Kingdom Hearts Re:Chain of Memories

Shot Charge: Difference between revisions

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==Mechanics==
==Mechanics==
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads.<!--Is the boost provided the same as Blizzard, Fire, etc, Boost?--> While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s. <!--How much is the boost in power for comparison for Enemy Cards like Fire Boost etc?-->
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads. It increases the damage dealt by projectile attacks by 50%.<!--Ultimania: Fire and Ice-based techniques, Raid attacks, Ragnarok, Judgment, etc.--> While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s.


==Learning Shot Charge==
==Learning Shot Charge==

Latest revision as of 10:56, 27 July 2024

Shot Charge (ショットアップ Shotto Appu?, lit. "Shot Up") is an ability that appears in Kingdom Hearts Re:Chain of Memories. It increases the power of the user's projectile attacks, such as Strike Raid or Fire.

Mechanics[edit]

Shot Charge is an enemy card effect that costs 80 CP to add to the deck and lasts for two reloads. It increases the damage dealt by projectile attacks by 50%. While Shot Charge is in effect, the user is resistant to fire, ice, lightning, and special attacks.

Learning Shot Charge[edit]

Kingdom Hearts Re:Chain of Memories[edit]

  • The Xigbar enemy card has Shot Charge as its effect.
  • The Black Fungus enemy card can randomly activate Shot Charge.