Air Slide: Difference between revisions
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{{Game|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KH3|3RM}} | {{Game|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KH3|3RM}} | ||
{{InfoAbility | |||
|kana=エアスライド | |||
|romaji=Ea Suraido | |||
|jpname=Air Slide | |||
|kh2name=Quick Run | |||
|kh2image=Quick Run KHIIFM.gif | |||
|kh2desc=Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance. | |||
|kh2ap=2 | |||
|khdname=Air Slide | |||
|khdimage= | |||
|khddesc=Press {{button|dsb}} in midair to perform an aerial dash. | |||
|bbsname=Air Slide | |||
|bbsimage= | |||
|bbsdesc=Press {{button|s}} in midair for a burst of speed. | |||
|bbscp2=850 | |||
|bbscp3=950 | |||
|bbscp4=1050 | |||
|bbsdis1=x1.0 | |||
|bbsdis2=x1.375 | |||
|bbsdis3=x1.875 | |||
|bbsdis4=x2.5 | |||
|bbsother=Invincibility | |||
|bbsother1=0.4 sec | |||
|bbsother2=0.47 sec | |||
|bbsother3=0.57 sec | |||
|bbsother4=0.67 sec | |||
|recname=Air Slide | |||
|recimage= | |||
|recdesc=Allows you to perform an aerial dash by pressing {{button|dsb}} in midair. | |||
|dddname=Air Slide | |||
|dddimage= | |||
|dddimage2= | |||
|dddpow1=— | |||
|dddinv1=0.47s | |||
|ddddesc=Press {{button|DSY}} in midair for a burst of speed. | |||
|kh3name=Air Slide | |||
|kh3image= | |||
|kh3desc=While airborne, tilt {{button|lana}} and press {{button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. | |||
}} | |||
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''. | {{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick | In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick. | ||
In ''[[Kingdom Hearts II Final Mix]]'', if Sora has both Quick Run and [[Dodge Roll]] equipped, he can execute Quick Run by holding {{button|s}}, and Dodge Roll by tapping {{button|s}}. Additionally, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll. | |||
<!--rename images | <!--rename images | ||
[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]--> | [[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]--> | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. Starting at LV3, it also provides a brief period of invincibility at the start of each slide. It is activated by pressing {{button|DSB}} while in midair. | In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. Starting at LV3, it also provides a brief period of invincibility at the start of each slide. It is activated by pressing {{button|DSB}} while in midair. | ||
In ''[[Kingdom Hearts Re:coded]]'', Air Slide is a [[Bonus Booster]] ability that can be leveled up from '''Air Slide Lv.1''' to '''Air Slide Lv.2''' and '''Air Slide Lv.3'''. It is activated by pressing {{button|DSB}} while in midair, and leveling it up increases the number of times Data-Sora can dash before touching the ground. Each dash can be done in rapid succession, or mixed in with [[Glide]]s. | |||
In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped. | In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Air Slide is a {{c|movement command|DDD}}. The ability is activated by pressing {{button|dsy}} ({{button|square}} in ''[[Kingdom Hearts Dream Drop Distance HD]]'') while in midair, but it must be used with a directional tap if [[Dark Barrier]] is equipped. It can be used to initiate [[Flowmotion]]. This iteration of Air Slide has more recovery and halts more amounts of momentum than its ''Birth by Sleep'' iteration. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Air Slide is a {{c|movement command|DDD}}. The ability is activated by pressing {{button|dsy}} ({{button|square}} in ''[[Kingdom Hearts Dream Drop Distance HD]]'') while in midair, but it must be used with a directional tap if [[Dark Barrier]] is equipped. It can be used to initiate [[Flowmotion]]. This iteration of Air Slide has more recovery and halts more amounts of momentum than its ''Birth by Sleep'' iteration. | ||
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====Panels which link to Air Slide==== | ====Panels which link to Air Slide==== | ||
*[[File:Air Rush KHD.png]] '''[[Air Rush Ⓛ]]''': Allows Roxas to knock enemies aside when he performs an Air Slide. | *[[File:Air Rush KHD.png]] '''[[Air Rush Ⓛ]]''': Allows Roxas to knock enemies aside when he performs an Air Slide. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns and levels up Air Slide by linking the CPU to the respective [[Bonus Booster]]s in the third, sixth and seventh sections of the [[Stat Matrix]]. | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
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*[[Aqua]] learns Air Slide after defeating the [[Glidewinder]]s at the [[Ship Exterior]]. | *[[Aqua]] learns Air Slide after defeating the [[Glidewinder]]s at the [[Ship Exterior]]. | ||
*Terra, Ventus, and Aqua can purchase Air Slide from the [[Command Shop]] for 800 munny after the command been obtained elsewhere. | *Terra, Ventus, and Aqua can purchase Air Slide from the [[Command Shop]] for 800 munny after the command been obtained elsewhere. | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*[[Kairi]] has Air Slide as a default ability. | *[[Kairi]] has Air Slide as a default ability. | ||
== | ==Synthesized commands== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Air Slide is used to meld the following commands: | Air Slide is used to meld the following commands: | ||
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*[[Ice Slide]] | *[[Ice Slide]] | ||
*[[Homing Slide]] | *[[Homing Slide]] | ||
*[[Lightning Ray]] | |||
==Other appearances== | ==Other appearances== |
Latest revision as of 18:09, 15 September 2024
Air Slide (エアスライド Ea Suraido ) | |||
Press in midair to perform an aerial dash. | |||
Attack | Power | Critical Chance | Flinches |
---|---|---|---|
Air Slide | — | X | X |
Air Slide (エアスライド Ea Suraido ) | ||||||||||
Allows you to perform an aerial dash by pressing in midair. | ||||||||||
Attack | No. of Hits | Power | Critical % | Clock Gauge | Blocks Hit | |||||
---|---|---|---|---|---|---|---|---|---|---|
LV 0 | LV 50 | LV 100 | ||||||||
Air Slide | 1 | 0 | 0 | 0 | X | — | — | |||
Type | Element | Status | Reload Speed |
Aerial Use | Keyblade Reach | |||||
— | — | — | — | X | X |
Air Slide (エアスライド Ea Suraido ) | |||||||||||
| |||||||||||
Press in midair for a burst of speed. | |||||||||||
LV | CP Required | Attack | Distance | Power | Invincibility | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LV1 | — | Air Slide | x1.0 | — | 0.4 sec | ||||||
LV2 | 850 | Air Slide | x1.375 | - | 0.47 sec | ||||||
LV3 | 950 | Air Slide | x1.875 | — | 0.57 sec | ||||||
LV4 | 1050 | Air Slide | x2.5 | — | 0.67 sec | ||||||
Element | Status Effect | Reload Speed | Command Gauge | ||||||||
— | — | — | +0 |
Air Slide (エアスライド Ea Suraido ) | |||||||
Press in midair for a burst of speed. | |||||||
Attack | Element | Power | Reaction Value |
Invincibility | Guard? | ||
---|---|---|---|---|---|---|---|
Air Slide | — | — | — | 0.47s | — |
Air Slide (エアスライド Ea Suraido ) | ||||||
While airborne, tilt and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. | ||||||
Attack | Element | Power | Guard? | Status | ||
---|---|---|---|---|---|---|
Form Value | Reaction Value | Revenge Value | Repel LV | |||
Air Slide | — | — | — | — | ||
— | — | — | — |
Air Slide (エアスライド Ea Suraido ), translated as Quick Run in Kingdom Hearts II, is an ability introduced in Kingdom Hearts II.
Mechanics[edit]
In Kingdom Hearts II, Quick Run is a growth ability that costs 2 AP to equip. It allows Sora to perform an aerial dash at ground level by pressing . Leveling it up increases the maximum distance covered when is held down. If Guard is equipped, Quick Run can only be executed by also tilting the left analog stick.
In Kingdom Hearts II Final Mix, if Sora has both Quick Run and Dodge Roll equipped, he can execute Quick Run by holding , and Dodge Roll by tapping . Additionally, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll.
In Kingdom Hearts 358/2 Days, Air Slide is an ability panel that can be leveled up from Air Slide LV1 to Air Slide LV2, Air Slide LV3, Air Slide LV4, and Air Slide LV5 by linking Air Slide LV+ Ⓛ (エアアップⓁ Ea Appu Ⓛ , lit. "Air Up Ⓛ") panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. Starting at LV3, it also provides a brief period of invincibility at the start of each slide. It is activated by pressing while in midair.
In Kingdom Hearts Re:coded, Air Slide is a Bonus Booster ability that can be leveled up from Air Slide Lv.1 to Air Slide Lv.2 and Air Slide Lv.3. It is activated by pressing while in midair, and leveling it up increases the number of times Data-Sora can dash before touching the ground. Each dash can be done in rapid succession, or mixed in with Glides.
In Kingdom Hearts Birth by Sleep, Air Slide is a movement command. The ability is activated by pressing while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if Barrier is equipped.
In Kingdom Hearts 3D: Dream Drop Distance, Air Slide is a movement command. The ability is activated by pressing ( in Kingdom Hearts Dream Drop Distance HD) while in midair, but it must be used with a directional tap if Dark Barrier is equipped. It can be used to initiate Flowmotion. This iteration of Air Slide has more recovery and halts more amounts of momentum than its Birth by Sleep iteration.
In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Air Slide is a default ability that is activated by pressing with a directional tap.
In Kingdom Hearts III, Air Slide is a mobile ability that costs 1 AP to equip. The ability is activated by pressing / in midair with a directional tap, and stacking multiple copies of the ability increases the distance covered.
Learning Air Slide[edit]
Kingdom Hearts II[edit]
- Wisdom Form has Quick Run LV1 as a default ability.
- Sora learns Quick Run LV1 after leveling Wisdom Form to level 3.
- Wisdom Form learns Quick Run LV2 at level 3.
- Sora learns Quick Run LV2 after leveling Wisdom Form to level 5.
- Wisdom Form learns Quick Run LV3 at level 5.
- Sora learns Quick Run LV3 after leveling Wisdom Form to level 7.
- Wisdom Form learns Quick Run MAX at level 7.
Kingdom Hearts 358/2 Days[edit]
- Air Slide ② is a clear bonus for Mission 23.
- Air Slide ⑤ can be obtained from a chest at the Hedge Maze Entrance in Mission 65.
- Air Slide LV+ Ⓛ can be purchased for 1200 Heart Points once Roxas is promoted to Master rank, can be purchased for 6000 Heart Points once Roxas is promoted to Legend rank, can be obtained from a chest in the Entrance Hall in Mission 38, and can be obtained from a chest at the Hedge Maze Entrance in Mission 67.
Panels which link to Air Slide[edit]
- Air Rush Ⓛ: Allows Roxas to knock enemies aside when he performs an Air Slide.
Kingdom Hearts Re:coded[edit]
- Data-Sora learns and levels up Air Slide by linking the CPU to the respective Bonus Boosters in the third, sixth and seventh sections of the Stat Matrix.
Kingdom Hearts Birth by Sleep[edit]
- Terra learns Air Slide after defeating the Unversed swarm in the Flower Glade.
- Ventus learns Air Slide after defeating the Jellyshades with Hercules in the Town Near Thebes.
- Aqua learns Air Slide after defeating the Glidewinders at the Ship Exterior.
- Terra, Ventus, and Aqua can purchase Air Slide from the Command Shop for 800 munny after the command been obtained elsewhere.
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora and Riku have Air Slide as an initial command.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
- Aqua learns Air Slide after activating the gear in-between buildings in Castle Town.
Kingdom Hearts III[edit]
- Sora has Air Slide as a default ability.
- Sora learns Air Slide after defeating the Heartless at the Valley of Ice.[1]
- Sora learns Air Slide after defeating the Raging Vulture.[1]
- Blitz Form has three copies of Air Slides as form abilities.
- Riku has Air Slide as a default ability.
- Aqua has Air Slide as a default ability.
Kingdom Hearts III Re Mind[edit]
- Kairi has Air Slide as a default ability.
Synthesized commands[edit]
Kingdom Hearts Birth by Sleep[edit]
Air Slide is used to meld the following commands:
Other appearances[edit]
Kingdom Hearts Re:Chain of Memories[edit]
Riku's High-Speed Step in Dark Mode resembles Quick Run.
See also[edit]
Notes and references[edit]
- ^ a b Learned by default on Critical Mode.