Hyper Healing: Difference between revisions
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{{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | {{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | ||
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more HP after being knocked out. | {{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more [[HP]] after being knocked out. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that | In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using a [[Friend Card]]. | ||
In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. | In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. |
Latest revision as of 11:11, 27 July 2024
Hyper Healing (ハイパーヒーリング Haipā Hīringu ), dubbed as Second Wind in Kingdom Hearts, is an ability that was introduced in Kingdom Hearts. It allows the user to recover more quickly and with more HP after being knocked out.
Mechanics[edit]
In Kingdom Hearts, Second Wind is a support ability that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In Kingdom Hearts Chain of Memories, Hyper Healing is an enemy card effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using a Friend Card.
In Kingdom Hearts II, Hyper Healing is a support ability that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
In Kingdom Hearts III, Hyper Healing is a support ability that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.
Learning Hyper Healing[edit]
Kingdom Hearts[edit]
- Donald learns Second Wind at level 35.
- Goofy learns Second Wind at level 33.
- Tarzan has Second Wind as a default ability.
- Ariel has Second Wind as a default ability.
- The Beast has Second Wind as a default ability.
Kingdom Hearts Final Mix[edit]
- Donald learns Hyper Healing at level 29.
- Goofy learns Hyper Healing at level 33.
- Tarzan has Hyper Healing as a default ability.
- Ariel has Hyper Healing as a default ability.
- The Beast has Hyper Healing as a default ability.
Kingdom Hearts Chain of Memories[edit]
- The White Mushroom enemy card has Hyper Healing as its effect
- The Black Fungus enemy card can randomly activate Hyper Healing.
- The Darkside enemy card can mimic an enemy's Hyper Healing.
Kingdom Hearts II[edit]
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Nobody Guard has Hyper Healing as its equipment ability.
- The Save the Queen has Hyper Healing as its equipment ability.
Kingdom Hearts II Final Mix[edit]
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Genji Shield has Hyper Healing as its equipment ability.
Kingdom Hearts III[edit]
- Goofy learns Hyper Healing after defeating the second group of Ninjas at the Middle Tier.
- Donald learns Hyper Healing after defeating the Metal Troll at the Bridge in San Fransokyo.
- Hercules has Hyper Healing as a default ability.
- Woody has Hyper Healing as a default ability.
- Buzz has Hyper Healing as a default ability.
- Rapunzel has Hyper Healing as a default ability.
- Eugene Fitzherbert has Hyper Healing as a default ability.
- Sulley has Hyper Healing as a default ability.
- Mike has Hyper Healing as a default ability.
- Marshmallow has Hyper Healing as a default ability.
- Jack Sparrow has Hyper Healing as a default ability.
- The Heartless Maul has Hyper Healing as its equipment ability.
- The Nobody Guard+ has Hyper Healing as its equipment ability.