Finishing Leap: Difference between revisions
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'''Finishing Leap''' is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | '''Finishing Leap''' is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is a ground finisher activated by pressing {{button|s}} | In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is a ground combo finisher activated by pressing {{button|s}} at the end of a ground combo. It deals Neutral damage. Its attack range is wider in ''Kingdom Hearts II Final Mix''. | ||
In ''Kingdom Hearts III'', Finishing Leap is an {{c|action ability|KHIII}} exclusive to [[Light Form]] and [[Dark Form]]. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects. | In ''Kingdom Hearts III'', Finishing Leap is an {{c|action ability|KHIII}} exclusive to [[Light Form]] and [[Dark Form]]. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects. | ||
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*Light Form has Finishing Leap as a default ability. | *Light Form has Finishing Leap as a default ability. | ||
*Dark Form has Finishing Leap as a default ability. | *Dark Form has Finishing Leap as a default ability. | ||
==Other appearances== | |||
===''Super Smash Bros. Ultimate''=== | |||
In ''[[Super Smash Bros. Ultimate]]'', Sora's down smash heavily resembles Finishing Leap. | |||
==See also== | |||
*[[Heat Dive]] | |||
*[[Ice Dive]] | |||
*[[Spark Dive]] | |||
*[[Wind Dive]] | |||
*[[Land Crash]] | |||
[[fr:Frappe verticale]] | [[fr:Frappe verticale]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts III abilities]] | [[Category:Kingdom Hearts III abilities]] |
Latest revision as of 02:00, 26 April 2024
Finishing Leap is an ability introduced in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics[edit]
In Kingdom Hearts II, Finishing Leap is an action ability that costs 5 AP to equip. It is a ground combo finisher activated by pressing at the end of a ground combo. It deals Neutral damage. Its attack range is wider in Kingdom Hearts II Final Mix.
In Kingdom Hearts III, Finishing Leap is an action ability exclusive to Light Form and Dark Form. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects.
Learning Finishing Leap[edit]
Kingdom Hearts II[edit]
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix[edit]
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.
Kingdom Hearts III[edit]
- Light Form has Finishing Leap as a default ability.
- Dark Form has Finishing Leap as a default ability.
Other appearances[edit]
Super Smash Bros. Ultimate[edit]
In Super Smash Bros. Ultimate, Sora's down smash heavily resembles Finishing Leap.