Kingdom Hearts (game)
Kingdom Hearts Final Mix

Trinity: Difference between revisions

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|[[Cottage]] x 2, [[Megalixir]] and MP balls
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|[[Orichalcum]], [[Armor Gummi|Dispel-G]], [[Aero|Aero Element]] and Dalmatians 85, 86 & 87
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==Trivia==
==Trivia==

Revision as of 05:30, 28 October 2009

We'll go together.
Prime - Key Art #17 7★ Medal image
This article is being merged.

It has been suggested that this article or section be merged into Trinity Limit.

Please discuss this issue further on the talk page.

File:TrinityMark-Spot.jpg
Sora, spotting a Blue Trinity mark in Traverse Town.

Trinity is a special ability present in Kingdom Hearts, and to some extent in Kingdom Hearts: Chain of Memories and Kingdom Hearts II. While traveling between Worlds, Sora will occasionally come across a colored mark composed of three hearts connected by a circle, which causes the bottom command box to change to "Trinity". Activating this command will allow Sora, Donald and Goofy to perform an action matching the mark's color. By using Trinity Marks, the party can open new paths or obtain rare treasures. There are a total of five different Trinity colors Sora, Donald, and Goofy can learn throughout the game.

As they are the main party and closest friends, the Trinity command will only appear if Sora, Donald, and Goofy are the party members; if another character, such as Aladdin or Ariel is in the party instead, the command will not activate.

Trinity marks are required to complete Jiminy's Journal and progress the storyline. Finding and activating all of them is not required to complete the game, nor to unlock the bonus ending movie. In addition, all Trinities can be gone back and retrieved if they are missed at any point in the game.

Note: The only missable Trinity Mark is the red Trinity Charge mark in Oogie's Manor, as the manor itself disappears after defeating Oogie Boogie. This was fixed in Kingdom Hearts Final Mix, as the mark is instead located below an arch near the manor.

Trinity Abilities

Trinity Mark.png

Trinity Jump

The first obtained in the game and by far the most common, this Trinity is learned after defeating the Guard Armor boss in Traverse Town. The blue marks represent the ability Trinity Jump; Sora, Donald and Goofy bounce on the floor, shaking treasure loose from somewhere above them, or accessing higher levels. Although this is the first mark to be learned, activating blue Trinities are not required to complete the game.

Trinity Charge

Second to be discovered, after sealing the Keyhole at Deep Jungle, the red marks are for Trinity Charge. Sora, Donald and Goofy will charge at a wall or barrier and break it, revealing a new path. Trinity Red is required at some points in the game to progress the story, especially in Traverse Town.

Trinity Ladder

The third Trinity ability, green Trinity marks are activated after Agrabah is locked. They represent Trinity Ladder, where Sora, Donald, and Goofy climb on top of each other to reach something up high. The green Trinity is required at one point in Neverland; it must also be used to access the Moogle shop above Cid's store in Traverse Town and activate Item Synthesis.

Trinity Push

The fourth Trinity ability to be learned and the rarest of them with only a total of four in the game, yellow Trinity marks activate Trinity Push, allowing Sora, Donald and Goofy push a heavy object around. In order to obtain this mark, Sora must win the Hercules Cup in Olympus Coliseum; he promptly puts it to good use by using it to reveal the Coliseum's Keyhole.

Trinity Detect

The fifth and final ability that Sora, Donald, and Goofy learn is Trinity Detect; the trio raise and point their weapons, summoning a treasure chest. It is learned after Riku is defeated for the first time in Hollow Bastion. This trinity is not required to complete the game, but does net some useful things, especially the Lady Luck Keyblade and the Violetta staff for Donald.

Trinity Limit

The strongest Trinity ability is actually an attack, and consists of Sora creating an intricate Trinity mark in the ground and activating it with his Keyblade. It consumes all of the party's MP, but deals enough damage to wipe out any minor enemies within its area of effect, unless they are temporarily invulnerable, like the Shadow, Neoshadow, or Black Fungus.

List of Trinity Marks

World Location Notes Reward
Traverse Town First District In front of the restaurant tables. Transported to balcony with Postcard in chest.
First District In the left corner near the world exit. 75-99 Munny
Third District In the alley running behind the Lady and the Tramp fountain. 99 Munny and Camping Set
Magician's Study On the floor near the main entrance. ? Munny and Mega-Ether
Wonderland Lotus Forest In the alcove to the right where you can give the flower a potion. Ether, Potion, Tent and MP balls.
Lotus Forest In the hidden area off of the top of the hedges in the Queen's Court. Camping Set and MP balls.
Olympus Coliseum Coliseum Gates Under the right hand statue. Dalmatians 22, 23, & 24
Coliseum Gates Under the left hand statue. Mythril Shard
Deep Jungle Camp Near the Lab Equipment. Dalmatians 34, 35 & 36
Climbing Trees On the topmost ledge, near the Tree House entrance. Damatians 31, 32 & 33
Agrabah Bazaar In the middle of the floor. Mega-Ether and Munny
Cave of Wonders Silent Chamber, right in front of the steps. Thunder-G
Monstro Mouth On the platform on top of the tall rock in the center of the Mouth. Potion x 2, Cottage and Munny
Chamber 5 On the ground right in front of the lower entrance from Chamber 6. Cottage and Munny
Throat In the center of the floor of the room. Mythril Shard and Munny
Hollow Bastion Dungeon Center of the room. Mega-Ether, Mega-Potion, Cottage and HP balls
Great Crest Right-hand lower balcony, near the landing point for the large magic lift. Cottage x 2, Megalixir and MP balls
World Location Notes Reward
Traverse Town First District At the end of the short alley behind the Item Shop. Opens access to Alleyway and 99 Puppies chest.
Alleyway On the drainage grate on the end of the alley near the Dalmatians' House. Access to Secret Waterway
Second District On top of the Gizmo Shop roof in Second District, along the back wall. Access to bell which reveals Keyhole.
Agrabah Cave of Wonders Treasure Room, in front of statue. Mythril Shard and Munny
Halloween Town Oogie's Manor In the first room after crossing the bridge. (This trinity cannot be reached after the Oogie's Manor boss is defeated.) Mythril Shard
Hollow Bastion Entrance Hall Second floor, in front of the tusked stone statue. Emblem Piece
World Location Notes Reward
Traverse Town Accessory Shop In the middle of the floor. Lowers ladder to Synthesis Shop.
Wonderland Rabbit Hole Where Sora and the party enter at the beginning of the world. Elixir
Bizarre Room In the fireplace. Mythril Shard
Olympus Coliseum Coliseum Gates To the left of the main entrance in front of the Tournament Rankings Mythril
Deep Jungle Treetop Right in the center of the area. Hard to see because of the foliage on the ground. Mythril Shard
Agrabah Storage Room In front of the shelf. Power Up
Monstro Mouth On the roof of Gepetto's ship; requires High Jump. Mythril Shard
Neverland Cabin In the middle of the floor. Access to Captain's Cabin
Hollow Bastion Library Second floor, same area as the table and save point. Reach book on shelf.
World Location Notes Reward
Traverse Town Mystical House In the back of the house, on the stack of crates. Access to Power Up.
Olympus Coliseum Lobby Next to the stone Phil asks you to move. Olympus Coliseum Keyhole
Agrabah Cave of Wonders Hall, in front of pillar. Gain access to new basement chamber.
Neverland Hold On the left hand door on the upper level. Orichalcum, Dispel-G, Aero Element and Dalmatians 85, 86 & 87
World Location Notes Reward
Traverse Town Secret Waterway In the middle of the passage, where the short tunnel connects with the main tunnel. Orichalcum
Wonderland Lotus Forest In the closed off area that can be reached through the painting on the wall of the Bizarre Room. Lady Luck
Olympus Coliseum Coliseum Gates On the ground in the very center of the area. Violetta
Deep Jungle Cavern of Hearts In front of the Keyhole. Orichalcum
Agrabah Cave of Wonders Entrance, in the middle of floor. Comet-G
Halloween Town Moonlight Hill To the left of the entrance, near a broken segment of wall. Comet-G
Monstro Chamber 6 In the low-lying area behind the tallest "step". Thundaga-G
Atlantica Triton's Palace On the floor in the center of the spiral shell structure. Orichalcum
Neverland On Deck On the Poop deck of the ship. Meteor-G
Hollow Bastion Rising Falls Shallow pool where Riku takes the Keyblade. Firaga-G

Trivia