Kingdom Hearts II
Kingdom Hearts II Final Mix

Berserk Charge: Difference between revisions

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Berserk Charge uses 5 [[AP]] to equip.
Berserk Charge uses 5 [[AP]] to equip.


When using Berserk Charge, you cannot use a finishing move which is necessary to kill bosses who have [[Once More]] equipped (including [[Sephiroth]], [[Xemnas (Enemy)|Xemnas]], or many [[Heartless]] bosses throughout the game). However this can be advantageous, as it can be used to deal massive amounts of damage to the boss until a finishing move is necessary.
When using Berserk Charge, you cannot use a finishing move which is necessary to kill bosses who have [[Once More]] equipped (including [[Sephiroth]], [[Xemnas (Enemy)|Xemnas]], or many [[Heartless]] bosses throughout the game). However, this can be advantageous, as it can be used to deal massive amounts of damage to the boss until a finishing move is necessary. Also, on the ground, using the ''Upper Slash'' ability counts as a finishing move, so it is still possible to finish an opponent off during MP Charge.  
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Revision as of 14:44, 13 October 2010

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Berserk Charge is an ability that appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. If enabled, this ability prevents Sora from using his finishing move while in MP Charge, which creates an infinite combo until MP is restored.

Mechanics

Berserk Charge uses 5 AP to equip.

When using Berserk Charge, you cannot use a finishing move which is necessary to kill bosses who have Once More equipped (including Sephiroth, Xemnas, or many Heartless bosses throughout the game). However, this can be advantageous, as it can be used to deal massive amounts of damage to the boss until a finishing move is necessary. Also, on the ground, using the Upper Slash ability counts as a finishing move, so it is still possible to finish an opponent off during MP Charge. Template:Section-stub

Learning Berserk Charge

Kingdom Hearts II