Lock-On Gummi: Difference between revisions
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*'''HP Bonus:''' 1 | *'''HP Bonus:''' 1 | ||
*'''Damage:''' N/A | *'''Damage:''' N/A | ||
==''Kingdom Hearts II Final Mix''== | |||
====Lock-On==== | ====Lock-On==== | ||
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*'''HP Bonus:''' - | *'''HP Bonus:''' - | ||
*'''Damage:''' N/A | *'''Damage:''' N/A | ||
{{-}} | |||
{{Gummis}} | {{Gummis}} | ||
[[Category:Gummi]] | [[Category:Gummi]] |
Revision as of 22:30, 6 August 2010
Lock-On Gummis are a set of blocks found in Kingdom Hearts II that grant lasers to a Gummi Ship when equipped.
List of Lock-On Gummis
Thunder/G
- Size: 2x2x1
- Maximum Capacity: 9
- Cost: 132
- Offense: 100
- HP Bonus: 1
- Damage: 400
Thundara/G
- Size: 2x2x1
- Maximum Capacity: 4
- Cost: 222
- Offense: 150
- HP Bonus: 1
- Damage: 400
Thundaga/G
- Size: 2x2x1
- Maximum Capacity: 3
- Cost: 312
- Offense: 200
- HP Bonus: 1
- Damage: 400
Ultima/G
- Size: 2x2x1
- Maximum Capacity: 3
- Cost: 328
- Offense: 230
- HP Bonus: 1
- Damage: 500
Drain/G
File:Lock-On Drain-G.png
It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the Final Hunter on mission 27.
- Size: 2x2x1
- Maximum Capacity: 1
- Cost: 395
- Offense: 999
- HP Bonus: 1
- Damage: N/A
Kingdom Hearts II Final Mix
Lock-On
- Size: 2x3x2
- Maximum Capacity: 4
- Cost: 262
- Offense: 180
- HP Bonus: -
- Damage: 250
Bomb-G
- Size: 2x2x2
- Maximum Capacity: 1
- Cost: 338
- Offense: 500
- HP Bonus: -
- Damage: N/A