Kingdom Hearts Re:Chain of Memories

Combo Boost (KHRECOM): Difference between revisions

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==Mechanics==
==Mechanics==
Combo Boost is an [[enemy card]] effect that costs 80 CP and lasts for 20 attacks. While Combo Boost is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attacks}}.
Combo Boost is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for 20 attacks. It increases the power value of basic attacks with 0.2 each time a basic attack is used, up to a maximum of +4.0. If the user's Card is broken, the power value resets. While Combo Boost is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attacks}}.


==Learning Combo Boost==
==Learning Combo Boost==

Latest revision as of 11:26, 27 July 2024

You may be looking for Combo Boost in Kingdom Hearts II and Kingdom Hearts 358/2 Days or Combination Boost in Kingdom Hearts II.

Combo Boost (コンボブースト Konbo Būsuto?) is an ability that appears in Kingdom Hearts Re:Chain of Memories. It allows the user to inflict greater damage with each consecutive attack card strike. Attack power returns to normal when a card is broken.

Mechanics[edit]

Combo Boost is an enemy card effect that costs 80 CP to add to the deck and lasts for 20 attacks. It increases the power value of basic attacks with 0.2 each time a basic attack is used, up to a maximum of +4.0. If the user's Card is broken, the power value resets. While Combo Boost is in effect, the user is resistant to fire, ice, lightning, and special attacks.

Learning Combo Boost[edit]

Kingdom Hearts Re:Chain of Memories[edit]

  • The Saïx enemy card has Combo Boost as its effect.
  • The Black Fungus enemy card can randomly activate Combo Boost.