Abilities (KHII): Difference between revisions

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|width="10%" style="text-align:center"|'''AP Cost'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Over the Horizon'''||2 AP||During the period of executing combo, pressing square will allow more combos to connect.  
|'''Over the Horizon'''||2 AP||During the period of executing combo, pressing square will allow more combos to connect.  
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Finisher Leap'''||5 AP||At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.
|'''Finisher Leap'''||5 AP||At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.
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|- bgcolor="#E6E6FA"
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Slapshot'''||2 AP||Sora swings his Keyblade wildly, damaging all nearby enemies in range.
|'''Slapshot'''||2 AP||Sora swings his Keyblade wildly, damaging all nearby enemies in range.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Dodge Slash'''||2 AP||When an attack misses Sora, Sora returns with an Evade & Counter type attack.
|'''Dodge Slash'''||2 AP||When an attack misses Sora, Sora returns with an Evade & Counter type attack.
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|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Guard Break'''||3 AP||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.
|'''Guard Break'''||3 AP||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.
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|- bgcolor="#E6E6FA"
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.  
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.  
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Aerial Sweep'''||2 AP||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
|'''Aerial Sweep'''||2 AP||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Aerial Spiral'''||2 AP||An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.
|'''Aerial Spiral'''||2 AP||An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Aerial Finish'''||3 AP||Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.
|'''Aerial Finish'''||3 AP||Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Counter Guard'''||4 AP||An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).  
|'''Counter Guard'''||4 AP||An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).  
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
|- bgcolor="#E0FFFF"
|- bgcolor="#E6E6FA"
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
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