Kingdom Hearts 358/2 Days

The Hermit: Difference between revisions

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[http://en.wikipedia.org/wiki/The_Hermit The Hermit] is one of twenty-two cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered IX (9).
[http://en.wikipedia.org/wiki/The_Hermit The Hermit] is one of twenty-two cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered IX (9).
==Gameplay==
The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The {{button|dsy}} combo can be activated after the first attack, and consists of Luxord performing a 360-degree spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards.
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.


==See Also==
==See Also==
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{{LuxordWeapons}}
{{LuxordWeapons}}
{{FearlessGear}}
{{FearlessGear}}
{{Weapon-stub}}

Revision as of 17:17, 4 August 2010

Kingdom Hearts 358/2 Days
The Hermit
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese ザ・ハーミット
Stats
Strength Magic
Base Unit Ultima Base Unit
+37 +2 +63 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
Obtained
Fearless Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Hermit+
"An upgraded The Hermit.
Possesses very high Strength.
Effective against tough enemies."
Japanese ザ・ハーミット+
Stats
Strength Magic
Base Unit Ultima Base Unit
+42 +2 +58 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Grand Slam
Obtained
Fearless Gear+ ③ (Luxord)

The Hermit (ザ・ハーミット Za Hāmitto?) is a weapon that can be used by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hermit+.

When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in Kingdom Hearts II as a boss.

Design

A card from The Hermit deck has a octagonal shape and a white border. There is another, black, inside border and a black cross design on the face of the card. There is a black circle close to each of the cross's four corners. The rest of the card is orange. There are two oval-shaped sections taken out of each long side of the card.

The Hermit is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered IX (9).

Gameplay

The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The Y combo can be activated after the first attack, and consists of Luxord performing a 360-degree spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

See Also

Template:LuxordWeapons