Kingdom Hearts III
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Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.
Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.


Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. Both keyblades together deal double the damage of a usual reprisal while combining the best aspects of the other abilities. Dual guard functions just like a barrier defending Sora at every angle and has the swiftness of counter slash, the gap closing capability of counter kick, and area of effect of counter impact and counter blast. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.     
Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. It deals double the damage of a usual reprisal while combining the best aspects of the other abilities. [[Dual Guard]] functions just like a barrier defending Sora at every angle and has the swiftness of [[Counter Slash]], the gap closing capability of [[Counter Kick]], and area of effect of [[Counter Impact]] and [[Counter Blast]]. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.     


Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
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Latest revision as of 19:30, 2 October 2023

Double Form
Japanese ダブルフォーム Sora Double Sprite KHIII.png
Rōmaji Daburu Fōmu

Keyblades Oathkeeper, Oblivion

Double Form is a Formchange in Kingdom Hearts III, triggered by the Oathkeeper and Oblivion Keyblades. It transforms Sora's clothes into a fusion of Light Form and Dark Form, and allows him to dual-wield Oathkeeper and Oblivion and harness the powers of both light and darkness.

Oathkeeper and Oblivion's Formchanges are nominally different: Double Form OKP (ダブルフォームY Daburu Fōmu Y?, lit. "Double Form Y") for Oathkeeper, and Double Form OBV (ダブルフォームS Daburu Fōmu S?, lit. "Double Form S") for Oblivion.

Design[edit]

Double Form allows Sora to wield Oathkeeper in his right hand and Oblivion in his left, though he will wield the Keyblade that triggered the Formchange in his right hand whenever he has to use just one. His clothes transform into a fusion of Light Form and Dark Form, with Light Form on his right side and Dark Form on his left. The coat largely resembles Light Form, with the left sleeve being black. The sleeves have three heart symbols in a vertical row, being black on the left sleeve and silver on the right sleeve. The hood also has a heart symbol; the left half is black, while the right half is in silver. The pants have grey back pockets; the left side is black with the kanji for "darkness" (闇) on the front in white, while the right side is grey and has the kanji for "light" (光) on the front in white. The shoes are a fusion of Light Form and Dark Form's, with white collars, black toe boxes and heels outlined in white, and grey vamps and quarters. Double Form alters Sora's appearance in other worlds:

  • In his Toy Box form, his jacket is mostly white with black shoulders, gloves, and pockets. His pants are grey with white pockets, and his shoes are white and black.
  • In his Monstropolis form, his jacket is black and grey with white sleeves and pockets. His fur is grey with alternative white and black stripes, while his hair is black with white tips.
  • In his The Caribbean form, his coat silver has white cufflinks. The insides of his coat are white on his right side with the kanji for "light" (光), and black on the left with the kanji for "darkness" (闇). His undershirt is black on his right side and white on the left. His hat has a heart on it.

Mechanics[edit]

FC Sprite Double Form KHIII.png

In Kingdom Hearts III, Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas's fighting style.

The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.

Abilities[edit]

Abilities
Ability Description
Aerial Sweep Launch a horizontal spinning attack toward a target high above.
Spinning Strike Launch a vertical spinning attack toward a target down below.
Launching Thrust While performing a combo, press Circle to launch enemies into the air.
Combo Master Continue combos even if your swings miss the enemy.
Guardbreaker Prevent your weapon from being deflected.
Dark Syphon Recover MP when you take dark damage. Stack the ability to increase its effect.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.
Form Actions
Attack Attribute Power
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard? Repel LV Status
Effect
Double Blast Unleash a forward shockwave to send enemies flying. Your magic stat determines damage. (Combo finisher)
Equilibrium Burst Call forth both the light and darkness to attack the enemy. Your magic stat determines damage. (Combo finisher)
Flash Charge A sweeping strike followed by a devastating thrust. Your magic stat determines damage. (Combo finisher)
Mirage Thrust Pierce the enemy with light and darkness. Your magic stat determines damage. (Combo finisher)
Dual Guard Press Square to guard against attacks from all directions.
Dual Smasher Press X after a successful block to counter with crossed Keyblades. (Reprisal ability)
Sonic Step While grounded, tilt Left Stick and press Square to roll in that direction and evade attacks.
Ultimate Finish Unlock your Keyblade’s full potential and perform a powerful move.

Strategy[edit]

Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of Ultimate Form, Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.

Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. It deals double the damage of a usual reprisal while combining the best aspects of the other abilities. Dual Guard functions just like a barrier defending Sora at every angle and has the swiftness of Counter Slash, the gap closing capability of Counter Kick, and area of effect of Counter Impact and Counter Blast. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.

Some caution should be used when in Double Form, as the final combo finisher Mirage Thrust's long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.