Forum:Setup for Hades Cup: Difference between revisions
StormNickWX (talk | contribs) No edit summary Tag: Mobile edit |
StormNickWX (talk | contribs) No edit summary Tag: Mobile edit |
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Equipment | Equipment | ||
-Protect Chain: Slightly raises Defense by 1. | -Protect Chain: Slightly raises Defense by 1. | ||
-Protera Chain: Raises Defense by 2. | -Protera Chain: Raises Defense by 2. | ||
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect. | -Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect. | ||
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect. | -Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect. | ||
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect. | -Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect. | ||
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect. | -Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect. | ||
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect. | -Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect. | ||
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1. | -Brave Warrior: Slightly raises max HP by 3 and Strength by 1. | ||
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1. | -Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1. | ||
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2. | -Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2. | ||
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1. | -White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1. | ||
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power. | -Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power. | ||
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3. | -Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3. | ||
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2. | -Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2. | ||
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3. | -Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3. | ||
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3. | -Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3. | ||
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3. | -Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3. | ||
Sora: 3 slots available | Sora: 3 slots available | ||
Goofy: 4 slots available | Goofy: 4 slots available | ||
Donald: 2 slots available | Donald: 2 slots available | ||
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Abilities | Abilities | ||
Sora | Sora | ||
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1) | -Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1) | ||
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | ||
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1) | -Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1) | ||
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2) | -Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2) | ||
-Guard: Guard against an enemy attack by pressing the square button. (AP 2) | -Guard: Guard against an enemy attack by pressing the square button. (AP 2) | ||
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3) | -Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3) | ||
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2) | -Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2) | ||
-Scan: View an enemy’s HP gauge during battle. (AP 1) | -Scan: View an enemy’s HP gauge during battle. (AP 1) | ||
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | ||
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) | -Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) | ||
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | ||
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3) | -Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3) | ||
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) | -Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) | ||
-Sliding Dash: Rush and strike a distant enemy. (AP 1) | -Sliding Dash: Rush and strike a distant enemy. (AP 1) | ||
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4) | -Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4) | ||
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) | -Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) | ||
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4) | -Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4) | ||
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2) | -Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2) | ||
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2) | -Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2) | ||
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2) | -Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2) | ||
Goofy | Goofy | ||
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1) | -Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1) | ||
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) | -Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2) | ||
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1) | -Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1) | ||
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | ||
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2) | -Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2) | ||
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | ||
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) | -Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) | ||
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3) | -Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3) | ||
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) | -Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) | ||
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) | -Second Chance: Keep 1 HP even after taking a critical hit. (AP 5) | ||
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | ||
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3) | -MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3) | ||
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | ||
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) | -MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) | ||
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | ||
Donald | Donald | ||
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | -Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1) | ||
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) | -MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3) | ||
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | ||
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | ||
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) | -Second Wind: Recover from KO status quickly with HP fully restored. (AP 3) | ||
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) | -Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5) | ||
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | -Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2) | ||
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) | -Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1) | ||
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | -Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2) | ||
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | -MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3) | ||
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Spells | Spells | ||
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP. | -Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP. | ||
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP. | -Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP. | ||
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP. | -Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP. | ||
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP. | -Curaga: Restores a massive amount of HP to one character. Consumes 1 MP. | ||
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP. | -Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP. | ||
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP. | -Stop: Prevents target from taking action for a limited time. Consumes 2 MP. | ||
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP. | -Aero: Deploys a barrier that absorbs damage. Consumes 2 MP. | ||
Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora? | Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora? |
Latest revision as of 19:54, 29 November 2024
My stats currently are as follows:
Sora
Max HP 60
Max MP 6
Max AP 27
Strength 40
Defense 31
Level 53
Goofy
Max HP 69
Max MP 4
Max AP 19
Strength 33
Defense 25
Level 55
Donald
Max HP 48
Max MP 9
Max AP 19
Strength 33
Defense 23
Level 53
I have the following equipment:
Equipment
-Protect Chain: Slightly raises Defense by 1.
-Protera Chain: Raises Defense by 2.
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.
Sora: 3 slots available
Goofy: 4 slots available
Donald: 2 slots available
I have the following abilities:
Abilities
Sora
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)
-Guard: Guard against an enemy attack by pressing the square button. (AP 2)
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)
-Scan: View an enemy’s HP gauge during battle. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Sliding Dash: Rush and strike a distant enemy. (AP 1)
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)
Goofy
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
Donald
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
And I have the following spells:
Spells
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?