Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III
Kingdom Hearts III Re Mind

Berserk Charge: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Mechanics: i'll take zawza's word on that)
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Berserk Charge is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in ''[[Kingdom Hearts II Final Mix]]''), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating the combo finish. Unless Sora performs a [[Horizontal Slash]], bosses can never fall when he's under the effects of Berserk Charge.
In ''Kingdom Hearts II'', Berserk Charge is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in ''[[Kingdom Hearts II Final Mix]]''), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating combo finishers. Because bosses can only be finished off with combo finishers, finishers assigned to {{button|square}}, such as [[Upper Slash]] or [[Horizontal Slash]], or [[Genie]]'s [[Summon]] [[Limit]]s are the only ways for Sora to finish off bosses during Berserk Charge.


In ''Kingdom Hearts III'', Berserk Charge is a {{c|support ability|kh3}}. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a [[Formchange]], the user's strength is still increased, but the maximum number of hits in a combo is not altered.
In ''Kingdom Hearts III'', Berserk Charge is a {{c|support ability|kh3}}. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a [[Formchange]], the user's strength is still increased, but the maximum number of hits in a combo is not altered.

Latest revision as of 23:00, 3 October 2024

Berserk Charge
Sora using Berserk Charge against the Lingering Will.

Berserk Charge (チャージバーサク Chāji Bāsaku?, lit. "Charge Berserk") is an ability that appears in Kingdom Hearts II and Kingdom Hearts III. It allows the user to perform endless combos during MP Charge.

Mechanics[edit]

In Kingdom Hearts II, Berserk Charge is a support ability that costs 5 AP to equip. During MP Charge, it increases the user's strength by 1 for each copy equipped (2 in Kingdom Hearts II Final Mix), changes the "Attack" command to "Berserk", and allows the user to perform an endless combo, never activating combo finishers. Because bosses can only be finished off with combo finishers, finishers assigned to Square, such as Upper Slash or Horizontal Slash, or Genie's Summon Limits are the only ways for Sora to finish off bosses during Berserk Charge.

In Kingdom Hearts III, Berserk Charge is a support ability. During MP Charge, it increases the user's strength by 1, and allows combos to continue indefinitely. When using a Formchange, the user's strength is still increased, but the maximum number of hits in a combo is not altered.

Learning Berserk Charge[edit]

Kingdom Hearts II[edit]

Kingdom Hearts III[edit]

  • Berserk Charge is available as a random Full Course Bonus when using 4 or more 3-star dishes.