Game:Terra-Xehanort: Difference between revisions

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====Data Rematch====
====Data Rematch====
Terra-Xehanort is a boss in the Limitcut Episode. His moveset has been upgraded and he has gained a few new attacks. Terra-Xehanort is relentless and he will follow an attack with another attack immediately if he is not interrupted. He will initiate Ars Solum by teleporting in front of Sora. However, the first slash has his Keyblade glowing red is unblockable and after a three slashes, he will teleport to continue the combo with another three slashes and each time he teleports, the first slash will be unblockable. After his second teleport, he will end the attack with six slashes followed by a teleporting overhead downward slash that is unblockable and generates a shockwave. His dash attack is now a teleporting 2-5 hit combo that he can use on the ground or in the air, depending on Sora's position and if he's in the air. Each time a dash is guarded against, Terra-Xehanort will be redirected backwards and will continue his combo if it is not the last dash. His Dark Volley is longer and involves him teleporting around the arena after every few shots. He will fire curved shots for the first few sets of shots and end the attack with a straight set of shots. He will start the fight either with Ars Solum or his dashing combo.
Terra-Xehanort is a boss in the Limitcut Episode. His moveset has been upgraded and he has gained a few new attacks. Terra-Xehanort is relentless and he will follow an attack with another attack immediately if he is not interrupted. He will initiate Ars Solum by teleporting in front of Sora. However, the first slash has his Keyblade glowing red is unblockable and after a three slashes, he will teleport to continue the combo with another three slashes and each time he teleports, the first slash will be unblockable. After his second teleport, he will end the attack with six slashes followed by a teleporting overhead downward slash that is unblockable and generates a shockwave. His dash attack is now a teleporting 2-5 hit combo that he can use on the ground or in the air, depending on Sora's position and if he's in the air. Each time a dash is guarded against, Terra-Xehanort will be redirected backwards and will continue his combo if it is not the last dash. His Dark Volley is longer and involves him teleporting around the arena after every few shots. He will fire curved shots for the first two sets of shots and end the attack with a straight set of shots. He will start the fight either with Ars Solum or his dashing combo.


When Terra-Xehanort's revenge value is triggered, he will have a different reprisal depending on whether he is on the ground or in the air. In the air, he will counter by floating away and having the Dark Figure shoot out from below Sora for a rising strike. The attack is indicated by a dim ray of light shining through Sora from below him and the Dark Figure strikes the moment the ray widens. This attack is blockable. On the ground, Terra-Xehanort summons the Dark Figure to charge up and strike down on Sora, causing spikes to rise from the ground. This attack is unblockable. Terra-Xehanort has two new combos with the Dark Figure. They are indicated by Terra-Xehanort dismissing his Keyblade and crossing his arms and floating. The first consists of the Dark Figure charging up and striking down on Sora, causing spikes to come up from the ground, then following with two teleporting strikes from the Dark Figure, two rising strikes from the Dark Figure and finally another charging downward spike attack. The Dark Figure's teleporting strikes consist of one slow, charge-up strike and then a fast upper swipe that knocks Sora into the air right afterwards. The second consists of a charging downward spike attack, two teleporting strikes, another charging downward spike attack and then two more teleporting strikes.
When Terra-Xehanort's revenge value is triggered, he will have a different reprisal depending on whether he is on the ground or in the air. In the air, he will counter by floating away and having the Dark Figure shoot out from below Sora for a rising strike. The attack is indicated by a dim ray of light shining through Sora from below him and the Dark Figure strikes the moment the ray widens. This attack is blockable. On the ground, Terra-Xehanort summons the Dark Figure to charge up and strike down on Sora, causing spikes to rise from the ground. This attack is unblockable. Terra-Xehanort has two new combos with the Dark Figure. They are indicated by Terra-Xehanort dismissing his Keyblade and crossing his arms and floating. The first consists of the Dark Figure charging up and striking down on Sora, causing spikes to come up from the ground, then following with two teleporting strikes from the Dark Figure, two rising strikes from the Dark Figure and finally another charging downward spike attack. The Dark Figure's teleporting strikes consist of one slow, charge-up strike and then a fast upper swipe that knocks Sora into the air right afterwards. The second consists of a charging downward spike attack, two teleporting strikes, another charging downward spike attack and then two more teleporting strikes.
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His ultimate attack has also been upgraded and he uses two versions of it, the first in his first phase and the second in his second phase. In both phases, Terra-Xehanort summons a pool of darkness that pulls Sora towards the center and two trails of rays that slowly spiral around the area around the center, like in the story. Unlike the story, Terra-Xehanort also summons a fence of red lightning around the arena, forcing players to stay around the center of the arena and instead of swiping at Sora, the Dark Figure will instead periodically appear and throw two ground fissures at Sora. The fissures are unblockable like the trail of rays. After the fourth set of fissures, the Dark Figure will reappear, charge up its fists and slam down on the ground, dispelling the dark pool, indicated by Terra-Xehanort saying "Join the shadows!". Dodge roll right before the Dark Figure slams the ground. In his second phase, after the third set of fissures, Terra-Xehanort will appear at the center of the arena and follow a straight set of Dark Volley shots at Sora, followed by another set of fissures from the Dark Figure. Then, Terra-Xehanort will reappear again to fire a set of round Dark Volley shots at Sora. Finally, the Dark Figure will throw another set of fissures followed by the ground slam.
His ultimate attack has also been upgraded and he uses two versions of it, the first in his first phase and the second in his second phase. In both phases, Terra-Xehanort summons a pool of darkness that pulls Sora towards the center and two trails of rays that slowly spiral around the area around the center, like in the story. Unlike the story, Terra-Xehanort also summons a fence of red lightning around the arena, forcing players to stay around the center of the arena and instead of swiping at Sora, the Dark Figure will instead periodically appear and throw two ground fissures at Sora. The fissures are unblockable like the trail of rays. After the fourth set of fissures, the Dark Figure will reappear, charge up its fists and slam down on the ground, dispelling the dark pool, indicated by Terra-Xehanort saying "Join the shadows!". Dodge roll right before the Dark Figure slams the ground. In his second phase, after the third set of fissures, Terra-Xehanort will appear at the center of the arena and follow a straight set of Dark Volley shots at Sora, followed by another set of fissures from the Dark Figure. Then, Terra-Xehanort will reappear again to fire a set of round Dark Volley shots at Sora. Finally, the Dark Figure will throw another set of fissures followed by the ground slam.


In his second phase, Terra-Xehanort has four new attacks. One is a completely unblockable and longer Ars Solum. The attack starts by Terra-Xehanort appearing and charging up his body with red energy. He will then teleport to Sora to attack him like he usually does with Ars Solum. However, after his second teleport, he will only do one slash instead of six before coming down on Sora twice with teleporting downward slashes that creates shockwaves. Then he will charge himself a second time and unleash another Ars Solum that consists of him teleporting and slashing three times twice before coming down for a final teleporting downward slash that leaves a shockwave. The last slash before his final downward slash is blockable. His second new attack is a dash to Ars Solum combo. After his first dash in his dash combo, he can stop his second dash to Sora right in front of Sora and then perform the last six hits of his Ars Solum followed by a teleporting downward slash that leaves a shockwave. His third new attack is a new Dark Volley combo. Instead of firing curving shots at Sora, Terra-Xehanort will teleport three times and fire brief sets of straight shots at Sora. The fourth new attack is another combo using the Dark Figure. The combo consists of two rising strikes from the Dark Figure, two teleporting strikes, two more rising strikes, and then a charging downward spike attack.
In his second phase, Terra-Xehanort has five new attacks. One is a completely unblockable and longer Ars Solum. The attack starts by Terra-Xehanort appearing and charging up his body with red energy. He will then teleport to Sora to attack him like he usually does with Ars Solum. However, after his second teleport, he will only do one slash instead of six before coming down on Sora twice with teleporting downward slashes that creates shockwaves. Then he will charge himself a second time and unleash another Ars Solum that consists of him teleporting and slashing three times twice before coming down for a final teleporting downward slash that leaves a shockwave. The last slash before his final downward slash is blockable. His second new attack is a dash to Ars Solum combo. After his first dash in his dash combo, he can stop his second dash to Sora right in front of Sora and then perform the last six hits of his Ars Solum followed by a teleporting downward slash that leaves a shockwave. His third new attack is a new Dark Volley combo. Instead of firing curving shots at Sora, Terra-Xehanort will teleport three times and fire three brief sets of straight shots at Sora. His fourth new attack is another Dark Volley combo that consists of him firing three sets of curved shots. The fourth new attack is another combo using the Dark Figure. The combo consists of two rising strikes from the Dark Figure, two teleporting strikes, two more rising strikes, a charging downward spike attack, followed by two more teleporting strikes.


Terra-Xehanort is vulnerable during his Ars Solum right before he can go through with his teleporting downward strike. Players can either time a combo on him before he lands, or time a reprisal after blocking the blockable portion of his last six slashes of Ars Solum. The same goes for his dash to Ars Solum combo. With his enhanced Ars Solum, Terra-Xehanort is also vulnerable right before he can go through with his last downward strike. For his dashing combos, the player can either stay close to the edge of the arena and dodge out of the way of one of his dashes and attack, or guard against a dash in the air to redirect him into the ground and then follow with a reprisal. For his usual Dark Volley, Terra-Xehanort will be vulnerable during his final set of shots and the player can stun him by guarding against his final set, which will reflect his shots back at him. However, for his second Dark Volley, he will teleport too fast for his own shots to hit him, so the player has to attack him right after he finishes firing his third set of shots. For his Dark Figure combos, Terra-Xehanort is vulnerable the second he finishes the combo, indicated by him resummoning his Keyblade into his hand.
Terra-Xehanort is vulnerable during his Ars Solum right before he can go through with his teleporting downward strike. Players can either time a combo on him before he lands, or time a reprisal after blocking the blockable portion of his last six slashes of Ars Solum. The same goes for his dash to Ars Solum combo. With his enhanced Ars Solum, Terra-Xehanort is also vulnerable right before he can go through with his last downward strike. For his dashing combos, the player can either stay close to the edge of the arena and dodge out of the way of one of his dashes and attack, or guard against a dash in the air to redirect him into the ground and then follow with a reprisal. For his usual Dark Volley, Terra-Xehanort will be vulnerable during his final set of shots and the player can stun him by guarding against his final set, which will reflect his shots back at him. However, for his second Dark Volley, he will teleport too fast for his own shots to hit him, so the player has to attack him right after he finishes firing his third set of shots. The same goes for his third Dark Volley, but players will either need to use magic or an air step to strike Terra-Xehanort. Any of the curved shots fired by Terra-Xehanort will miss if the player runs towards him. For his Dark Figure combos, Terra-Xehanort is vulnerable the second he finishes the combo, indicated by him resummoning his Keyblade into his hand.


==Videos==
==Videos==