Abilities (KHII): Difference between revisions

1,255 bytes added ,  15 years ago
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|'''Draw'''||3 AP||Attracts prize orbs towards Goofy||Beat [[Grim Reaper]] on the [[Black Pearl]]
|'''Draw'''||3 AP||Attracts prize orbs towards Goofy||Beat [[Grim Reaper]] on the [[Black Pearl]]
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Beat Malicious Program
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Beat Hostile Program
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Beat the Hyenas in King's Den
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Beat the Hyenas in King's Den
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect. ||Àvailable from start
|'''Item Boost'''||2 AP||Items used on the field have greater effect. ||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||MP recovers faster when taking damage.||Beat the Hyenas in the Graveyard
|'''MP Rage'''||3 AP||MP recovers faster when taking damage.||Beat the Hyenas in the Graveyard
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Furious Shout'''||2 AP||Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost.||N/A
|'''Furious Shout'''||2 AP||Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Ferocious Rush'''||2 AP||Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost.||N/A
|'''Ferocious Rush'''||2 AP||Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Howling Moon'''||3 AP|| Sora and Beast can use the Limit Command "Twin Howl."||N/A
|'''Howling Moon'''||3 AP|| Sora and Beast can use the Limit Command "Twin Howl."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||N/A
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).||N/A
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Hyper Healing||3 AP||When knocked out, Beast recovers at a faster rate and more HP is restored.||N/A
|'''Hyper Healing||3 AP||When knocked out, Beast recovers at a faster rate and more HP is restored.||Available from start
|}
|}
----
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||N/A
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Fire Boost '''||3 AP||Increase the potential of Fire-based capabilities.||Mulan loses her disguise
|'''Fire Boost '''||3 AP||Increase the potential of Fire-based capabilities.||Mulan loses her disguise
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Mulan loses her disguise
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Mulan loses her disguise
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Divider'''||2 AP||Auron leaps onto a targeted enemy and delivers a flurry of sword slashes.||N/A
|'''Divider'''||2 AP||Auron leaps onto a targeted enemy and delivers a flurry of sword slashes.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Healing Water'''||3 AP||Fully recovers allies HP; Cost at 99MP.||N/A
|'''Healing Water'''||3 AP||Fully recovers allies HP; Cost at 99MP.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Overdrive'''||3 AP|| Sora and Auron can use the limit command "Bushido."||N/A
|'''Overdrive'''||3 AP|| Sora and Auron can use the limit command "Bushido."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Recovers MP for every hit taken from enemies.||N/A
|'''MP Rage'''||3 AP||Recovers MP for every hit taken from enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||N/A
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||N/A
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|}
|}
----
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''No Mercy'''||2 AP||Punishing sword attack.||N/A
|'''No Mercy'''||2 AP||Punishing sword attack.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Rain Storm'''||2 AP||Throw multiple knives at enemies.||N/A
|'''Rain Storm'''||2 AP||Throw multiple knives at enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A
|'''Bone Smash'''||2 AP||Throw bombs at enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||N/A
|'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||N/A
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||N/A
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||N/A
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||N/A
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||N/A
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||N/A
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start
|}
|}
----
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Slash Frenzy'''||2 AP||Stun enemies with repeated attacks.||N/A
|'''Slash Frenzy'''||2 AP||Stun enemies with repeated attacks.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Quickplay'''||2 AP||Force enemies to drop Orbs.||N/A
|'''Quickplay'''||2 AP||Force enemies to drop Orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Trick Fantasy'''||3 AP||Sora and Aladdin can use the limit command "Trickster."||N/A
|'''Trick Fantasy'''||3 AP||Sora and Aladdin can use the limit command "Trickster."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||N/A
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||N/A
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||N/A
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Change'''||5 AP||Aladdin automatically changes with another party member when at critical HP.||N/A
|'''Auto Change'''||5 AP||Aladdin automatically changes with another party member when at critical HP.||Available from start
|}
|}
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Blazing Fury'''||2 AP||Use Fire magic while dashing at enemy.||N/A
|'''Blazing Fury'''||2 AP||Use Fire magic while dashing at enemy.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Icy Terror'''||2 AP||Use homing Blizzard magic against enemy.||N/A
|'''Icy Terror'''||2 AP||Use homing Blizzard magic against enemy.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Bolts of Sorrow'''||2 AP||Use Thunder magic.||N/A
|'''Bolts of Sorrow'''||2 AP||Use Thunder magic.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Applause, Applause'''||3 AP||Sora and Jack can use the limit command "Dance Call."||N/A
|'''Applause, Applause'''||3 AP||Sora and Jack can use the limit command "Dance Call."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||N/A
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.||N/A
|'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.||N/A
|'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||N/A
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Hastera'''||4 AP||MP recovers at a very fast rate.||N/A
|'''MP Hastera'''||4 AP||MP recovers at a very fast rate.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||N/A
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start
|}
|}
----
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Fierce Claw'''||2 AP||Repeated attacks against a single enemy.||N/A
|'''Fierce Claw'''||2 AP||Repeated attacks against a single enemy.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Groundshaker'''||2 AP||Attack surrounding enemies with battle cry.||N/A
|'''Groundshaker'''||2 AP||Attack surrounding enemies with battle cry.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A
|'''Healing Herb'''||3 AP||Restore party's HP at double power.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||N/A
|'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.||N/A
|'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||N/A
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Hyper Healing'''||3 AP||When knocked out, Simba recovers at a faster rate and more HP is restored.||N/A
|'''Hyper Healing'''||3 AP||When knocked out, Simba recovers at a faster rate and more HP is restored.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Simba is switched for a member, his HP is automatically recovered.||N/A
|'''Auto Healing'''||3 AP||When Simba is switched for a member, his HP is automatically recovered.||Available from start
|}
|}
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||N/A
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Download the MCP-killer program
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Download the MCP-killer program
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Download the MCP-killer program
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Download the MCP-killer program
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|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Access the DTD
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Access the DTD
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Change'''||5 AP||Tron automatically changes with another party member when at critical HP.||N/A
|'''Auto Change'''||5 AP||Tron automatically changes with another party member when at critical HP.||Available from start
|}
|}
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.||N/A
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.||N/A
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dark Cure'''||3 AP||Restore party's HP at 60% of maximum.||N/A
|'''Dark Cure'''||3 AP||Restore party's HP at 60% of maximum.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."||N/A
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."||Available from start
|}
|}


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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.||N/A
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||N/A
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).||N/A
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||N/A
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||N/A
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.||N/A
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.||Available from start
|}
|}
----
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|width="25%" style="text-align:center"|'''Learned'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Scan'''||N/A||Allows enemy's HP bar to be viewable while locking on it.||N/A
|'''Scan'''||N/A||Allows enemy's HP bar to be viewable while locking on it.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Air Combo Plus'''||N/A||Adds 1 hit to max air combo.||N/A
|'''Air Combo Plus'''||N/A||Adds 1 hit to max air combo.||Available from start
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|}
|}
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