Game:Simple and Clean: Difference between revisions
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The Co-op version of the "Simple and Clean" Field Battle is unlocked by default. | The Co-op version of the "Simple and Clean" Field Battle is unlocked by default. | ||
A shorter Memory Dive of Simple and Clean also plays when starting the game for the first time, featuring snippets of cutscenes from across the series. It is locked on Beginner Mode, and Sora is the sole playable character. | A shorter Memory Dive of "Simple and Clean" also plays when starting the game for the first time, featuring snippets of cutscenes from across the series. It is locked on Beginner Mode, and Sora is the sole playable character. | ||
==Strategy== | ==Strategy== | ||
===Intro=== | ===Intro=== | ||
{{sec-stub}} | {{sec-stub}} | ||
===Memory Dive=== | ===Memory Dive=== | ||
On Proud Mode, the track's notes are arranged to | On Proud Mode, the track's notes are arranged to song's lyrics. Listen for each syllable to know when to place an input, and listen for when certain lyrics are held to know how long to press down the hold notes for, as well as for consecutive hold notes that appear during the track. Also pay attention for occasional alternating slide notes. | ||
===Field Battle=== | ===Field Battle=== | ||
On Proud Mode, the timing for the inputs is much the same as for the Memory Dive, though occasional jumps are thrown into the mix. Watch for lyrics with extra emphasis, as Ability Crystal inputs tend to be attached to them. A short glide section also appears at the end of the track, requiring only a few turns between distanced glide notes. Unlike the Memory Dive, the Field Battle of Simple and Clean ends halfway through the song's duration. | On Proud Mode, the timing for the inputs is much the same as for the Memory Dive, though occasional jumps are thrown into the mix. Watch for lyrics with extra emphasis, as Ability Crystal inputs tend to be attached to them. A short glide section also appears at the end of the track, requiring only a few turns between distanced glide notes. Unlike the Memory Dive, the Field Battle of "Simple and Clean" ends halfway through the song's duration. | ||
==Enemies== | ==Enemies== |
Latest revision as of 00:20, 1 September 2024
Simple and Clean
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KINGDOM HEARTS | ||||||
Track information | ||||||
---|---|---|---|---|---|---|
Track type | Memory Dive | |||||
Diff. | Lv | No. of Notes | ||||
Regular | Performer | |||||
5 | 319 | 57 | ||||
10 | 473 | 89 | ||||
13 | 570 | 117 | ||||
Dropped materials | ||||||
Material | Initial | M. LV2 | ||||
Pulsing Shard | 75% | 73.3% | ||||
Pulsing Gem | 25% | 24.4% | ||||
Soothing Crystal | — | 2.3% | ||||
Collector's Card pack | 32 |
Simple and Clean
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KINGDOM HEARTS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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"Simple and Clean" is a Memory Dive and Field Battle track in Kingdom Hearts Melody of Memory. The Memory Dive is set against various cutscenes from throughout Kingdom Hearts, whereas the Field Battle is set in Traverse Town as it appears in Kingdom Hearts. It is unlocked as a reward for earning 1000 Rhythm Points.
The Co-op version of the "Simple and Clean" Field Battle is unlocked by default.
A shorter Memory Dive of "Simple and Clean" also plays when starting the game for the first time, featuring snippets of cutscenes from across the series. It is locked on Beginner Mode, and Sora is the sole playable character.
Strategy[edit]
Intro[edit]
Memory Dive[edit]
On Proud Mode, the track's notes are arranged to song's lyrics. Listen for each syllable to know when to place an input, and listen for when certain lyrics are held to know how long to press down the hold notes for, as well as for consecutive hold notes that appear during the track. Also pay attention for occasional alternating slide notes.
Field Battle[edit]
On Proud Mode, the timing for the inputs is much the same as for the Memory Dive, though occasional jumps are thrown into the mix. Watch for lyrics with extra emphasis, as Ability Crystal inputs tend to be attached to them. A short glide section also appears at the end of the track, requiring only a few turns between distanced glide notes. Unlike the Memory Dive, the Field Battle of "Simple and Clean" ends halfway through the song's duration.
Enemies[edit]
Standard | Moving | Multi-Attack | Ranged Attack | Jumping | Pop-Up | Ability |
---|---|---|---|---|---|---|
Ground | Near | |||||
Shadow |
Soldier |
Large Body |
— | — | Shadow |
Gigas Shadow |
Aerial | Far | |||||
Yellow Opera |
Wyvern |
Darkball |
Red Nocturne |
— | Wyvern |
Darkball |
Video[edit]
Simple and Clean (Field, Proud Mode) | Simple and Clean (Dive, Proud Mode) | Simple and Clean (Intro) |
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