Kingdom Hearts 358/2 Days

Stirring Ladle: Difference between revisions

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==Gameplay==
==Gameplay==
The Stirring Ladle's ground combo begins with a swing to the the left and ends with a quick 360 swing.
The Stirring Ladle's ground combo begins with a swing to the the left and ends with Marluxia jumping forward before swinging it in a full circle.
The aerial is longer and starts with a swing to the right, Marluxia then swings to the left, the weapon is then tossed into the air, and is finished with a 360 swing.
 
Its aerial combo starts with an angled swing to the right, followed by a horizontal swing to the left. The scythe is then tossed into the air and allowed to spin a few times, and a full circle swing serves as the finisher. The {{button|dsy}} Combo is initiated on the second combo hit; Marluxia is forced down as he swings at an angle in front of him.


==Gallery==
==Gallery==

Revision as of 22:35, 2 August 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days
Stirring Ladle
"This looks awfully familiar..."
Japanese かき乱すレイドル
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +0 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Casual Gear ② (Marluxia)

The Stirring Ladle (かき乱すレイドル Kaki-midasu Reidoru?) is a joke weapon that can be used by Marluxia in Kingdom Hearts 358/2 Days. It is an oversized metal cooking ladle.

Design

The Stirring Ladle is shaped like a massive soup ladle. Its handle is curved and has a small, oval hole in its base. The large “blade” is the head of the ladle. The entire weapon is silver.

The Stirring Ladle's name reflects its shape, which resembles an actual stirring ladle. "Stirring" can also mean "inspiring" or "disturbing".

Gameplay

The Stirring Ladle's ground combo begins with a swing to the the left and ends with Marluxia jumping forward before swinging it in a full circle.

Its aerial combo starts with an angled swing to the right, followed by a horizontal swing to the left. The scythe is then tossed into the air and allowed to spin a few times, and a full circle swing serves as the finisher. The Y Combo is initiated on the second combo hit; Marluxia is forced down as he swings at an angle in front of him.

Gallery

Template:MarluxiaWeapons