Magnet Burst: Difference between revisions
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|kh3desc=Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) | |kh3desc=Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) | ||
|kh3atk1=Attract | |kh3atk1=Attract |
Latest revision as of 20:03, 6 July 2024
Magnet Burst is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.
Mechanics[edit]
In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's Magic stat.
In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is the form's third and final air combo finisher and deals damage based on Sora's Magic stat.
Learning Magnet Burst[edit]
Kingdom Hearts II Final Mix[edit]
- Sora learns Magnet Burst after defeating Hades.
Kingdom Hearts III[edit]
- Second Form has Magnet Burst as a default ability.