6,381
edits
Line 319: | Line 319: | ||
|'''Draw'''||3 AP||Attracts prize orbs towards Goofy||Beat [[Grim Reaper]] on the [[Black Pearl]] | |'''Draw'''||3 AP||Attracts prize orbs towards Goofy||Beat [[Grim Reaper]] on the [[Black Pearl]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Beat | |'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Beat Hostile Program | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Beat the Hyenas in King's Den | |'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Beat the Hyenas in King's Den | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect. || | |'''Item Boost'''||2 AP||Items used on the field have greater effect. ||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||MP recovers faster when taking damage.||Beat the Hyenas in the Graveyard | |'''MP Rage'''||3 AP||MP recovers faster when taking damage.||Beat the Hyenas in the Graveyard | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Furious Shout'''||2 AP||Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost.|| | |'''Furious Shout'''||2 AP||Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Ferocious Rush'''||2 AP||Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost.|| | |'''Ferocious Rush'''||2 AP||Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Howling Moon'''||3 AP|| Sora and Beast can use the Limit Command "Twin Howl."|| | |'''Howling Moon'''||3 AP|| Sora and Beast can use the Limit Command "Twin Howl."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Defender'''||3 AP||Raises defense when HP hits critical.|| | |'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).|| | |'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Hyper Healing||3 AP||When knocked out, Beast recovers at a faster rate and more HP is restored.|| | |'''Hyper Healing||3 AP||When knocked out, Beast recovers at a faster rate and more HP is restored.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Draw'''||3 AP||Attract nearby orbs.|| | |'''Draw'''||3 AP||Attract nearby orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Fire Boost '''||3 AP||Increase the potential of Fire-based capabilities.||Mulan loses her disguise | |'''Fire Boost '''||3 AP||Increase the potential of Fire-based capabilities.||Mulan loses her disguise | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Mulan loses her disguise | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Mulan loses her disguise | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Divider'''||2 AP||Auron leaps onto a targeted enemy and delivers a flurry of sword slashes.|| | |'''Divider'''||2 AP||Auron leaps onto a targeted enemy and delivers a flurry of sword slashes.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Healing Water'''||3 AP||Fully recovers allies HP; Cost at 99MP.|| | |'''Healing Water'''||3 AP||Fully recovers allies HP; Cost at 99MP.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Overdrive'''||3 AP|| Sora and Auron can use the limit command "Bushido."|| | |'''Overdrive'''||3 AP|| Sora and Auron can use the limit command "Bushido."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||Recovers MP for every hit taken from enemies.|| | |'''MP Rage'''||3 AP||Recovers MP for every hit taken from enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.|| | |'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.|| | |'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''No Mercy'''||2 AP||Punishing sword attack.|| | |'''No Mercy'''||2 AP||Punishing sword attack.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Rain Storm'''||2 AP||Throw multiple knives at enemies.|| | |'''Rain Storm'''||2 AP||Throw multiple knives at enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Bone Smash'''||2 AP||Throw bombs at enemies.|| | |'''Bone Smash'''||2 AP||Throw bombs at enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."|| | |'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Draw'''||3 AP||Attract nearby orbs.|| | |'''Draw'''||3 AP||Attract nearby orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Draw'''||3 AP||Attract nearby orbs.|| | |'''Draw'''||3 AP||Attract nearby orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Draw'''||3 AP||Attract nearby orbs.|| | |'''Draw'''||3 AP||Attract nearby orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.|| | |'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Defender'''||3 AP||Raises defense when HP hits critical.|| | |'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.|| | |'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Slash Frenzy'''||2 AP||Stun enemies with repeated attacks.|| | |'''Slash Frenzy'''||2 AP||Stun enemies with repeated attacks.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Quickplay'''||2 AP||Force enemies to drop Orbs.|| | |'''Quickplay'''||2 AP||Force enemies to drop Orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Trick Fantasy'''||3 AP||Sora and Aladdin can use the limit command "Trickster."|| | |'''Trick Fantasy'''||3 AP||Sora and Aladdin can use the limit command "Trickster."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.|| | |'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.|| | |'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.|| | |'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Change'''||5 AP||Aladdin automatically changes with another party member when at critical HP.|| | |'''Auto Change'''||5 AP||Aladdin automatically changes with another party member when at critical HP.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Blazing Fury'''||2 AP||Use Fire magic while dashing at enemy.|| | |'''Blazing Fury'''||2 AP||Use Fire magic while dashing at enemy.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Icy Terror'''||2 AP||Use homing Blizzard magic against enemy.|| | |'''Icy Terror'''||2 AP||Use homing Blizzard magic against enemy.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Bolts of Sorrow'''||2 AP||Use Thunder magic.|| | |'''Bolts of Sorrow'''||2 AP||Use Thunder magic.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Applause, Applause'''||3 AP||Sora and Jack can use the limit command "Dance Call."|| | |'''Applause, Applause'''||3 AP||Sora and Jack can use the limit command "Dance Call."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.|| | |'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.|| | |'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.|| | |'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.|| | |'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Hastera'''||4 AP||MP recovers at a very fast rate.|| | |'''MP Hastera'''||4 AP||MP recovers at a very fast rate.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.|| | |'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Fierce Claw'''||2 AP||Repeated attacks against a single enemy.|| | |'''Fierce Claw'''||2 AP||Repeated attacks against a single enemy.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Groundshaker'''||2 AP||Attack surrounding enemies with battle cry.|| | |'''Groundshaker'''||2 AP||Attack surrounding enemies with battle cry.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Healing Herb'''||3 AP||Restore party's HP at double power.|| | |'''Healing Herb'''||3 AP||Restore party's HP at double power.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."|| | |'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.|| | |'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Defender'''||3 AP||Raises defense when HP hits critical.|| | |'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Hyper Healing'''||3 AP||When knocked out, Simba recovers at a faster rate and more HP is restored.|| | |'''Hyper Healing'''||3 AP||When knocked out, Simba recovers at a faster rate and more HP is restored.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Healing'''||3 AP||When Simba is switched for a member, his HP is automatically recovered.|| | |'''Auto Healing'''||3 AP||When Simba is switched for a member, his HP is automatically recovered.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.|| | |'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Download the MCP-killer program | |'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Download the MCP-killer program | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Download the MCP-killer program | |'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Download the MCP-killer program | ||
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|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Access the DTD | |'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Access the DTD | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Change'''||5 AP||Tron automatically changes with another party member when at critical HP.|| | |'''Auto Change'''||5 AP||Tron automatically changes with another party member when at critical HP.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.|| | |'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.|| | |'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Dark Cure'''||3 AP||Restore party's HP at 60% of maximum.|| | |'''Dark Cure'''||3 AP||Restore party's HP at 60% of maximum.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."|| | |'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."||Available from start | ||
|} | |} | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Item Boost'''||2 AP||Items used on the field have greater effect.|| | |'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.|| | |'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Defender'''||3 AP||Raises defense when HP hits critical.|| | |'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).|| | |'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.|| | |'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.|| | |'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.|| | |'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.||Available from start | ||
|} | |} | ||
---- | ---- | ||
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|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Scan'''||N/A||Allows enemy's HP bar to be viewable while locking on it.|| | |'''Scan'''||N/A||Allows enemy's HP bar to be viewable while locking on it.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Air Combo Plus'''||N/A||Adds 1 hit to max air combo.|| | |'''Air Combo Plus'''||N/A||Adds 1 hit to max air combo.||Available from start | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|} | |} |
edits