Flash Step: Difference between revisions
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{{Game|FM2|KH3}} | {{Game|FM2|KH3}} | ||
{{InfoAbility | |||
|kana=フラッシュステップ | |||
|romaji=Furasshu Suteppu | |||
|kh2name=Flash Step | |||
|kh2image=Flash Step KHIIFM.gif | |||
|kh2desc=Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | |||
|kh2atk1=1st part | |||
|kh2el1={{AT|att}} Physical | |||
|kh2pow1=x0.5 | |||
|kh2drv1=1 | |||
|kh2def1=O | |||
|kh2fin1=X | |||
|kh2atk2=2nd part | |||
|kh2el2={{AT|att}} Physical | |||
|kh2pow2=x1.0 | |||
|kh2drv2=3 | |||
|kh2def2=X | |||
|kh2fin2=X | |||
|kh2ap=2 | |||
|kh3name=Flash Step | |||
|kh3image=Flash Step KHIII.gif | |||
|kh3desc=Charge a faraway target while blocking. | |||
|kh3el1=? | |||
|kh3pow1=? | |||
|kh3grd1=? | |||
|kh3form1=? | |||
|kh3reac1=? | |||
|kh3rev1=? | |||
}} | |||
'''Flash Step''' is an ability in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to unleash a guard-piercing attack on a slightly distant target while keeping up their own guard. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II Final Mix'', Flash Step is an [[action ability]] that costs 2 {{AP}} to equip. When equipped, [[Sora]] slides forward with his [[Keyblade]] held in front with both hands, before stopping with a small jump that brings the Keyblade upward. This allows him to break through an enemy's guard or parry their attack without his own attack being blocked or interrupted, dealing two hits. Physical defenses such as a [[Large Body]]'s front do not stop the attack either. The range that would activate the attack begins at roughly the distance that Sora would deliver his basic thrust, to just short of the distance of [[Slide Dash]]. | In ''Kingdom Hearts II Final Mix'', Flash Step is an [[action ability]] that costs 2 {{AP}} to equip. When equipped, [[Sora]] slides forward with his [[Keyblade]] held in front with both hands, before stopping with a small jump that brings the Keyblade upward. This allows him to break through an enemy's guard or parry their attack without his own attack being blocked or interrupted, dealing two hits. Physical defenses such as a [[Large Body]]'s front do not stop the attack either. The range that would activate the attack begins at roughly the distance that Sora would deliver his basic thrust, to just short of the distance of [[Slide Dash]]. | ||
In ''Kingdom Hearts III'', Flash Step is an {{c|action ability|kh3}} that costs 3 {{AP}} to equip. | In ''Kingdom Hearts III'', Flash Step is an {{c|action ability|kh3}} that costs 3 {{AP}} to equip. Like its previous incarnation, it is a two-hit ability that can pierce an enemy's guard, with both a forward and a upwards component. The forward portion of the attack will parry any attacks it comes into contact with as long as they are not unblockable. The upwards portion of the attack does not have the ability to parry, but instead grants Sora a brief period of invulnerability while active.<br> | ||
When it connects with an enemy's attack, Sora will usually be sent into his normal [[Block]] stance and can follow up with a reprisal if one is equipped. If an attack would normally break Sora's guard, Sora can either Block normally or assume his guard-broken stance depending on both the type of attack being deflected and the precise timing of when Flash Step made contact. Flash Step can be used either in the air or on the ground, and as a combo starter, it will take priority when attacking a distant enemy that is at the same height as Sora. | |||
==Learning Flash Step== | ==Learning Flash Step== |
Latest revision as of 01:15, 18 November 2023
Flash Step is an ability in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to unleash a guard-piercing attack on a slightly distant target while keeping up their own guard.
Mechanics[edit]
In Kingdom Hearts II Final Mix, Flash Step is an action ability that costs 2 AP to equip. When equipped, Sora slides forward with his Keyblade held in front with both hands, before stopping with a small jump that brings the Keyblade upward. This allows him to break through an enemy's guard or parry their attack without his own attack being blocked or interrupted, dealing two hits. Physical defenses such as a Large Body's front do not stop the attack either. The range that would activate the attack begins at roughly the distance that Sora would deliver his basic thrust, to just short of the distance of Slide Dash.
In Kingdom Hearts III, Flash Step is an action ability that costs 3 AP to equip. Like its previous incarnation, it is a two-hit ability that can pierce an enemy's guard, with both a forward and a upwards component. The forward portion of the attack will parry any attacks it comes into contact with as long as they are not unblockable. The upwards portion of the attack does not have the ability to parry, but instead grants Sora a brief period of invulnerability while active.
When it connects with an enemy's attack, Sora will usually be sent into his normal Block stance and can follow up with a reprisal if one is equipped. If an attack would normally break Sora's guard, Sora can either Block normally or assume his guard-broken stance depending on both the type of attack being deflected and the precise timing of when Flash Step made contact. Flash Step can be used either in the air or on the ground, and as a combo starter, it will take priority when attacking a distant enemy that is at the same height as Sora.
Learning Flash Step[edit]
Kingdom Hearts II Final Mix[edit]
- Sora learns Flash Step after defeating the Prison Keeper.
Kingdom Hearts III[edit]
- Sora learns Flash Step after beating the game.[1][2]
- Light Form has Flash Step as a form ability.
- Dark Form has Flash Step as a form ability.