Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Chill Clawbster: Difference between revisions

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|DDDBSLVL1=18
|DDDBSLVL1=18
|DDDBSHP1=428.7
|DDDBSHP1=428.7
|DDDBSreal1=
|DDDBSSTR1=17.0
|DDDBSSTR1=17.0
|DDDBSMAG1=13.5
|DDDBSMAG1=13.5
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|DDDBSDEF2=12.1
|DDDBSDEF2=12.1
|DDDBSEXP2=0
|DDDBSEXP2=0
|DDDBSreac1=20 (10s)<!--Never seen Chill Clawbster flinch to attacks.-->
|DDDBSreal1=<span style="font-size:8pt">Reality Shifts disabled</span><ref>Reality Shift cannot be used on Chill Clawbster, but can be used on the frozen Monstro's body when Chill Clawbster is at low HP instead.</ref><!--Ultimania lists as "0.33 (8s)", but in practice Reality Shifts are disabled-->
|DDDBSreac2=40 (10s)
|DDDBSreal2=<!--Ultimania lists as "0.66 (8s)", but in practice Reality Shifts are disabled-->
|DDDBSfire=x0.80
|DDDBSfire=x0.80
|DDDBSbliz=x0.80
|DDDBSbliz=x0.80
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==Strategy==
==Strategy==
The Chill Clawbster is particularly vulnerable on its behind or on its face. It attacks by spinning its pincers as it advances on Sora and firing bombs and lasers. It will frequently take to the skies and hover for a bit before slamming down on the arena, forcing Sora to keep up with either a well-timed jump, dodge roll, or block, followed up by a Counter Rush. Thunder attacks should be prioritized on this boss as it is its main weakness. When its body glows green, the arena will darken, starting its '''Overboost''' mode, and it will take to the skies before attempting to skewer Sora with its pincers, summoning icicles underneath, and firing lasers. The boss hovers near the ground during this phase, so it is particularly vulnerable to projectiles, but will relentlessly try to back away from Sora.
The Chill Clawbster is particularly vulnerable on its behind or on its face. It attacks by spinning its pincers as it advances on Sora and firing bombs and lasers. It will frequently take to the skies and hover for a bit before slamming down on the arena, forcing Sora to keep up with either a well-timed jump, dodge roll, or block, followed up by a Counter Rush. Thunder attacks should be prioritized on this boss as it is its main weakness. When its body glows green, the arena will darken, starting its '''Overboost''' mode, and it will take to the skies before attempting to skewer Sora with its pincers, summoning icicles underneath, and firing lasers. The boss hovers near the ground during this phase, so it is particularly vulnerable to projectiles, but will relentlessly try to back away from Sora, making short-ranged melee attacks almost useless. Sora should then try to attack with very long-ranged commands instead.


After reaching its final HP bar, the boss will fly upwards beyond Sora's reach. Sora must hurry to a glowing portion of Monstro's frozen body and destroy it to activate [[Bubble Burst]]. This will thaw out Monstro and encase him in a bubble, with Sora riding atop him. From there, Sora must use Monstro to chase the boss across the seas. In this phase, the boss can only fire circular lasers in an attempt to pop Monstro's bubble, but they can easily be dodged. Once Monstro is near enough to the boss, Sora must use the Finish command to land the final blow.
After reaching its final HP bar, the boss will fly upwards beyond Sora's reach. Sora must hurry to a glowing portion of Monstro's frozen body and destroy it to activate [[Bubble Burst]]. This will thaw out Monstro and encase him in a bubble, with Sora riding atop him. From there, Sora must use Monstro to chase the boss across the seas. In this phase, the boss can only fire Rise Blades at Monstro; the bubble will pop if it takes too many hits, but the Retry option upon Game Over brings Sora back to this phase instead of the start of the fight. Once Monstro is near enough to the boss, Sora can use the Finish command to land the final blow.


The [[Secret Portal]] rematch omits the Monstro phase of the battle.
The [[Secret Portal]] rematch omits the Monstro phase of the battle.
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Spinning Scissors'''|回転ハサミ|<br>Kaiten Hasami}}|{{AT|att}} Physical|—|1.0 per hit|△|Moves forward while spinning its scissors like a propeller.}}
{{atk|{{nihongo|'''Spinning Scissors'''|回転ハサミ|<br>Kaiten Hasami}}|{{AT|att}} Physical|—|1.0 per hit|△|Moves forward while spinning its scissors like a propeller.|Starts with this attack.}}
{{atk|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}}|{{AT|att}} Physical|—|1.5|△|Makes a small jump and slams its scissors on the ground.}}
{{atk|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}}|{{AT|att}} Physical|—|1.5|△|Makes a small jump and slams its scissors on the ground.}}
{{atk|{{nihongo|'''Pop Bomb'''|ポップボム|<br>Poppu Bomu}}|{{AT|att}} Blizzard|—|0.5 x8|△|Fires 8 ice bombs forward or diagonally upward. The bombs will explode when hitting the enemy, or when hitting the ground after bouncing once.}}
{{atk|{{nihongo|'''Pop Bomb'''|ポップボム|<br>Poppu Bomu}}|{{AT|att}} Blizzard|—|0.5 x8|△|Fires 8 ice bombs forward or diagonally upward. The bombs will explode when hitting the enemy, or when hitting the ground after bouncing once.}}
{{atk|{{nihongo|'''Skewer'''|串刺し|<br>Kushizashi}}|{{AT|att}} Blizzard|—|1.0 per hit|△|Moves forward while alternatively thrusting its scissors in the ground.|Only used during Overboost.}}
{{atk|{{nihongo|'''Skewer'''|串刺し|<br>Kushizashi}}|{{AT|att}} Blizzard|—|1.0 per hit|△|Moves forward while alternatively thrusting its scissors in the ground.|Only used during Overboost.}}
{{atk|{{nihongo|'''Heavy Pound'''|ヘビーパウンド|<br>Hebī Paundo}}|{{AT|att}} Physical|—|1.5|△|After getting close to the enemy, descends and crushes them with its body. Creates a dent in the ground due to the impact.|Only used during Overboost.}}
{{atk|{{nihongo|'''Heavy Pound'''|ヘビーパウンド|<br>Hebī Paundo}}|{{AT|att}} Physical|—|1.5|△|After getting close to the enemy, descends and crushes them with its body. Creates a dent in the ground due to the impact.|Only used during Overboost.}}
{{atk|{{nihongo|'''Rise Blade'''|ライズブレード|<br>Raizu Burēdo}}|{{AT|mag}} Blizzard|—|1.2 x2|△|Emits rings of light from its scissors. The ring moves low in the air, and quickly rises when it hits a wall.|Only used during Overboost.}}
{{atk|{{nihongo|'''Rise Blade'''|ライズブレード|<br>Raizu Burēdo}}|{{AT|mag}} Blizzard|—|1.2 x2|△|Emits rings of light from its scissors. The ring moves low in the air, and quickly rises when it hits a wall.|Only used during Overboost, and also during the phase with Monstro.}}
{{atk|{{nihongo|'''Boost Laser'''|ブーストレーザー|<br>Būsuto Rēzā}}|{{AT|mag}} None|—|2.0 per hit|X|Fires lasers forward from its scissors. The lasers can be raised to make them cross.|Only used during Overboost.}}
{{atk|{{nihongo|'''Boost Laser'''|ブーストレーザー|<br>Būsuto Rēzā}}|{{AT|mag}} None|—|2.0 per hit|X|Fires lasers forward from its scissors. The lasers can be raised to make them cross.|Only used during Overboost, which ends with this attack.}}
{{atk-c|ddd}}
{{atk-c|ddd|note=Overboost can be activated below half HP, or from the start of the fight in Critical Mode. During this mode, Chill Clawbster will only use attacks exclusive to this mode, while keeping its distance from Sora.<br>When at low HP<!--how much %?--> during the initial fight, Chill Clawbster will use Heavy Pound to reveal a breakable portion of Monstro's frozen body, and fly away. Once Sora breaks it and activates Bubble Burst to thaw him out and encase him in a bubble, he must approach Chill Clawbster afterwards while it repetitively uses Rise Blade, which pops the bubble if it takes too many hits, and use the "Finish" command when close enough.}}


==Video==
==Video==
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| {{#widget:YouTube|id=iltPPracI_A|width=320|height=240}}
| {{#widget:YouTube|id=iltPPracI_A|width=320|height=240}}
|}
|}
==Notes and references==
{{reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

Latest revision as of 18:22, 10 December 2024

Chill Clawbster

Chill Clawbster KH3D.png

Japanese キンキンロブスタ
Rōmaji Kinkin Robusuta
Translation Kinkin Lobster

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Variations
Char Clawbster
Themes Header.png

KH3D tracks
Battle theme - Ice-hot Lobster
Chill Clawbster

Kingdom Hearts 3D: Dream Drop Distance
A feisty fighter that's packing pincers, lasers, bombs, and all kinds of nastiness. Watch out when it overheats; that's when it pulls out the real heavy artillery.
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Prankster's Paradise 18 1200 0 48 38 18
20 1286 0 51 41 20
20 (10s) Reality Shifts disabled[1]
Prankster's Paradise (Portal) 20 2401 0 110 91 36
22 2561 0 117 97 39
40 (10s) Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x0.80 x0.80 x1.30 x0.40 x0.80 x0.80
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x1.0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
First Battle
Deck Capacity +1
Secret Portal
Maximum HP +10
Worlds
Prankster's Paradise

The Chill Clawbster is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

As Sora tries reaching Monstro to free Pinocchio and Jiminy from within the massive beast, the Chill Clawbster attacks, freezing the whale. Realizing the danger it poses to his friends, Sora engages the monster in battle. In the end, the Chill Clawbster is swallowed by Monstro.

Design[edit]

The Chill Clawbster is a predominantly cyan, festive-colored lobster with the Nightmare Dream Eater symbol, purple dots and borders on the torso section of its carapace. Parts of its torso section are joined by what looks like white cartilage. It has four cyan limbs; the front limbs end in green and yellow pincers with pink bumps, while the hind limbs end in purple claws in the form of a triangle. These purple claws have yellow spikes, and originate from a black and yellow circular joint. It has a multicolored tail and tentacles. Its eyes are red with black borders.

"Kinkin" is Japanese onomatopoeia for freezing. Similarly, the Chill Clawbster is named for its ability to chill, or freeze, its enemies, while "Clawbster" is a portmanteau of "claw" and "lobster".

Strategy[edit]

The Chill Clawbster is particularly vulnerable on its behind or on its face. It attacks by spinning its pincers as it advances on Sora and firing bombs and lasers. It will frequently take to the skies and hover for a bit before slamming down on the arena, forcing Sora to keep up with either a well-timed jump, dodge roll, or block, followed up by a Counter Rush. Thunder attacks should be prioritized on this boss as it is its main weakness. When its body glows green, the arena will darken, starting its Overboost mode, and it will take to the skies before attempting to skewer Sora with its pincers, summoning icicles underneath, and firing lasers. The boss hovers near the ground during this phase, so it is particularly vulnerable to projectiles, but will relentlessly try to back away from Sora, making short-ranged melee attacks almost useless. Sora should then try to attack with very long-ranged commands instead.

After reaching its final HP bar, the boss will fly upwards beyond Sora's reach. Sora must hurry to a glowing portion of Monstro's frozen body and destroy it to activate Bubble Burst. This will thaw out Monstro and encase him in a bubble, with Sora riding atop him. From there, Sora must use Monstro to chase the boss across the seas. In this phase, the boss can only fire Rise Blades at Monstro; the bubble will pop if it takes too many hits, but the Retry option upon Game Over brings Sora back to this phase instead of the start of the fight. Once Monstro is near enough to the boss, Sora can use the Finish command to land the final blow.

The Secret Portal rematch omits the Monstro phase of the battle.

Technique Element Status Power Block?
Spinning Scissors (回転ハサミ
Kaiten Hasami
?)
Attack Command Physical 1.0 per hit
Moves forward while spinning its scissors like a propeller.
Starts with this attack.
Slam (叩きつけ
Tatakitsuke
?)
Attack Command Physical 1.5
Makes a small jump and slams its scissors on the ground.
Pop Bomb (ポップボム
Poppu Bomu
?)
Attack Command Blizzard 0.5 x8
Fires 8 ice bombs forward or diagonally upward. The bombs will explode when hitting the enemy, or when hitting the ground after bouncing once.
Skewer (串刺し
Kushizashi
?)
Attack Command Blizzard 1.0 per hit
Moves forward while alternatively thrusting its scissors in the ground.
Only used during Overboost.
Heavy Pound (ヘビーパウンド
Hebī Paundo
?)
Attack Command Physical 1.5
After getting close to the enemy, descends and crushes them with its body. Creates a dent in the ground due to the impact.
Only used during Overboost.
Rise Blade (ライズブレード
Raizu Burēdo
?)
Magic Command Blizzard 1.2 x2
Emits rings of light from its scissors. The ring moves low in the air, and quickly rises when it hits a wall.
Only used during Overboost, and also during the phase with Monstro.
Boost Laser (ブーストレーザー
Būsuto Rēzā
?)
Magic Command None 2.0 per hit X
Fires lasers forward from its scissors. The lasers can be raised to make them cross.
Only used during Overboost, which ends with this attack.

Overboost can be activated below half HP, or from the start of the fight in Critical Mode. During this mode, Chill Clawbster will only use attacks exclusive to this mode, while keeping its distance from Sora.
When at low HP during the initial fight, Chill Clawbster will use Heavy Pound to reveal a breakable portion of Monstro's frozen body, and fly away. Once Sora breaks it and activates Bubble Burst to thaw him out and encase him in a bubble, he must approach Chill Clawbster afterwards while it repetitively uses Rise Blade, which pops the bubble if it takes too many hits, and use the "Finish" command when close enough.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Chill Clawbster – Kingdom Hearts Dream Drop Distance HD (Sora)

Notes and references[edit]

  1. ^ Reality Shift cannot be used on Chill Clawbster, but can be used on the frozen Monstro's body when Chill Clawbster is at low HP instead.