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Magic Lock-On: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. | In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well. | ||
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip. | In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip. |
Latest revision as of 06:28, 11 March 2024
Magic Lock-On (オートロックマジック Ōto Rokku Majikku , lit. "Auto-Lock Magic") is an ability introduced in Kingdom Hearts II. It allows the user to automatically lock on to an opponent when using magic.
Mechanics[edit]
In Kingdom Hearts II, Magic Lock-On is a Support ability that costs 1 AP to equip, 2 AP in Kingdom Hearts II Final Mix. The lock-on range for Thunder or Magnet spells gets increased as well.
In Kingdom Hearts III, Magic Lock-On is a support ability that costs 1 AP to equip.
Learning Magic Lock-On[edit]
Kingdom Hearts II[edit]
- Sora learns Magic Lock-On at level 12.
Kingdom Hearts III[edit]
- Sora has Magic Lock-On as a default ability.
- Riku has Magic Lock-On as a default ability.
- Aqua has Magic Lock-On as a default ability.