Kingdom Hearts Dream Drop Distance HD: Difference between revisions

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* By pressing the Touchpad on the PS4 controller, players are able to pull up a full-view map of the current area. <ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
* By pressing the Touchpad on the PS4 controller, players are able to pull up a full-view map of the current area. <ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and a PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and a PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground. <ref>https://youtu.be/pjyGuXBmsRM?t=4s</ref>{{?}}<!--use correct format-->
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground. <ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original. </ref>{{?}}<!--use primary source-->
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original. </ref>{{?}}<!--use primary source-->
*Textures have been improved and anti-aliasing has been added.{{fact}}
*Textures have been improved and anti-aliasing has been added.{{fact}}
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*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The camera has been notably zoomed out, creating a wider field of view.{{fact}}
*The camera has been notably zoomed out, creating a wider field of view.{{fact}}
*Reworking the opening sequence to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.<ref>[https://www.youtube.com/watch?v=z1HGxY4_Z8w 3DS vs PS4: Dream Drop Distance Opening Comparison]</ref>
*Reworking the opening sequence to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.<ref>[https://www.youtube.com/watch?v=z1HGxY4_Z8w 3DS vs PS4: ''Dream Drop Distance'' Opening Comparison]</ref>
*Due to the lack of a camera and Streetpass function, two [[trophies]] have been replaced.
*Due to the lack of a camera and Streetpass function, two [[trophies]] have been replaced.