Minute Bomb: Difference between revisions
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{{Atk|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}|Fire|—|x3.0|X|Ignites its fuse and explodes after counting down from 9.<br>Does not reward experience or prizes if it self-destructs.}} | {{Atk|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}|Fire|—|x3.0|X|Ignites its fuse and explodes after counting down from 9.<br>Does not reward experience or prizes if it self-destructs.}} | ||
{{Atk-c}} | {{Atk-c}} | ||
{ | {{rc|o}} | ||
{{rc|{{nihongo|'''Dodge Roll'''|ドッジロール|<br>Dojji Rōru}}<ref>Called {{nihongo|'''Dodge Roll'''|スイッチロール|Suitchi Rōru|lit. "Switch Roll"}} in ''Kingdom Hearts II Final Mix''.</ref>|Fire|x3.0|Can be used when a Minute Bomb's Self-Destruct count is at 3 or 2.<br>Hit the Minute Bomb with the Keyblade to cause it to explode and roll away to avoid the blast. The blast also hits other enemies.}} | |||
{{rc|c}} | |||
|{{nihongo|'''Dodge Roll'''|ドッジロール|<br>Dojji Rōru}} | |||
|Fire | |||
|x3.0 | |||
|Can be used when a Minute Bomb's Self-Destruct count is at 3 or 2.<br>Hit the Minute Bomb with the Keyblade to cause it to explode and roll away to avoid the blast. The blast also hits other enemies. | |||
|} | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== |