Kingdom Hearts Melody of Memory

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{{Game|MOM}}
{{Game|MOM}}
{{Under Construction}}
{{youmay|the gameplay mode from ''Kingdom Hearts Melody of Memory''|[[Versus Mode|the gameplay mode from ''Kingdom Hearts Birth by Sleep'']]}}
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after clearing ten Field Battle stages. VS Battles are narrated by [[Chirithy]].
[[File:VS Battle KHMOM.png|right|100px]]
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten [[Field Battle]] stages. VS Battles are narrated by [[Chirithy]].


==Gameplay==
VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play.
VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent.


In a COM battle, the player chooses opponents from a list of five, each with a unique song and varying difficulty. The player is given a rank, and winning three matches will promote the player to the next rank. If the player loses three matches, the opponents are reshuffled and progress towards the next the rank is reset. The starting rank is Bronze<!--Insert full list of ranks-->, while the highest rank is Platinum.
==COM Battle==
In a {{nihongo|'''COM Battle'''|COMバーサス|COM Bāsasu|lit. "COM Versus"}}, the player and the computer opponent are given a rank. The player can choose from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats.


In an online battle, both opponents choose a song to play, which is then picked at random. Instead of ranking up, players fight for [[Collector's Card]]s. The winner of the match will receive two cards, while the loser will receive one. There is also an option to play a Free-for-All match with up to seven players through local online play.
The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a [[Station of Awakening Collector's Card]].
 
===Ranks===
{|border="1" cellpadding="2" cellspacing="0" style="width:100%; text-align:center"
|-style="{{style|mom|a}}"
!rowspan="2" style="width:10%"|Opponent Rank
!rowspan="2" style="width:5%"|Level
!colspan="15" style="width:75%"|Music Stage Difficulty Level
!rowspan="2" style="width:10%"|Base Score
|-style="{{style|mom|b}}"
!style="width:5%"|1
!style="width:5%"|2
!style="width:5%"|3
!style="width:5%"|4
!style="width:5%"|5
!style="width:5%"|6
!style="width:5%"|7
!style="width:5%"|8
!style="width:5%"|9
!style="width:5%"|10
!style="width:5%"|11
!style="width:5%"|12
!style="width:5%"|13
!style="width:5%"|14
!style="width:5%"|15
|-
![[File:Icon Bronze 3 KHMOM.png|30px]] Bronze 3
|1–11
|50%||40%||10%||—||—||—||—||—||—||—||—||—||—||—||—
|4000000–4500000
|-
![[File:Icon Bronze 2 KHMOM.png|30px]] Bronze 2
|12–19
|28.6%||35.7%||28.6%||7.1%||—||—||—||—||—||—||—||—||—||—||—
|4500000–5000000
|-
![[File:Icon Bronze 1 KHMOM.png|30px]] Bronze 1
|20–27
|6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—||—||—
|6000000–6500000
|-
![[File:Icon Silver 3 KHMOM.png|30px]] Silver 3
|28–35
|—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—
|6500000–7000000
|-
![[File:Icon Silver 2 KHMOM.png|30px]] Silver 2
|36–43
|—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—
|6700000–7200000
|-
![[File:Icon Silver 1 KHMOM.png|30px]] Silver 1
|44–51
|—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—
|6900000–7400000
|-
![[File:Icon Gold 3 KHMOM.png|30px]] Gold 3
|52–59
|—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—
|7100000–7600000
|-
![[File:Icon Gold 2 KHMOM.png|30px]] Gold 2
|60–67
|—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—
|7300000–7800000
|-
![[File:Icon Gold 1 KHMOM.png|30px]] Gold 1
|68–75
|—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—
|7500000–8000000
|-
![[File:Icon Platinum 3 KHMOM.png|30px]] Platinum 3
|76–83
|—||—||—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%
|8000000–8500000
|-
![[File:Icon Platinum 2 KHMOM.png|30px]] Platinum 2
|84–91
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6%
|8500000–9000000
|-
![[File:Icon Platinum 1 KHMOM.png|30px]] Platinum 1
|92–99
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6%
|9000000–9500000
|-
|}
 
===CPU names===
{|border="1" cellpadding="2" cellspacing="0" style="width:600px"
|-style="{{style|mom|a}}"
!style="width:25%"|Bronze
!style="width:25%"|Silver
!style="width:25%"|Gold
!style="width:25%"|Platinum
|-
|Amateur Adventurer<br>Bubbly Buddy<br>Bumbling Beginner<br>Caring Contender<br>Excitable Eccentric<br>Fabulous Friend<br>Fledgeling Fighter<br>Gracious Greenhorn<br>Kind Keyblade Wielder<br>Music Maniac<br>Novice Nomad<br>Secret Sweetie
|Awesome Ace<br>Baby Berserker<br>Cheerful Challenger<br>Daring Dame<br>Genial Gentleman<br>Impatient Influencer<br>Knockout Knight<br>Lovely Leader<br>Ornery Outlaw<br>Rugged Rocker<br>Shining Sweet-talker<br>Valiant Vanquisher
|Dashing Defender<br>Destined Darling<br>Elusive Enchanter<br>Eternal Emperor<br>Fearsome Favorite<br>Frolicking Fiend<br>Gorgeous Guru<br>Imposing Intellectual<br>Luminous Lord<br>Shadowy Sovereign<br>Twilight Trooper<br>Wandering Warrior
|Absolute Angel<br>Cherished Champion<br>Glorious Goddess<br>Hardened Hero<br>Intense Inquisitor<br>Lofty Legend<br>Merciful Master<br>Monstrous Monarch<br>Pro Pulverizer<br>Righteous Rescuer<br>Spiteful Superhero<br>Storied Strongman
|}
 
==Online Battle==
In an {{nihongo|'''Online Battle'''|オンラインバーサス|Onrain Bāsasu|lit. "Online Versus"}}, both opponents choose a song to play, which is then picked at random. Every player has a rating that will increase with each win and decrease with each loss; unlike in COM Battles, there are no rank titles associated with these ratings. At the end of each match, winner of the match will receive two [[Collector's Card]]s, while the loser will receive one.
 
Rematching an opponent in an Online Battle will increase the chance that the Collector's Cards are of Platinum rarity, with each rematch increasing the odds even further. This is the only method by which Platinum Collector's Cards can be found with greater than 25% odds.
{|border="1" cellpadding="2" cellspacing="0" style="width:15%; text-align:center"
|-style="{{style|mom|a}}"
!style="width:50%"|Match
!style="width:50%"|Platinum Card chance
|-
|1||25%
|-
|2||28%
|-
|3||31%
|-
|4||34%
|-
|5||37%
|-
|6+||40%
|}


==Tricks==
==Tricks==
{{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Tricks interfere with the opponent's game, similar to [[status effect]]s.
{{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Beginning halfway through the Music Stage, tricks will be activated in pairs. Tricks interfere with the opponent's game, similar to [[status effect]]s.
 
The chance of activating a particular trick depends on which opponent is currently in the lead. Generally, the player who is currently behind will be more likely to activate more powerful tricks. Tricks will also last longer if the player who activated it is falling behind. Four tricks also have their effects strengthened when activated by the losing player: Trick Drain will drain more of the opponent's Trick gauge, Vanishing Enemies will make enemies disappear sooner, Sneaky Enemies will make enemies appear later, and Point Penalty will deduct more points on a miss.
 
The Point Penalty Trick cannot be activated on its own. In addition, three pairs of Tricks are impossible to activate: HP Swap and Point Penalty, Trick Drain and Point Penalty, and Hide Guide and False Targets.


===List of Tricks===
===List of Tricks===
{|border="1" cellpadding="2" cellspacing="0" style="width:800px"
{|border="1" cellpadding="2" cellspacing="0" style="width:100%"
|-style="{{style|mom|a}}"
|-style="{{style|mom|a}}"
!style="width:40%"|Trick||style="width:70%"|Effect
!rowspan="2" colspan="2" style="width:25%"|Trick
!rowspan="2" style="width:30%"|Effect
!colspan="5" style="width:45%"|Active Time
|-style="{{style|mom|b}}"
!style="width:9%"|Winning
!style="width:9%"|Advantage
!style="width:9%"|Even
!style="width:9%"|Disadvantage
!style="width:9%"|Losing
|-
|-
|{{nihongo|'''HP Swap'''|HPチェンジ|<br>HP Chanji|lit. "HP Change"}}||Switches your HP with your opponents.
!style="width:5%"|[[File:HP Swap KHMOM.png|45px]]
|style="width:20%"|{{nihongo|'''HP Swap'''|HPチェンジ|<br>HP Chanji|lit. "HP Change"}}||Switches your HP with your opponents.
|colspan="5" style="text-align:center"|Instantaneous
|-
|-
![[File:Trick Drain KHMOM.png|45px]]
|{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours.
|{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours.
|colspan="5" style="text-align:center"|Instantaneous
|-
|-
![[File:Vanishing Enemies KHMOM.png|45px]]
|{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close.
|{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close.
|style="text-align:center"|10.5 seconds||style="text-align:center"|12.25 seconds||style="text-align:center"|14 seconds||style="text-align:center"|15.75 seconds||style="text-align:center"|17.5 seconds
|-
|-
![[File:Sneaky Enemies KHMOM.png|45px]]
|{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close.
|{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close.
|style="text-align:center"|10.5 seconds||style="text-align:center"|12.25 seconds||style="text-align:center"|14 seconds||style="text-align:center"|15.75 seconds||style="text-align:center"|17.5 seconds
|-
|-
![[File:Hide Guide KHMOM.png|45px]]
|{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides.
|{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides.
|style="text-align:center"|7 seconds||style="text-align:center"|10.5 seconds||style="text-align:center"|14 seconds||style="text-align:center"|17.5 seconds||style="text-align:center"|21 seconds
|-
|-
![[File:Harsh Judge KHMOM.png|45px]]
|{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions.
|{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions.
|style="text-align:center"|6 seconds||style="text-align:center"|9 seconds||style="text-align:center"|12 seconds||style="text-align:center"|15 seconds||style="text-align:center"|18 seconds
|-
|-
![[File:Point Penalty KHMOM.png|45px]]
|{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss.
|{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss.
|style="text-align:center"|12 seconds||style="text-align:center"|14 seconds||style="text-align:center"|16 seconds||style="text-align:center"|18 seconds||style="text-align:center"|20 seconds
|-
|-
![[File:Interference KHMOM.png|45px]]
|{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view
|{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds
|-
|-
![[File:Tiny Targets KHMOM.png|45px]]
|{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small.
|{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small.
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds
|-
|-
![[File:False Targets KHMOM.png|45px]]
|{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides.
|{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides.
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds
|}
===Trick Lottery===
{| align="center" width="100%"
| valign="top" width="50%"|
====Single Trick====
{|border="1" cellpadding="2" cellspacing="0" style="width:98%; text-align:center"
|-style="{{style|mom|a}}"
!rowspan="2" style="width:18%"|Trick
!colspan="5" style="width:80%"|Activation Chance
|-style="{{style|mom|b}}"
!style="width:16%"|Winning
!style="width:16%"|Advantage
!style="width:16%"|Even
!style="width:16%"|Disadvantage
!style="width:16%"|Losing
|-
![[File:HP Swap KHMOM.png|45px]]
|4.7%||8%||11.4%||18.3%||28.6%
|-
![[File:Trick Drain KHMOM.png|45px]]
|11.6%||11.5%||11.4%||14.1%||17.9%
|-
![[File:Vanishing Enemies KHMOM.png|45px]]
|11.6%||11.5%||11.4%||7%||0%
|-
![[File:Sneaky Enemies KHMOM.png|45px]]
|11.6%||11.5%||11.4%||7%||0%
|-
![[File:Hide Guide KHMOM.png|45px]]
|11.6%||11.5%||11.4%||14.1%||17.9%
|-
![[File:Harsh Judge KHMOM.png|45px]]
|11.6%||11.5%||11.4%||14.1%||17.9%
|-
![[File:Interference KHMOM.png|45px]]
|11.6%||11.5%||11.4%||7%||0%
|-
![[File:Tiny Targets KHMOM.png|45px]]
|14%||11.5%||9.1%||4.2%||0%
|-
![[File:False Targets KHMOM.png|45px]]
|11.6%||11.5%||11.4%||14.1%||17.9%
|-
|}
| valign="top" width="50%"|
====Double Trick====
{|border="1" cellpadding="2" cellspacing="0" style="width:100%; text-align:center"
|-style="{{style|mom|a}}"
!rowspan="2" style="width:20%"|Tricks
!colspan="5" style="width:80%"|Activation Chance
|-style="{{style|mom|b}}"
!style="width:16%"|Winning
!style="width:16%"|Advantage
!style="width:16%"|Even
!style="width:16%"|Disadvantage
!style="width:16%"|Losing
|-
![[File:HP Swap KHMOM.png|45px]][[File:Trick Drain KHMOM.png|45px]]
|0%||0%||0%||2.2%||6.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Vanishing Enemies KHMOM.png|45px]]
|1.2%||2.2%||3.2%||3.3%||3.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]]
|1.2%||2.2%||3.2%||3.3%||3.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]]
|1.2%||2.2%||3.2%||4.4%||6.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]]
|1.2%||2.2%||3.2%||4.4%||6.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|1.2%||2.2%||3.2%||3.3%||3.1%
|-
![[File:HP Swap KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|1.5%||2.2%||2.5%||2%||1.2%
|-
![[File:HP Swap KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|1.2%||2.2%||3.2%||4.4%||6.1%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Vanishing Enemies KHMOM.png|45px]]
|0%||0%||0%||1.7%||1.9%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]]
|0%||0%||0%||1.7%||1.9%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]]
|0%||0%||0%||1.7%||3.8%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]]
|0%||0%||0%||1.7%||3.8%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|0%||0%||0%||1.7%||1.9%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|0%||0%||0%||1%||0.8%
|-
![[File:Trick Drain KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|0%||0%||0%||1.7%||3.8%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]]
|3.1%||3.1%||3.2%||2.7%||2.3%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
![[File:Vanishing Enemies KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|3.1%||3.1%||3.2%||2.7%||2.3%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
![[File:Sneaky Enemies KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Hide Guide KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Hide Guide KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Hide Guide KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Hide Guide KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
![[File:Harsh Judge KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Harsh Judge KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Harsh Judge KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
![[File:Harsh Judge KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.1%||3.1%||3.2%||3.4%||3.8%
|-
![[File:Point Penalty KHMOM.png|45px]][[File:Interference KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Point Penalty KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
![[File:Point Penalty KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Interference KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]]
|7.4%||3.1%||0%||0%||0%
|-
![[File:Interference KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.1%||3.1%||3.2%||1.7%||0%
|-
![[File:Tiny Targets KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]]
|3.7%||3.1%||2.5%||1%||0%
|-
|}
|}
|}


Line 44: Line 384:
==Related trophies==
==Related trophies==
{{Trophy|img=[[File:Prelude to Battle Trophy KHMOM.png|63px]]|title=Prelude to Battle|desc=Defeat a COM opponent.}}
{{Trophy|img=[[File:Prelude to Battle Trophy KHMOM.png|63px]]|title=Prelude to Battle|desc=Defeat a COM opponent.}}
{{Trophy|img=[[File:Legendary Battler Trophy KHMOM.png|63px]]|title=Legendary Battler|desc=Defeat 20 COM opponents. }}
{{Trophy|img=[[File:Legendary Battler Trophy KHMOM.png|63px]]|title=Legendary Battler|desc=Defeat 20 COM opponents.}}
{{Trophy|img=[[File:Shining Platinum Trophy KHMOM.png|63px]]|title=Shining Platinum|desc=Reach Platinum 1 rank in COM Battle. }}
{{Trophy|img=[[File:Shining Platinum Trophy KHMOM.png|63px]]|title=Shining Platinum|desc=Reach Platinum 1 rank in COM Battle.}}


{{MOM}}
{{MOM}}


[[Category:Kingdom Hearts Melody of Memory]]
[[Category:Kingdom Hearts Melody of Memory]]

Latest revision as of 00:35, 10 January 2024

This article is about the gameplay mode from Kingdom Hearts Melody of Memory.
You may be looking for the gameplay mode from Kingdom Hearts Birth by Sleep.
VS Battle icon

VS Battle (バーサスモード Bāsasu Mōdo?, lit. "Versus Mode") is a gameplay mode that appears in Kingdom Hearts Melody of Memory. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten Field Battle stages. VS Battles are narrated by Chirithy.

VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play.

COM Battle[edit]

In a COM Battle (COMバーサス COM Bāsasu?, lit. "COM Versus"), the player and the computer opponent are given a rank. The player can choose from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats.

The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a Station of Awakening Collector's Card.

Ranks[edit]

Opponent Rank Level Music Stage Difficulty Level Base Score
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
COM Battle rank icon Bronze 3 1–11 50% 40% 10% 4000000–4500000
COM Battle rank icon Bronze 2 12–19 28.6% 35.7% 28.6% 7.1% 4500000–5000000
COM Battle rank icon Bronze 1 20–27 6.7% 26.7% 33.3% 26.7% 6.7% 6000000–6500000
COM Battle rank icon Silver 3 28–35 6.7% 26.7% 33.3% 26.7% 6.7% 6500000–7000000
COM Battle rank icon Silver 2 36–43 6.7% 26.7% 33.3% 26.7% 6.7% 6700000–7200000
COM Battle rank icon Silver 1 44–51 6.7% 26.7% 33.3% 26.7% 6.7% 6900000–7400000
COM Battle rank icon Gold 3 52–59 6.7% 26.7% 33.3% 26.7% 6.7% 7100000–7600000
COM Battle rank icon Gold 2 60–67 6.7% 26.7% 33.3% 26.7% 6.7% 7300000–7800000
COM Battle rank icon Gold 1 68–75 6.7% 26.7% 33.3% 26.7% 6.7% 7500000–8000000
COM Battle rank icon Platinum 3 76–83 6.7% 26.7% 33.3% 26.7% 6.7% 8000000–8500000
COM Battle rank icon Platinum 2 84–91 7.1% 28.6% 35.7% 28.6% 8500000–9000000
COM Battle rank icon Platinum 1 92–99 7.1% 28.6% 35.7% 28.6% 9000000–9500000

CPU names[edit]

Bronze Silver Gold Platinum
Amateur Adventurer
Bubbly Buddy
Bumbling Beginner
Caring Contender
Excitable Eccentric
Fabulous Friend
Fledgeling Fighter
Gracious Greenhorn
Kind Keyblade Wielder
Music Maniac
Novice Nomad
Secret Sweetie
Awesome Ace
Baby Berserker
Cheerful Challenger
Daring Dame
Genial Gentleman
Impatient Influencer
Knockout Knight
Lovely Leader
Ornery Outlaw
Rugged Rocker
Shining Sweet-talker
Valiant Vanquisher
Dashing Defender
Destined Darling
Elusive Enchanter
Eternal Emperor
Fearsome Favorite
Frolicking Fiend
Gorgeous Guru
Imposing Intellectual
Luminous Lord
Shadowy Sovereign
Twilight Trooper
Wandering Warrior
Absolute Angel
Cherished Champion
Glorious Goddess
Hardened Hero
Intense Inquisitor
Lofty Legend
Merciful Master
Monstrous Monarch
Pro Pulverizer
Righteous Rescuer
Spiteful Superhero
Storied Strongman

Online Battle[edit]

In an Online Battle (オンラインバーサス Onrain Bāsasu?, lit. "Online Versus"), both opponents choose a song to play, which is then picked at random. Every player has a rating that will increase with each win and decrease with each loss; unlike in COM Battles, there are no rank titles associated with these ratings. At the end of each match, winner of the match will receive two Collector's Cards, while the loser will receive one.

Rematching an opponent in an Online Battle will increase the chance that the Collector's Cards are of Platinum rarity, with each rematch increasing the odds even further. This is the only method by which Platinum Collector's Cards can be found with greater than 25% odds.

Match Platinum Card chance
1 25%
2 28%
3 31%
4 34%
5 37%
6+ 40%

Tricks[edit]

Tricks (トリック Torikku?) are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Beginning halfway through the Music Stage, tricks will be activated in pairs. Tricks interfere with the opponent's game, similar to status effects.

The chance of activating a particular trick depends on which opponent is currently in the lead. Generally, the player who is currently behind will be more likely to activate more powerful tricks. Tricks will also last longer if the player who activated it is falling behind. Four tricks also have their effects strengthened when activated by the losing player: Trick Drain will drain more of the opponent's Trick gauge, Vanishing Enemies will make enemies disappear sooner, Sneaky Enemies will make enemies appear later, and Point Penalty will deduct more points on a miss.

The Point Penalty Trick cannot be activated on its own. In addition, three pairs of Tricks are impossible to activate: HP Swap and Point Penalty, Trick Drain and Point Penalty, and Hide Guide and False Targets.

List of Tricks[edit]

Trick Effect Active Time
Winning Advantage Even Disadvantage Losing
Trick icon HP Swap (HPチェンジ
HP Chanji
?, lit. "HP Change")
Switches your HP with your opponents. Instantaneous
Trick icon Trick Drain (トリックドレイン
Torikku Dorein
?)
Decreases your opponent's Trick gauge and increases yours. Instantaneous
Trick icon Vanishing Enemies (ファントムエネミー
Fantomu Enemī
?, lit. "Phantom Enemy")
Turns enemies invisible when they get close. 10.5 seconds 12.25 seconds 14 seconds 15.75 seconds 17.5 seconds
Trick icon Sneaky Enemies (ステルスエネミー
Suterusu Enemī
?, lit. "Stealth Enemy")
Turns enemies invisible until they get close. 10.5 seconds 12.25 seconds 14 seconds 15.75 seconds 17.5 seconds
Trick icon Hide Guide (ハイドガイド
Haido Gaido
?)
Removes timing guides. 7 seconds 10.5 seconds 14 seconds 17.5 seconds 21 seconds
Trick icon Harsh Judge (フラッシュタイム
Furasshu Taimu
?, lit. "Flash Time")
Shortens the timing window for actions. 6 seconds 9 seconds 12 seconds 15 seconds 18 seconds
Trick icon Point Penalty (スコアペナルティ
Sukoa Penaruti
?, lit. "Score Penalty")
Lowers the score with every miss. 12 seconds 14 seconds 16 seconds 18 seconds 20 seconds
Trick icon Interference (ブラインドヒット
Buraindo Hitto
?, lit. "Blind Hit")
Flings attacked enemies into the screen blocking the view 8 seconds 12 seconds 16 seconds 20 seconds 24 seconds
Trick icon Tiny Targets (スモールターゲット
Sumōru Tāgetto
?, lit. "Small Target")
Makes enemies very small. 8 seconds 12 seconds 16 seconds 20 seconds 24 seconds
Trick icon False Targets (フェイクターゲット
Feiku Tāgetto
?, lit. "Fake Target")
Adds fake timing guides. 8 seconds 12 seconds 16 seconds 20 seconds 24 seconds

Trick Lottery[edit]

Single Trick[edit]

Trick Activation Chance
Winning Advantage Even Disadvantage Losing
Trick icon 4.7% 8% 11.4% 18.3% 28.6%
Trick icon 11.6% 11.5% 11.4% 14.1% 17.9%
Trick icon 11.6% 11.5% 11.4% 7% 0%
Trick icon 11.6% 11.5% 11.4% 7% 0%
Trick icon 11.6% 11.5% 11.4% 14.1% 17.9%
Trick icon 11.6% 11.5% 11.4% 14.1% 17.9%
Trick icon 11.6% 11.5% 11.4% 7% 0%
Trick icon 14% 11.5% 9.1% 4.2% 0%
Trick icon 11.6% 11.5% 11.4% 14.1% 17.9%

Double Trick[edit]

Tricks Activation Chance
Winning Advantage Even Disadvantage Losing
Trick iconTrick icon 0% 0% 0% 2.2% 6.1%
Trick iconTrick icon 1.2% 2.2% 3.2% 3.3% 3.1%
Trick iconTrick icon 1.2% 2.2% 3.2% 3.3% 3.1%
Trick iconTrick icon 1.2% 2.2% 3.2% 4.4% 6.1%
Trick iconTrick icon 1.2% 2.2% 3.2% 4.4% 6.1%
Trick iconTrick icon 1.2% 2.2% 3.2% 3.3% 3.1%
Trick iconTrick icon 1.5% 2.2% 2.5% 2% 1.2%
Trick iconTrick icon 1.2% 2.2% 3.2% 4.4% 6.1%
Trick iconTrick icon 0% 0% 0% 1.7% 1.9%
Trick iconTrick icon 0% 0% 0% 1.7% 1.9%
Trick iconTrick icon 0% 0% 0% 1.7% 3.8%
Trick iconTrick icon 0% 0% 0% 1.7% 3.8%
Trick iconTrick icon 0% 0% 0% 1.7% 1.9%
Trick iconTrick icon 0% 0% 0% 1% 0.8%
Trick iconTrick icon 0% 0% 0% 1.7% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 2.7% 2.3%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 2.7% 2.3%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 3.4% 3.8%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 7.4% 3.1% 0% 0% 0%
Trick iconTrick icon 3.1% 3.1% 3.2% 1.7% 0%
Trick iconTrick icon 3.7% 3.1% 2.5% 1% 0%

ProfiCards[edit]

Every player has a ProfiCard that displays their username and a customizable icon. After each online battle, the two opponents swap ProfiCards, allowing the each player to view various statistics about the other's performance and game records. Additional ProfiCard Icons can be obtained through item synthesis.

Related trophies[edit]

Image of the trophy with the same name Prelude to Battle
Defeat a COM opponent.
Image of the trophy with the same name Legendary Battler
Defeat 20 COM opponents.
Image of the trophy with the same name Shining Platinum
Reach Platinum 1 rank in COM Battle.