chance of remaining active until you can find some Emblem Heartless to fight.</div>
chance of remaining active until you can find some Emblem Heartless to fight.
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<center><big><u>'''Dropping Like Flies'''</u></big></center>
===Tip #2: Dropping Like Flies===
In the main menu, under Files, you'll find the Enemy Profiles. If you hold A while an enemy is highlighted, it shows the items it can drop. You'll notice there are six possibilities for each enemy. My suspicion is that the items dropped are determined by what your rank ''was'' at the time of the mission you are carrying out. In other words, until you reached Novice rank, every enemy dropped their first item. In every mission until the next rank upgrade you'll get the second item, but previous missions will ''still give you their first item'' because of what your rank ''was'' when those missions were issued! This might appear to be rather convoluted, but it's actually quite simple once you get your head round it. The following table summarises the rank boundaries:
In the main menu, under Files, you'll find the Enemy Profiles. If you hold A while an enemy is highlighted, it shows the items it can drop. You will notice there are six possibilities for each enemy. My suspicion is that the items dropped are determined by what your rank ''was'' at the time of the mission you are carrying out. In other words, until you reached 'Novice' rank, every enemy dropped their first item. In every mission between now and your next rank upgrade you'll get their second item, but previous missions will ''still give you their first item'' because of what your rank ''was'' when those missions were issued! This might appear to be rather convoluted, but it's actually quite simple once you get your head round it. The following table summarises the rank boundaries:
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center" align="center"
!bgcolor=#c0c0c0 width=100px|Rank!!bgcolor=#c0c0c0 colspan=2|Span!!bgcolor=#c0c0c0 width=100px|Item Drops
!bgcolor=#c0c0c0 width=100px|Rank!!bgcolor=#c0c0c0 colspan=2|Span!!bgcolor=#c0c0c0 width=100px|Item Drops
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|-
|-
|Legend||colspan=2|After saving storyline completion data
|Legend||colspan=2|After saving storyline completion data
|}
|}</div>
 
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<center><big><u>'''Pick Up Your Litter!'''</u></big></center>
If you discard items that you found in a chest, identifiable by being named in yellow in the backpack menu, it actually deducts from your opened chest total! Consequently, you shouldn't do the same idiotic thing I did, which was to accidentally discard it over the edge into the abyss, because then you can't retrieve it afterwards!<br><br><Kicks self to punish for idiocy>
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{{-}}


==Moogle Shop==
==Moogle Shop==