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Trinity Limit: Difference between revisions

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In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.  
In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.  


In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. It costs 5 AP to equip, and uses all of Sora's MP. If Trinity Limit is used with Donald and Goofy in the active party, the command menu changes to:
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, but the number of hits it deals is based upon the number dealt with the prior three attacks. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, with the number of hits determined by the combined number of hits dealt by Major Drive, Ultima, and Break. In the original Japanese version, Trinity Limit can deal the number of hits from the previous use of Trinity Limit if it was higher than the current amount. And as the final hit of Begin Combo counts as one additional hit per enemy for the next use, Trinity Limit gets stronger after each use.


In the Nintendo Switch release, {{button|switcha}}, used to activate Break, changes the Major Drive command into Begin Combo, while {{button|switchx}}, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repeatedly use one of the two commands increase the combo count, resulting in damage that is much higher than what is normally possible.<ref>[https://www.youtube.com/watch?v=yArzTcafqtE&t=540s YouTube - Top Kingdom Hearts/misc Clips (2022) (9:00 - 9:18)]</ref>
If Sora is without Donald and/or Goofy, Trinity Limit instead consists of Sora performing a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. The Break command can be repeated once, or twice with [[Combination Boost]] equipped. This is the only limit that can be used without any party members.
 
In the Nintendo Switch release, {{button|switcha}}, used to activate Break, changes the Major Drive command into Begin Combo, while {{button|switchx}}, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repetitively use whichever command was chosen first, and keep increasing the combo count for as long as there is remaining Limit Gauge, resulting in damage that is much higher than what is normally possible when using Begin Combo.<ref>[https://www.youtube.com/watch?v=yArzTcafqtE&t=540s YouTube - Top Kingdom Hearts/misc Clips (2022) (9:00 - 9:18)]</ref>
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Latest revision as of 23:10, 3 October 2024

Trinity Limit
(トリニティリミット Toriniti Rimitto?)
Trinity Limit from Kingdom Hearts I
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Trinity Percentage Max MP x5 + 600(%) 0%
AP Cost 5[KH I]
1[KH I FM]
MP Cost 3[1]
Trinity Limit
(トリニティリミット Toriniti Rimitto?)
Trinity Limit KHRECOM.gif
Inflict heavy damage on all enemies in sight.
Element Power Card Combination Enemy Card Boost
Neutral x25.0 Kingdom Key (card).png + Donald Duck (card).png + Goofy (card).png
Attack card + Donald Duck + Goofy[2]
Wizard (card).png
Trinity Limit
(トリニティリミット Toriniti Rimitto?)
Demonstration of Trinity Limit in KH2
A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Blow
Break Physical x0 X
Ultima Physical x0 X
Major Drive Physical x0 X
Begin Combo Attack Command Physical x0.01
Final: x10.0
X
Final: O
AP Cost 5 MP Cost All remaining Limit Gauge 3.0
Trinity Limit
(トリニティリミット Toriniti Rimitto?)
Attack Element Power Drive Value Deflect Finishing
Blow
Break (hit 1-8) Attack Command Physical x0.01[KH II]
x0.25[KH II FM]
X
Break (hit 9) Attack Command Physical x0.01[KH II]
x0.5[KH II FM]
X
Break (charge) Attack Command Physical x5.0[KH II]
x3.0[KH II FM]
O
AP Cost 5 MP Cost All remaining Limit Gauge 3.0

Trinity Limit
(トリニティリミット Toriniti Rimitto?)

Trinity Limit KHBBS.gif

Team up with friends and detonate a light charge. Have everyone press the X button at the same time for more power.
LV CP Required Attack No. of Hits Power
LV1 Trinity Limit 1 10.0
Element Status Effect Reload Speed Command Gauge
Magic Command Neutral 40 seconds +3
Trinity Limit
(トリニティリミット Toriniti Rimitto?)
Gif of Trinity Limit
Dual Link to summon an orb of light and inflict serious damage.
Attack Element Power Reaction
Value
Status Link Gauge Use
Trinity Limit Attack Command Light 14.8 4
Link Gauge Usage Combo Length
100%

Trinity Limit is a special technique introduced in Kingdom Hearts. It allows the user to use the power of teamwork to unleash a powerful attack.

Mechanics[edit]

In Kingdom Hearts, Trinity Limit is a Special Ability that Sora can use with Donald and Goofy nearby. Selecting Trinity (トリニティ Toriniti?) from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the Keyblade. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his Keyblade into the ground, summoning a large energy wave crushing all enemies down within the area. The more MP Sora has during the executing period, the more powerful the finishing attack becomes. In the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix, the Trinity command is implemented as a Reaction Command. It costs 5 AP to equip, 1 AP in Kingdom Hearts Final Mix, and consumes all of the party's MP, requiring at least 3 MP from Sora to activate.

In Kingdom Hearts Chain of Memories, Trinity Limit is an attack sleight that has the same appearance as from Kingdom Hearts. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.

In Kingdom Hearts II, Trinity Limit is a Limit that has two forms. It costs 5 AP to equip, and uses all of Sora's MP. If Trinity Limit is used with Donald and Goofy in the active party, the command menu changes to:

  • Triangle: Major Drive (プライスレス Puraisuresu?, lit. "Priceless") causes the trio to fire a barrage of Drive Orbs.
  • Square: Ultima (ラストガ Rasutoga?, lit. "Lastga") causes the trio to draw in enemies and summon a cluster of fireworks.
  • X (Circle in Japanese releases): Break (ブレイク Bureiku?) causes the trio to deliver a series of powerful mid-air slashes.

After each command is executed, the corresponding button command changes to Begin Combo (コンボスタート Konbo Sutāto?, lit. "Combo Start"). Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating Trinity Detect in Kingdom Hearts. Only Begin Combo deals actual damage, with the number of hits determined by the combined number of hits dealt by Major Drive, Ultima, and Break. In the original Japanese version, Trinity Limit can deal the number of hits from the previous use of Trinity Limit if it was higher than the current amount. And as the final hit of Begin Combo counts as one additional hit per enemy for the next use, Trinity Limit gets stronger after each use.

If Sora is without Donald and/or Goofy, Trinity Limit instead consists of Sora performing a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. The Break command can be repeated once, or twice with Combination Boost equipped. This is the only limit that can be used without any party members.

In the Nintendo Switch release, A, used to activate Break, changes the Major Drive command into Begin Combo, while X, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repetitively use whichever command was chosen first, and keep increasing the combo count for as long as there is remaining Limit Gauge, resulting in damage that is much higher than what is normally possible when using Begin Combo.[3]

In Kingdom Hearts Birth by Sleep, Trinity Limit is an Advanced-class Friendship Command that takes up three slots in the Command Deck, has a maximum level of 1, and a normal reload time of 40 seconds. When used alongside Terra, Ventus, or Aqua, as in the battle against the Trinity Armor, they will join in the attack. It becomes stronger by pressing X at the prompt.

In Kingdom Hearts 3D: Dream Drop Distance, Trinity Limit is a Dual Attack that allows the user to summon an orb of light that explodes, dealing Light-elemental damage.

Learning Trinity Limit[edit]

Kingdom Hearts[edit]

Kingdom Hearts Chain of Memories[edit]

  • Sora learns Trinity Limit after entering the 13th floor of Castle Oblivion.

Kingdom Hearts II[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Gallery[edit]

Notes and references[edit]

  1. ^ Lowers the party's MP to 0.
  2. ^ Can be placed in any order, except Goofy + Donald Duck + Attack card in Kingdom Hearts Re:Chain of Memories, with the combination instead being used by Wild Crush.
  3. ^ YouTube - Top Kingdom Hearts/misc Clips (2022) (9:00 - 9:18)

See also[edit]