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|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
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|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | |'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | ||
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|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air. | |'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air. | ||
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|'''Over the Horizon'''||2 AP||During the period of executing combo, pressing square will allow more combos to connect. | |'''Over the Horizon'''||2 AP||During the period of executing combo, pressing square will allow more combos to connect. | ||
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|'''Finisher Leap'''||5 AP||At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air. | |'''Finisher Leap'''||5 AP||At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air. | ||
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|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him. | |'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him. | ||
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|'''Slapshot'''||2 AP||Sora swings his Keyblade wildly, damaging all nearby enemies in range. | |'''Slapshot'''||2 AP||Sora swings his Keyblade wildly, damaging all nearby enemies in range. | ||
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|'''Dodge Slash'''||2 AP||When an attack misses Sora, Sora returns with an Evade & Counter type attack. | |'''Dodge Slash'''||2 AP||When an attack misses Sora, Sora returns with an Evade & Counter type attack. | ||
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|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | |'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | ||
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|'''Guard Break'''||3 AP||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike. | |'''Guard Break'''||3 AP||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike. | ||
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|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them. | |'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them. | ||
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|'''Aerial Sweep'''||2 AP||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. | |'''Aerial Sweep'''||2 AP||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. | ||
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|'''Aerial Spiral'''||2 AP||An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range. | |'''Aerial Spiral'''||2 AP||An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range. | ||
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|'''Aerial Finish'''||3 AP||Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash. | |'''Aerial Finish'''||3 AP||Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash. | ||
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|'''Counter Guard'''||4 AP||An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s). | |'''Counter Guard'''||4 AP||An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s). | ||
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|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command. | |'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command. | ||
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|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command. | |'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command. | ||
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|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command. | |'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command. | ||
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|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command. | |'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command. | ||
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|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned). | |'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned). | ||
|} | |} |
edits