Kingdom Hearts III
Kingdom Hearts III Re Mind

Ninja: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(9 intermediate revisions by 6 users not shown)
Line 8: Line 8:
  |type=High-ranking Nobody
  |type=High-ranking Nobody
  |spec=Nobody
  |spec=Nobody
  |journalKH3=Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That' a ninja.<br><br>Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
  |journalKH3=Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That's a ninja.<br><br>Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
  |KH3HP0=2.5
  |KH3HP0=2.5
  |KH3EXP0=2
  |KH3EXP0=2
Line 52: Line 52:


==Strategy==
==Strategy==
Ninjas are very agile and as such can be tough to pin down without strong gap closers or long-range attacks; magic such as [[Water]] (which they are weak to), Links, and Attractions are easy options to catch them out.
The final hit of their '''Rolling Glide''' attack will break Sora's guard; if in a large group of enemies, either use a Reprisal early or be prepared to use [[Risk Dodge]] when blocking this attack.
When two or fewer Ninjas are left on the field, they will begin to retaliate with '''Reverse Thunder''' when brought below 50% HP; use this behavior against them to get a consistent Block into Reprisal punish. Formchanges with area of effect attacks and magic are also well suited to dealing with such straggler Ninjas.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
{{atk-m|col=5|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
|Arm Swing
|Physical
|Physical
|0.3 (per hit)
|—
|0.3 per hit
|△
|△
|2
|2
|Throws seven kunai in succession.
|Throws seven kunai in succession.
|
|Kunai
|Thunder
|—
|0.3 per hit
|△
|2
}}
}}
{{Atk-m|{{nihongo|'''Rolling Glide'''|ローリンググライド|<br>Rōringu Guraido|}}
{{atk-m|col=5|{{nihongo|'''Rolling Glide'''|ローリンググライド|<br>Rōringu Guraido|}}
|(during spin)
|(during spin)
|Physical
|Physical
|—
|0.5 x 2 hits
|0.5 x 2 hits
|△
|△
Line 70: Line 85:
|(end of spin)
|(end of spin)
|Physical
|Physical
|—
|1.0
|1.0
|△
|△ (Risk Dodge)
|3
|3
|
|
}}
}}
{{Atk|{{nihongo|'''Cloning Technique'''|分身の術|<br>Bunshin no Jutsu|}}
{{atk|col=5|{{nihongo|'''Cloning Technique'''|分身の術|<br>Bunshin no Jutsu|}}
|Physical
|Physical
|—
|1.5
|1.5
|△
|△
|2
|2
|Surrounds opponents with itself and five clones for ten seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
|Surrounds opponents with itself and five clones for 10 seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
}}
}}
{{Atk|{{nihongo|'''Reverse Thunder'''|リバースサンダー|<br>Ribāsu Sandā|}}
{{atk|col=5|{{nihongo|'''Reverse Thunder'''|リバースサンダー|<br>Ribāsu Sandā|}}
|Thunder
|Thunder
|1
|—
|1.0
|△
|△
|
|
|Floats in the air and discharges electricity around itself.
|Floats in the air and discharges electricity around itself.
}}
}}
{{Atk-c}}
{{Atk-c}}
Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as [[Water]] (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of [[Risk Dodge]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Ninja (Portrait) KHIIIRM.png|The Ninja's Data Greeting portrait in ''Kingdom Hearts III Re Mind''.
File:Ninja (Art).png|Concept art of the Ninja.
File:Ninja (Art).png|Concept art of the Ninja.
</gallery>
</gallery>
{{NobodyDirectory}}
{{NobodyDirectory}}

Latest revision as of 21:36, 16 June 2024

Ninja

Ninja

Japanese ニンジャ
Rōmaji Ninja

Type High-ranking Nobody
Game Kingdom Hearts III
Ninja

Kingdom Hearts III
Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That's a ninja.

Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
Location HP Strength Defense EXP
Arendelle 180 40 20 142
Arendelle
(6 worlds cleared)
200 44 22 186
Arendelle
(The Final World cleared)
237 52 26 292
Arendelle
(Battlegate 9)
342 73 37 706
Scala ad Caelum 295 63 32 494
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×0.5 ×1.5
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (5) ×2, Munny (5) ×2
Betwixt Stone (18%), Betwixt Gem (12%), Betwixt Crystal (6%)
World(s)
Arendelle, Scala ad Caelum

The Ninja is a high-ranking Nobody controlled by Larxene that appears in Kingdom Hearts III.

Design[edit]

Ninjas have large, humanoid bodies with long yellow spikes for hands and feet. They wear dark gray body suits with white straps wrapping around their chests. Their sleeves flare out wide and end in a pointed fringe reminiscent of Xemnas's crown. They have gray hoods with the Nobody emblem on the front, and a white scarf around their throats. They wear a gray sash belt that drapes down at the front nearly to the floor. Above their spike feet, they wear dark gray chaps with portions of the Nobody emblem which fade from yellow to white.

The Ninja is based on the eponymous job class from Final Fantasy.

Strategy[edit]

Ninjas are very agile and as such can be tough to pin down without strong gap closers or long-range attacks; magic such as Water (which they are weak to), Links, and Attractions are easy options to catch them out.

The final hit of their Rolling Glide attack will break Sora's guard; if in a large group of enemies, either use a Reprisal early or be prepared to use Risk Dodge when blocking this attack.

When two or fewer Ninjas are left on the field, they will begin to retaliate with Reverse Thunder when brought below 50% HP; use this behavior against them to get a consistent Block into Reprisal punish. Formchanges with area of effect attacks and magic are also well suited to dealing with such straggler Ninjas.

Technique Element Status Power Block? Repel LV
Kunai Combo (連撃クナイ
Rengeki Kunai
?)
Arm Swing Physical 0.3 per hit 2

Kunai Thunder 0.3 per hit 2
Throws seven kunai in succession.
Rolling Glide (ローリンググライド
Rōringu Guraido
?)
(during spin) Physical 0.5 x 2 hits 2

(end of spin) Physical 1.0 △ (Risk Dodge) 3
Floats in the air and approaches opponents, then swings its arms while spinning.
Cloning Technique (分身の術
Bunshin no Jutsu
?)
Physical 1.5 2
Surrounds opponents with itself and five clones for 10 seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
Reverse Thunder (リバースサンダー
Ribāsu Sandā
?)
Thunder 1.0
Floats in the air and discharges electricity around itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]