Kingdom Hearts III Re Mind

Premium Menu: Difference between revisions

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{{game|3RM}}
{{game|3RM}}
{{cleanup|Full listings for PRO Code merit ranks}}
{{cleanup|Full listings for PRO Code merit ranks}}
{{images|EZ Code merit symbols}}
The {{nihongo|'''Premium Menu'''|プレミアムメニュー|Puremiamu Menyū}} is a gameplay option in ''[[Kingdom Hearts III Re Mind]]''. The menu allows the player to affect the difficulty of the game to a greater extent than simply changing the difficulty options.
The {{nihongo|'''Premium Menu'''|プレミアムメニュー|Puremiamu Menyū}} is a gameplay option in ''[[Kingdom Hearts III Re Mind]]''. The menu allows the player to affect the difficulty of the game to a greater extent than simply changing the difficulty options.


During Sora's [[Dive to the Heart]] at the start of the game, after choosing a power, Sora is given a choice between a "Usual Adventure", which locks the Premium Menu, an "Easy Adventure", which unlocks the EZ Codes, and a "Challenging Adventure", which unlocks the PRO Codes. By defeating [[Yozora]] in the Secret Episode, both options are unlocked on the current save regardless of the initial choice.
During [[Sora]]'s [[Dive to the Heart]] at the start of the game, after choosing a power, Sora is given a choice between a "Usual Adventure" (represented by [[Sora]] chasing [[Pluto]] at the end of ''[[Kingdom Hearts (game)|Kingdom Hearts]]''), which locks the Premium Menu, an "Easy Adventure" (represented by Sora's tea party at the end of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''), which unlocks the EZ Codes, and a "Challenging Adventure" (represented by the [[Battle of the 1000 Heartless]] in ''[[Kingdom Hearts II]]''), which unlocks the PRO Codes. By defeating [[Yozora]] in the Secret Episode, both options are unlocked on the current save regardless of the initial choice.


The Premium Menu is accessed from the normal pause menu by pressing the touchpad on the DualShock 4 controller.
The Premium Menu is accessed from the normal pause menu by pressing the touchpad on the DualShock 4 controller.


As of the Version 1.10 update, the number of premium codes active are now displayed on the in-game HUD.
As of the Version 1.10 update, the number of premium codes active are now displayed on the in-game HUD. Battle Code-type EZ Codes will appear as a number in a blue box, while PRO Codes will appear as a number in an orange box.


==EZ Codes==
==EZ Codes==
[[File:Premium Menu EZ KHIIIRM.png|250px|thumbnail|right|The Premium Menu with EZ Codes unlocked.]]
[[File:Premium Menu EZ KHIIIRM.png|250px|thumb|The Premium Menu with EZ Codes unlocked.]]
{{nihongo|'''EZ Codes'''|FASTPASS CODE}} are unlocked by choosing an Easy Adventure. The choice is described in the Dive to the Heart as "an easier path to fulfilling objectives". There are two types of EZ Codes: Battle Codes, which affect combat, and Support Codes.
{{nihongo|'''EZ Codes'''|FASTPASS CODE}} are unlocked by choosing an Easy Adventure. The choice is described in the Dive to the Heart as "an easier path to fulfilling objectives". There are two types of EZ Codes: Battle Codes, which affect combat, and Support Codes.


By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
EZ Codes share their Japanese name, "Fastpass Code", with the {{w|FastPass}} system, a virtual queue system used at the {{w|Disney Parks}} from late 1999 to 2021.


{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
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|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], will merely be reduced to 1 HP before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], the [[Demon Tide]], {{ns|Game|Saïx}} or any of {{ns|Game|Master Xehanort}}'s fights except the Data Replica, will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Gaurd"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a block with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''HP Regen'''|HPリジェネ|<br>HP Rijene}}||Battle Code||Your whole team's HP automatically regenerates.||
|{{nihongo|'''HP Regen'''|HPリジェネ|<br>HP Rijene}}||Battle Code||Your whole team's HP automatically regenerates.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''MP Regen'''|MPリジェネ|<br>MP Rijene}}||Battle Code||Your whole team's MP automatically regenerates. However, MP Regen does not activate while recharging MP.||
|{{nihongo|'''MP Regen'''|MPリジェネ|<br>MP Rijene}}||Battle Code||Your whole team's [[MP]] automatically regenerates. However, MP Regen does not activate while recharging MP.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Focus Regen'''|FOCUSリジェネ|<br>FOCUS Rijene}}||Battle Code||Your Focus Gauge automatically recharges.||
|{{nihongo|'''Focus Regen'''|FOCUSリジェネ|<br>FOCUS Rijene}}||Battle Code||Your [[Focus Gauge]] automatically recharges.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Form Charge'''|フォームチャージ|<br>Fōmu Chāji}}||Battle Code||Your Formchange Gauge gradually increases over time.||The Situation Command meter will increase at a fixed rate regardless of Sora's battle performance, and a Formchange command (if available) will always be generated.
|{{nihongo|'''Form Charge'''|フォームチャージ|<br>Fōmu Chāji}}||Battle Code||Your [[Formchange]] Gauge gradually increases over time.||The [[Situation Command]] meter will increase at a fixed rate regardless of Sora's battle performance, and a Formchange command (if available) will always be generated.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Attraction Pass'''|アトラクションパス|<br>Atorakushon Pasu}}||Battle Code||Attraction indicators appear more frequently during battle.||
|{{nihongo|'''Attraction Pass'''|アトラクションパス|<br>Atorakushon Pasu}}||Battle Code||Attraction indicators appear more frequently during battle.||
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|{{nihongo|'''Best Combination'''|ベストコンビネーション|<br>Besuto Konbinēshon}}||Battle Code||Team commands appear more frequently in battle.||
|{{nihongo|'''Best Combination'''|ベストコンビネーション|<br>Besuto Konbinēshon}}||Battle Code||Team commands appear more frequently in battle.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Overflow'''|オーバーフロー|<br>Ōbāfurō}}||Battle Code||The Rage Form command appears more frequently in battle.||
|{{nihongo|'''Overflow'''|オーバーフロー|<br>Ōbāfurō}}||Battle Code||The [[Rage Form]] command appears more frequently in battle.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||Links last for a much longer duration.||
|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||[[Link]]s last for a much longer duration.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The AP cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The {{AP}} cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||Strength and magic stats are tripled for both allies and enemies.||
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||[[Strength]] and [[magic]] stats are tripled for both allies and enemies.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Cooking Master'''|クッキングマスター|<br>Kukkingu Masutā}}||Support Code||You will always earn an Excellent rating when cooking with Little Chef.||
|{{nihongo|'''Cooking Master'''|クッキングマスター|<br>Kukkingu Masutā}}||Support Code||You will always earn an Excellent rating when cooking with [[Little Chef]].||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Shop Discount'''|ショップディスカウント|<br>Shoppu Disukaunto}}||Support Code||All shop items are half price.||
|{{nihongo|'''Shop Discount'''|ショップディスカウント|<br>Shoppu Disukaunto}}||Support Code||All shop items are half price.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Gummi Ship Meister'''|グミシップマイスター|<br>Gumi Shippu Maisutā}}||Support Code||In Gummi Editor, your gummi ship level is set to 99, and your inventory of all gummi items will be set to maximum. Your previous inventory cannot be restored.||This is the only EZ Code that cannot be disabled once activated.
|{{nihongo|'''Gummi Ship Meister'''|グミシップマイスター|<br>Gumi Shippu Maisutā}}||Support Code||In Gummi Editor, your [[gummi ship]] [[level]] is set to 99, and your inventory of all gummi items will be set to maximum. Your previous inventory cannot be restored.||This is the only EZ Code that cannot be disabled once activated.
|}
|}


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==PRO Codes==
==PRO Codes==
[[File:Premium_Menu PRO KHIIIRM.png|250px|thumbnail|right|The Premium Menu with PRO Codes unlocked.]]
[[File:Premium_Menu PRO KHIIIRM.png|250px|thumb|The Premium Menu with PRO Codes unlocked.]]
{{nihongo|'''PRO Codes'''|BLACK CODE}} are unlocked by choosing a Challenging Adventure. The choice is described in the Dive to the Heart as "a harder yet more glorious path". PRO Codes are ranked by difficulty through a count of stars.
{{nihongo|'''PRO Codes'''|BLACK CODE}} are unlocked by choosing a Challenging Adventure. The choice is described in the Dive to the Heart as "a harder yet more glorious path". PRO Codes are ranked by difficulty through a count of stars.


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|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||[[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the [[Strength Boost]] item are unaffected. The party's {{AP}} is unaffected. [[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by certain bosses, HP Slip will not finish him off.  
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by the [[Leech HP]] status effect, HP Slip will not finish him off.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.||
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Shotlocks'''|シュートフロー禁止|<br>Shūtofurō Kinshi|lit. "Shootflow Ban"}}||★★||You cannot use Shotlocks.||Airstepping is still available.
|{{nihongo|'''No Shotlocks'''|シュートフロー禁止|<br>Shūtofurō Kinshi|lit. "Shootflow Ban"}}||★★||You cannot use Shotlocks.||Airstepping is still available.
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|{{nihongo|'''No Links'''|リンク禁止|<br>Rinku Kinshi|lit. "Link Ban"}}||★★||You cannot use links.||
|{{nihongo|'''No Links'''|リンク禁止|<br>Rinku Kinshi|lit. "Link Ban"}}||★★||You cannot use links.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Formchanges/Grand Magic'''|フォームチェンジ/強化魔法禁止|<br>Fōmuchenji/Kyōka Mahō Kinshi|lit. "Formchange/Magic Strengthening Ban"}}||★★★★||You cannot use formchanges or grand magic.||
|{{nihongo|'''No Formchanges/Grand Magic'''|フォームチェンジ/強化魔法禁止|<br>Fōmuchenji/Kyōka Mahō Kinshi|lit. "Formchange/Magic Strengthening Ban"}}||★★★★||You cannot use formchanges or grand magic.||{{ns|game|Master Xehanort}}'s Ascension attack will still force Sora into [[Rage Form]].
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Attractions'''|アトラクションフロー禁止|<br>Atorakushon Furō Kinshi|lit. "Attraction Flow Ban"}}||★||Attraction commands do not appear outside of certain special battles.||The horde battle at the Keyblade Graveyard will still allow use of Mountain Coaster.
|{{nihongo|'''No Attractions'''|アトラクションフロー禁止|<br>Atorakushon Furō Kinshi|lit. "Attraction Flow Ban"}}||★||Attraction commands do not appear outside of certain special battles.||The horde battle at the Keyblade Graveyard will still allow use of Mountain Coaster.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Team Attacks'''|連携アクション禁止|<br>Renkei Akushon Kenshi|lit. "Cooperation Action Ban"}}||★||Team commands do not appear outside of certain special battles.||The fight against [[Dark Baymax]] exclusively uses [[Baymax]]'s Interceptor Wing and is not disabled.
|{{nihongo|'''No Team Attacks'''|連携アクション禁止|<br>Renkei Akushon Kenshi|lit. "Cooperation Action Ban"}}||★||Team commands do not appear outside of certain special battles.||The Laugh Gauge battles in Monstropolis still allow use of [[Scream Strike]], and the fight against [[Dark Baymax]] exclusively uses [[Baymax]]'s [[Interceptor Wing]] and is not disabled.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Kupo Coins'''|モグメダル禁止|<br>Mogu Medaru Kinshi|lit. "Mog Medal Ban"}}||★★||Kupo coins in your possession have no effect.||
|{{nihongo|'''No Kupo Coins'''|モグメダル禁止|<br>Mogu Medaru Kinshi|lit. "Mog Medal Ban"}}||★★||Kupo coins in your possession have no effect.||[[Yozora]] is still capable of stealing and using a Kupo Coin, if Sora possesses one.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Ability Limit'''|アビリティリミット|<br>Abiriti Rimitto}}||★★★★||A maximum limit of 30 is placed on abilities you can install on Sora.||
|{{nihongo|'''Ability Limit'''|アビリティリミット|<br>Abiriti Rimitto}}||★★★★||A maximum limit of 30 is placed on abilities you can install on Sora.||If Sora has more than 30 abilities installed, activating this PRO Code deactivates all of them.
|}
|}


===PRO Code Merits===
===PRO Code Merits===
'''Merit Points''' can be earned by defeating certain bosses with PRO Codes set to ON, with more difficult codes providing more merit points. At certain thresholds of merit points, the player's '''Merit Rank''' is increased. If any Battle Codes are active on the EZ Code menu, merit points cannot be earned.
'''Merit Points''' can be earned by defeating certain bosses with PRO Codes set to ON. Each star of a PRO Code earns the player a multiplier of 1.25 for the basic merit points that can be achieved for the boss. When all PRO Codes are activated the merit points multiplier is set to 50.00, accumulating to 530,000 maximum possible merit points across all bosses. At certain thresholds of merit points, the player's '''Merit Rank''' is increased. If any Battle Codes are active on the EZ Code menu, merit points cannot be earned.
 
Merit points can be earned from the following bosses:
 
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
|- bgcolor="#3A3A3A"
|width="40%" style="font-size:12px; color:white; text-align:center"|'''World/Episode'''
|width="40%" style="font-size:12px; color:white; text-align:center"|'''Boss'''
|width="10%" style="font-size:12px; color:white; text-align:center"|'''Basic points'''
|width="10%" style="font-size:12px; color:white; text-align:center"|'''Max points'''
|-bgcolor="#E6E6FA"
|rowspan=2|[[Olympus]]||[[Rock Titan]]||100||5,000
|-bgcolor="#E6E6FA
||[[Ice Titan]], [[Lava Titan]], [[Tornado Titan]]||200||10,000
|-bgcolor="#E6E6FA"
|[[Twilight Town]]||[[Demon Tide]]||100||5,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[Toy Box]]||[[Angelic Amber]]||100||5,000
|-bgcolor="#E6E6FA
||[[King of Toys]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[Kingdom of Corona]]||[[Chaos Carriage]]||100||5,000
|-bgcolor="#E6E6FA
||[[Grim Guardianess]]||200||10,000
|-bgcolor="#E6E6FA"
|[[Monstropolis]]||[[Lump of Horror]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[Arendelle]]||[[Marshmallow]]||100||5,000
|-bgcolor="#E6E6FA
||[[Sköll]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[The Caribbean]]||[[Lightning Angler]]||100||5,000
|-bgcolor="#E6E6FA
||[[Davy Jones]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[San Fransokyo]]||[[Darkubes]]||100||5,000
|-bgcolor="#E6E6FA
||[[Dark Baymax]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=3|[[Keyblade Graveyard]]||[[Demon Tide]]||200||10,000
|-bgcolor="#E6E6FA
||[[Young Xehanort]], [[Ansem, Seeker of Darkness|Ansem]], [[Xemnas]]||200||10,000
|-bgcolor="#E6E6FA
||[[Dark Inferno]]||400||20,000
|-bgcolor="#E6E6FA"
|rowspan=2|[[Scala ad Caelum]]||[[Xehanort|Armored Xehanort]]||200||10,000
|-bgcolor="#E6E6FA
||[[Master Xehanort]]||200||10,000
|-bgcolor="#E6E6FA"
|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|-bgcolor="#E6E6FA"
|rowspan=13|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|-bgcolor="#E6E6FA
||[[Xemnas]]||500||25,000
|-bgcolor="#E6E6FA
||[[Xigbar]]||500||25,000
|-bgcolor="#E6E6FA
||[[Luxord]]||500||25,000
|-bgcolor="#E6E6FA"
||[[Larxene]]||500||25,000
|-bgcolor="#E6E6FA
||[[Marluxia]]||500||25,000
|-bgcolor="#E6E6FA
||[[Saïx]]||500||25,000
|-bgcolor="#E6E6FA
||[[Terra-Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
||[[Dark Riku]]||500||25,000
|-bgcolor="#E6E6FA
||[[Vanitas]]||500||25,000
|-bgcolor="#E6E6FA
||[[Young Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
||[[Xion]]||500||25,000
|-bgcolor="#E6E6FA
||[[Master Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
||Secret Episode||[[Yozora]]||600||30,000
|}
 
===PRO Code Merit Ranks===
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
|- bgcolor="#3A3A3A"
|style="font-size:12px; color:white; text-align:center"|'''Merit Rank'''
|style="font-size:12px; color:white; text-align:center"|'''Image'''
|style="font-size:12px; color:white; text-align:center"|'''Points needed '''
|-bgcolor="#E6E6FA"
|'''M'''||[[File:Merit Rank M KHIIIRM.png|x128px]]||11,250
|-bgcolor="#E6E6FA"
|'''L'''||[[File:Merit Rank L KHIIIRM.png|x128px]]||30,000
|-bgcolor="#E6E6FA"
|'''K'''||[[File:Merit Rank K KHIIIRM.png|x128px]]||50,000
|-bgcolor="#E6E6FA"
|'''J'''||[[File:Merit Rank J KHIIIRM.png|x128px]]||65,000
|-bgcolor="#E6E6FA"
|'''I'''||[[File:Merit Rank I KHIIIRM.png|x128px]]||90,000
|-bgcolor="#E6E6FA"
|'''H'''||[[File:Merit Rank H KHIIIRM.png|x128px]]||115,000
|-bgcolor="#E6E6FA"
|'''G'''||[[File:Merit Rank G KHIIIRM.png|x128px]]||145,000
|-bgcolor="#E6E6FA"
|'''F'''||[[File:Merit Rank F KHIIIRM.png|x128px]]||169,000
|-bgcolor="#E6E6FA"
|'''E'''||[[File:Merit Rank E KHIIIRM.png|x128px]]||225,000
|-bgcolor="#E6E6FA"
|'''D'''||[[File:Merit Rank D KHIIIRM.png|x128px]]||250,000
|-bgcolor="#E6E6FA"
|'''C'''||[[File:Merit Rank C KHIIIRM.png|x128px]]||300,000
|-bgcolor="#E6E6FA"
|'''B'''||[[File:Merit Rank B KHIIIRM.png|x128px]]||320,000{{?}}
|-bgcolor="#E6E6FA"
|'''A'''||[[File:Merit Rank A KHIIIRM.png|x128px]]||364,125
|}
 
==Related trophies==
===''Kingdom Hearts III Re Mind''===
{{Trophy|img=[[File:All-rounder KHIIIRM.png|64px]]|title=All-rounder|desc=Earn all EZ Code merits.}}
{{Trophy|img=[[File:Risk-taker KHIIIRM.png|64px]]|title=Risk-taker|desc=Reach the highest PRO Code merit rank.}}
 
==Strategy==
=== EZ Code tips ===
EZ Code Merits are actually easiest to earn after defeating Yozora and unlocking both code menus.
* '''Aerial Challenge''' - Turn on the "Deadly Blow" EZ Code and go to any Battlegate that has several airborne enemies, such as Battlegate 1 in Olympus' Realm of the Gods. Airstep to one of the Flame Cores or Water Cores, and strike as many down as possible. If the Ultima Weapon is available, use Doubleflight and cast the Shotlock before Sora hits the ground to defeat several enemies at once.
* '''Rage Form Challenge''' - Turn on the "Zero Defense" PRO Code, as well as the "Deadly Blow" and "Overflow" EZ Codes, set Donald and Goofy's AI to "hands off", and then enter Battlegate 0 in the Keyblade Graveyard's maze. Let the enemies damage Sora, enter Rage Form, and defeat as many enemies as possible until the merit appears.
* '''Link Challenge''' -
** Go to Monstropolis and turn on the "Deadly Blow" and "Everlink" EZ Codes.
** Go to the Factory Basement save point, go through the white door and then backtrack to the brown door on the left (Mike will usually point it out). Turn around upon entering and walk to the Banana Flan to begin its minigame.
** Activate King's Flare and walk over the mini flans until the merit appears. Jump occasionally to avoid the large flan, as needed.
* '''Icebreaker Challenge''' - Turn on the "Default Status" PRO Code to ensure Sora doesn't deal too much damage, as well as the "MP Regen" EZ Code, and set Donald and Goofy's AI to "hands off". Enter Battlegate 0 and cast Blizzaga repeatedly until the merit appears. If Blizzaga is still doing too much damage, customize shortcuts to use normal Blizzard instead.
* '''Gigas Challenge''' - Turn on the "Deadly Blow" and "Attraction Pass" EZ Codes, set Buzz, Woody, Donald, and Goofy's AI to to "hands off", and then go to 1F of Galaxy Toys in Toy Box. Fight enemies until an attraction icon appears, then Airstep to that enemy and attack to claim it. Start using the Attraction to defeat any Gigas nearby.
* '''Sky Walk Challenge''' -
** Equip Glide, High Jump, Doubleflight, and Air Slide, as well as the Flowmotion commands Wall Kick and Superjump. Go to Kingdom of Corona and stand on the roof of Rapunzel's Tower, which will prompt an info box saying the challenge has begun. Jump and Glide in the direction of the cave exit, then continue to Glide along the ground.
** Eventually there will be a brown wall that Sora needs to run up - simply Glide into the wall and hold forward to have Sora run up the wall (this does not count as walking). When Sora automatically jumps at the top of the wall, Doubleflight and resume holding Glide.
** Near the campsite, there will be a small gray rock formation that seems to impede progress. However, Sora can Glide into some of the rocks on the right to gain height, and continue without having to land.
** When Sora approaches the brown mountainous area of the Wetlands, Glide to the wall on the far side, run up it, Glide slightly more, and carefully land around the start of the dirt path that leads to the wooden boards. Carefully turn the camera to look at the large stone to the right, Doublefight to gain height over it, Glide to the platform dead ahead (to the West on the map), then land.
** Turn the camera to the north, Doubleflight to gain height, Glide toward the purple signboard, Air Slide into the wall to activate Wall Kick, then jump to activate Superjump and get on the ledge with the sign. The hard part is over; use Doubleflight and then Glide until Sora enters the Kingdom's loading zone at the bridge.
** To make this challenge somewhat easier, activate Ultimate Form and switch Keyblades to keep it on stand-by. Whenever Sora is in danger of hitting the ground, switch back to Ultimate Form. Due to the form's Hover ability, this doesn't count as landing or walking.
* '''Schwarzgeist Challenge''' - Approach the Schwarzgeist in the center cyclone of Misty Stream, though entering will require a gummi ship with a speed stat of 200 or more.
** Take a photo of the Endymion constellation near The Caribbean to unlock the Endymion ship, then use that to start the fight. Alternatively, if the Schwarzgeist has been defeated before, the Golden Highwind ship reward from it can be used instead.
** During the fight, make destroying the leg cannons a top priority to make dodging easier. The Schwarzgeist will show its weak point when it rains down orange lasers from above, but try NOT to attack it then. Instead, focus fire on the small shield drones that it summons. Each drone destroyed will grant points, and since they infinitely respawn, getting an A rank is just a matter of stalling the fight out until enough drones' points have been collected. One million points are needed to achieve an A rank. Once enough points are collected, attack the boss's weak point and clear the fight as normal.
** The Repair Kit special weapon can be used if healing is needed.
* '''Bowling Challenge''' -
** Go to Monstropolis and equip [[Mike]] with an accessory that gives enough AP for him to equip the ability "Team Effort", which will make Scream Strike immediately available every time combat starts.
** Turn on the "Deadly Blow" EZ Code, turn all allies' AI to "hands off" and enter a room with lots of grounded enemies, such as the room in the factory that had electrified storage boxes. Drop to the ground and use Scream Strike at the group of enemies ahead - the initial roar should defeat most of them, while Mike's rolling should finish off any stragglers.
** Enemies on walls would technically count for this, however if the initial roar misses them, then Mike will be unable to finish them from the ground.
* '''Survival Challenge''' - Turn on the "Survival" EZ Code ONLY, then go to the Battlegate at Olympus' Apex (right behind Zeus). Clear the battle and the merit will appear.


{{stub}}
=== PRO Code tips ===
* It is possible to achieve the highest merit rank by defeating Yozora, all thirteen data battles, and either Dark Inferno or the final boss with almost all PRO Codes on for each, however that is a monumental task. Instead, begin a New Game+ playthrough to transfer the [[Ultima Weapon]] and [[Grand Chef]] [[Keyblade]]s from a previous completed save file, preferably on Beginner Mode for the larger HP and MP pool.
* The goal is to defeat all base game bosses as well as Re Mind's Armored Xehanort with as much PRO Codes as possible. With all PRO Codes on, doing so will earn a total of 175,000 points before starting the data battles, allowing for some flexibility in the last few fights.
* The codes only need to be on for bosses that add score. They do not need to be on against regular enemies and some bosses, such as most of the Skein of Severance fights, meaning Sora can use Links, Formchanges, and Shotlocks among other options outside the bosses that add score.
* While Cure magic and battle items are disabled via PRO Codes, Sora can still heal through other ways:
** The Grand Chef, [[Wisdom Ring]], and a [[Star Medal]] come with the [[Wizard's Ruse]] ability equipped. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
** The [[Forest Clasp]], obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona, has the [[HP Walker]] ability. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
** [[MP Haste]] abilities, as well as [[MP Walker]] from the [[Laughter Pin]] obtained in Monstropolis, can help speed up MP recharge for more magic casts.
* Use any stat boost items such as Defense Boost or Strength Boost on Sora immediately. These stats will remain even while the Default Status code is on. AP Boosts can be ignored due to the Ability Limit code - Sora will often have more AP than he can actually use, even without AP Boosts.
* Use cuisine meal bonuses frequently. If the cooking mini-games prove too difficult, the Moogle Shop will sell basic food that can still give decent bonuses. Better-quality food will unlock after progressing the story, and even more will unlock after obtaining the M.O.G. Card for spending a total of 10,000 munny at the shop. Use the Chef's Choice feature to automatically build meals, then save the best ones that come up into Favorites. Since HP and MP will be drained by the PRO Codes, prioritize meals that grant defense or strength.
** Using only Moogle Shop food, the best non-Bonus meal that can be constructed by the end of the game is: Lobster Mousse, Crab Bisque, Sea Bass en Papillote, Stuffed Quail, and Berries au Fromage. This adds up to 2 strength, 3 magic, 4 defense, 40 HP, and 28 MP.
** The Berries au Fromage only grants magic and MP, so it can be dropped for the Chocolate Mousse+, which brings the total meal to 2 strength, 2 magic, 4 defense, 40 HP, and 24 MP. Having this one "plus" food allows for the possibility of the [[Hearty Meal]] Full Course Bonus, which will increase the meal's total to 3 strength, 3 magic, 5 defense, 50 HP, and 30 MP.
* Since this is on New Game+, Sora's Keyblades will have their upgrades reset to 0. Most of the necessary materials for upgrades can be found in chests, but additional materials can be gathered by destroying blue meteors in the Gummi ship areas:
** Fluorite is a 2.5% drop in Starlight Way, but a 0.5% drop in Misty Stream.
** Damascus is a 0.3% drop in Starlight Way, and a 2% drop in Misty Stream, but a 0.5% drop in The Eclipse.
** Adamantite is a 0.3% drop in Misty Stream, but is a 1.5% drop in The Eclipse.
** Electrum is a 1% drop only in The Eclipse.
* In regards to abilities:
** Unequip all Flowmotion abilities, as they will not be helpful in combat. Note that Pole Spin will need to be re-equipped during Arendelle's Labyrinth of Ice, and to rescue Fred in San Fransokyo.
** Magic-focused abilities are not very useful due to MP Slip severely slowing MP recharge. Magic should mainly be used for Wizard's Ruse healing, while Keyblade combos should be the main source of damage. The exceptions are the MP Haste abilities, which loosen MP Slip's restrictions a bit.
** Combo finishers involving Donald and Goofy will not be useful in fights where Sora is alone, which become more frequent towards the end of the game.
* The most-difficult bosses in the base game are most likely [[Lump of Horror]] in Monstropolis and [[Sköll]] in Arendelle. Both bosses are very aggressive, have large health pools, and need to be fought slowly and carefully.
** Lump of Horror needs to be approached very defensively while in its small form, as its dashes can quickly rack up damage if they aren't blocked or dodged.
** [[Sköll]]'s dark sun move requires defeating the smaller wolf heads to trigger Marshmallow's Situation Command. If possible, it is advised to save some Thunder spells for this moment. If MP recharge is ongoing, Sora will need to Airstep to the wolf heads and defeat as many as possible, as quickly as possible.
* The following few data battles should be done first with all PRO Codes on, as they are easier than the rest:
** Luxord's battle is essentially a series of mini-games rather than attacking Sora much, so the difficulty is not much higher than without codes. However, equip HP Walker instead of Wizard's Ruse, as there are not many safe opportunities to use magic on him, but there are lots of opportunities for Sora to walk around.
** Young Xehanort's battle is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly.
* From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points.
** The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each). For comparison, a full score with all codes is 40 stars, meaning up to 15 stars' worth of codes can be turned off per fight. Earning more than these milestones in any fight will add some leeway for the ones left.
** Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points).
{{3RM}}
{{3RM}}

Latest revision as of 16:57, 28 November 2024

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Issues: Full listings for PRO Code merit ranks

The Premium Menu (プレミアムメニュー Puremiamu Menyū?) is a gameplay option in Kingdom Hearts III Re Mind. The menu allows the player to affect the difficulty of the game to a greater extent than simply changing the difficulty options.

During Sora's Dive to the Heart at the start of the game, after choosing a power, Sora is given a choice between a "Usual Adventure" (represented by Sora chasing Pluto at the end of Kingdom Hearts), which locks the Premium Menu, an "Easy Adventure" (represented by Sora's tea party at the end of Kingdom Hearts 3D: Dream Drop Distance), which unlocks the EZ Codes, and a "Challenging Adventure" (represented by the Battle of the 1000 Heartless in Kingdom Hearts II), which unlocks the PRO Codes. By defeating Yozora in the Secret Episode, both options are unlocked on the current save regardless of the initial choice.

The Premium Menu is accessed from the normal pause menu by pressing the touchpad on the DualShock 4 controller.

As of the Version 1.10 update, the number of premium codes active are now displayed on the in-game HUD. Battle Code-type EZ Codes will appear as a number in a blue box, while PRO Codes will appear as a number in an orange box.

EZ Codes[edit]

The Premium Menu with EZ Codes unlocked.

EZ Codes (FASTPASS CODE?) are unlocked by choosing an Easy Adventure. The choice is described in the Dive to the Heart as "an easier path to fulfilling objectives". There are two types of EZ Codes: Battle Codes, which affect combat, and Support Codes.

By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain Trophies cannot be acquired.

EZ Codes share their Japanese name, "Fastpass Code", with the FastPass system, a virtual queue system used at the Disney Parks from late 1999 to 2021.

Code Type Effect Notes
Deadly Blow (デッドリーブロウ
Deddorī Burou
?)
Battle Code You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect. Bosses with cutscenes dividing "phases" of the battle, such as the Catastrochorus in San Fransokyo, the Demon Tide, Saïx or any of Master Xehanort's fights except the Data Replica, will merely be reduced to 1 HP before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.
Auto-block (オートガード
Ōto Gādo
?, lit. "Auto Guard")
Battle Code Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking. Sora will perform a block with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
HP Regen (HPリジェネ
HP Rijene
?)
Battle Code Your whole team's HP automatically regenerates.
MP Regen (MPリジェネ
MP Rijene
?)
Battle Code Your whole team's MP automatically regenerates. However, MP Regen does not activate while recharging MP.
Focus Regen (FOCUSリジェネ
FOCUS Rijene
?)
Battle Code Your Focus Gauge automatically recharges.
Form Charge (フォームチャージ
Fōmu Chāji
?)
Battle Code Your Formchange Gauge gradually increases over time. The Situation Command meter will increase at a fixed rate regardless of Sora's battle performance, and a Formchange command (if available) will always be generated.
Attraction Pass (アトラクションパス
Atorakushon Pasu
?)
Battle Code Attraction indicators appear more frequently during battle.
Best Combination (ベストコンビネーション
Besuto Konbinēshon
?)
Battle Code Team commands appear more frequently in battle.
Overflow (オーバーフロー
Ōbāfurō
?)
Battle Code The Rage Form command appears more frequently in battle.
Everlink (エバーリンク
Ebārinku
?)
Battle Code Links last for a much longer duration.
AP Free (APフリー
AP Furī
?)
Battle Code The AP cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.
Survival (サバイバル
Sabaibaru
?)
Battle Code Strength and magic stats are tripled for both allies and enemies.
Cooking Master (クッキングマスター
Kukkingu Masutā
?)
Support Code You will always earn an Excellent rating when cooking with Little Chef.
Shop Discount (ショップディスカウント
Shoppu Disukaunto
?)
Support Code All shop items are half price.
Gummi Ship Meister (グミシップマイスター
Gumi Shippu Maisutā
?)
Support Code In Gummi Editor, your gummi ship level is set to 99, and your inventory of all gummi items will be set to maximum. Your previous inventory cannot be restored. This is the only EZ Code that cannot be disabled once activated.

EZ Code Merits[edit]

Merits (ACHIEVEMENT?) can be earned through the Premium Menu with EZ Codes unlocked by completing certain objectives. The activation of EZ Codes is not necessary to achieve merits, with the exception of the Survival Challenge.

Challenge Image Description World
Aerial Challenge (エリアルチャレンジ
Eriaru Charenji
?)
Aerial Challenge Merit KHIIIRM.png Defeat 13 enemies in the air without landing!
Enemies defeated with magic, links, team commands, or attractions are not counted.
-
Rage Form Challenge (レイジフォームチャレンジ
Reiji Fōmu Charenji
?)
The Rage Form Challenge Merit icon Defeat 20 Shadows/Neoshadows at one time using Rage Form. -
Link Challenge (リンクチャレンジ
Rinku Charenji
?)
The Rage Form Challenge Merit icon Use any link to defeat 77 enemies at one time! -
Icebreaker Challenge (アイスブレイクチャレンジ
Aisu Bureiku Charenji
?, lit. "Ice Break Challenge")
The Rage Form Challenge Merit icon Freeze and Shatter 30 enemies in one battle! -
Gigas Challenge (ギガースチャレンジ
Gigāsu Charenji
?)
The Rage Form Challenge Merit icon Use any attraction to defeat 5 Gigas toys at one time! Toy Box
Sky Walk Challenge (スカイウォークチャレンジ
Sukai Wōku Charenji
?)
The Rage Form Challenge Merit icon Travel from the tower in the forest to the Kingdom of Corona without walking on the ground, and landing only up to 5 times! Kingdom of Corona
Schwarzgeist Challenge (シュヴァルツガイストチャレンジ
Shuvarutsugaisuto Charenji
?)
The Rage Form Challenge Merit icon Clear the Schwarzgeist in Misty Stream with an A rank! -
Bowling Challenge (ボウリングチャレンジ
Bouringu Charenji
?)
The Rage Form Challenge Merit icon Defeat 10 enemies at one time using the team attack Scream Strike. Monstropolis
Survival Challenge (サバイバルチャレンジ
Sabaibaru Charenji
?)
The Rage Form Challenge Merit icon Clear a Difficultly ★★☆ Battlegate while only having the battle code "Survival" ON. -

PRO Codes[edit]

The Premium Menu with PRO Codes unlocked.

PRO Codes (BLACK CODE?) are unlocked by choosing a Challenging Adventure. The choice is described in the Dive to the Heart as "a harder yet more glorious path". PRO Codes are ranked by difficulty through a count of stars.

By default, all PRO Codes are set to ON if unlocked in the Dive to the Heart, and OFF if unlocked by defeating Yozora. However, PRO Codes do not take effect during the Dive to the Heart or during tutorials.

Code Difficulty Effect Notes
Default Status (デフォルトステータス
Deforuto Sutētasu
?)
★★★★★ Your whole team's stats are returned to their initial default status, regardless of level. Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the Strength Boost item are unaffected. The party's AP is unaffected. Riku, Aqua, Roxas, and Kairi have fixed stats when playable and are not affected.
Zero Defense (ゼロディフェンス
Zero Difensu
?)
★★★★ Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.
HP Slip (HPスリップ
HP Surippu
?)
★★★ During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels. A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by the Leech HP status effect, HP Slip will not finish him off.
MP Slip (MPスリップ
MP Surippu
?)
★★★★ During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled. If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.
No Shotlocks (シュートフロー禁止
Shūtofurō Kinshi
?, lit. "Shootflow Ban")
★★ You cannot use Shotlocks. Airstepping is still available.
No Cure (ケアル禁止
Kearu Kinshi
?, lit. "Cure Ban")
★★★★★ Your whole team cannot use Cure magic. This also includes Baymax's Care Spray ability.
No Battle Items (バトルアイテム禁止
Batoru Aitemu Kinshi
?, lit. "Battle Item Ban")
★★★ During battle, your whole team cannot use items.
No Links (リンク禁止
Rinku Kinshi
?, lit. "Link Ban")
★★ You cannot use links.
No Formchanges/Grand Magic (フォームチェンジ/強化魔法禁止
Fōmuchenji/Kyōka Mahō Kinshi
?, lit. "Formchange/Magic Strengthening Ban")
★★★★ You cannot use formchanges or grand magic. Master Xehanort's Ascension attack will still force Sora into Rage Form.
No Attractions (アトラクションフロー禁止
Atorakushon Furō Kinshi
?, lit. "Attraction Flow Ban")
Attraction commands do not appear outside of certain special battles. The horde battle at the Keyblade Graveyard will still allow use of Mountain Coaster.
No Team Attacks (連携アクション禁止
Renkei Akushon Kenshi
?, lit. "Cooperation Action Ban")
Team commands do not appear outside of certain special battles. The Laugh Gauge battles in Monstropolis still allow use of Scream Strike, and the fight against Dark Baymax exclusively uses Baymax's Interceptor Wing and is not disabled.
No Kupo Coins (モグメダル禁止
Mogu Medaru Kinshi
?, lit. "Mog Medal Ban")
★★ Kupo coins in your possession have no effect. Yozora is still capable of stealing and using a Kupo Coin, if Sora possesses one.
Ability Limit (アビリティリミット
Abiriti Rimitto
?)
★★★★ A maximum limit of 30 is placed on abilities you can install on Sora. If Sora has more than 30 abilities installed, activating this PRO Code deactivates all of them.

PRO Code Merits[edit]

Merit Points can be earned by defeating certain bosses with PRO Codes set to ON. Each star of a PRO Code earns the player a multiplier of 1.25 for the basic merit points that can be achieved for the boss. When all PRO Codes are activated the merit points multiplier is set to 50.00, accumulating to 530,000 maximum possible merit points across all bosses. At certain thresholds of merit points, the player's Merit Rank is increased. If any Battle Codes are active on the EZ Code menu, merit points cannot be earned.

Merit points can be earned from the following bosses:

World/Episode Boss Basic points Max points
Olympus Rock Titan 100 5,000
Ice Titan, Lava Titan, Tornado Titan 200 10,000
Twilight Town Demon Tide 100 5,000
Toy Box Angelic Amber 100 5,000
King of Toys 200 10,000
Kingdom of Corona Chaos Carriage 100 5,000
Grim Guardianess 200 10,000
Monstropolis Lump of Horror 200 10,000
Arendelle Marshmallow 100 5,000
Sköll 200 10,000
The Caribbean Lightning Angler 100 5,000
Davy Jones 200 10,000
San Fransokyo Darkubes 100 5,000
Dark Baymax 200 10,000
Keyblade Graveyard Demon Tide 200 10,000
Young Xehanort, Ansem, Xemnas 200 10,000
Dark Inferno 400 20,000
Scala ad Caelum Armored Xehanort 200 10,000
Master Xehanort 200 10,000
Re Mind Armored Xehanort 200 10,000
Limitcut Episode Ansem 500 25,000
Xemnas 500 25,000
Xigbar 500 25,000
Luxord 500 25,000
Larxene 500 25,000
Marluxia 500 25,000
Saïx 500 25,000
Terra-Xehanort 500 25,000
Dark Riku 500 25,000
Vanitas 500 25,000
Young Xehanort 500 25,000
Xion 500 25,000
Master Xehanort 500 25,000
Secret Episode Yozora 600 30,000

PRO Code Merit Ranks[edit]

Merit Rank Image Points needed
M The M Merit Rank icon 11,250
L The L Merit Rank icon 30,000
K The K Merit Rank icon 50,000
J The J Merit Rank icon 65,000
I The I Merit Rank icon 90,000
H The H Merit Rank icon 115,000
G The G Merit Rank icon 145,000
F The F Merit Rank icon 169,000
E The E Merit Rank icon 225,000
D The D Merit Rank icon 250,000
C The C Merit Rank icon 300,000
B The B Merit Rank icon 320,000[?]
A The A Merit Rank icon 364,125

Related trophies[edit]

Kingdom Hearts III Re Mind[edit]

KHIIIRM trophy All-rounder
Earn all EZ Code merits.
KHIIIRM trophy Risk-taker
Reach the highest PRO Code merit rank.

Strategy[edit]

EZ Code tips[edit]

EZ Code Merits are actually easiest to earn after defeating Yozora and unlocking both code menus.

  • Aerial Challenge - Turn on the "Deadly Blow" EZ Code and go to any Battlegate that has several airborne enemies, such as Battlegate 1 in Olympus' Realm of the Gods. Airstep to one of the Flame Cores or Water Cores, and strike as many down as possible. If the Ultima Weapon is available, use Doubleflight and cast the Shotlock before Sora hits the ground to defeat several enemies at once.
  • Rage Form Challenge - Turn on the "Zero Defense" PRO Code, as well as the "Deadly Blow" and "Overflow" EZ Codes, set Donald and Goofy's AI to "hands off", and then enter Battlegate 0 in the Keyblade Graveyard's maze. Let the enemies damage Sora, enter Rage Form, and defeat as many enemies as possible until the merit appears.
  • Link Challenge -
    • Go to Monstropolis and turn on the "Deadly Blow" and "Everlink" EZ Codes.
    • Go to the Factory Basement save point, go through the white door and then backtrack to the brown door on the left (Mike will usually point it out). Turn around upon entering and walk to the Banana Flan to begin its minigame.
    • Activate King's Flare and walk over the mini flans until the merit appears. Jump occasionally to avoid the large flan, as needed.
  • Icebreaker Challenge - Turn on the "Default Status" PRO Code to ensure Sora doesn't deal too much damage, as well as the "MP Regen" EZ Code, and set Donald and Goofy's AI to "hands off". Enter Battlegate 0 and cast Blizzaga repeatedly until the merit appears. If Blizzaga is still doing too much damage, customize shortcuts to use normal Blizzard instead.
  • Gigas Challenge - Turn on the "Deadly Blow" and "Attraction Pass" EZ Codes, set Buzz, Woody, Donald, and Goofy's AI to to "hands off", and then go to 1F of Galaxy Toys in Toy Box. Fight enemies until an attraction icon appears, then Airstep to that enemy and attack to claim it. Start using the Attraction to defeat any Gigas nearby.
  • Sky Walk Challenge -
    • Equip Glide, High Jump, Doubleflight, and Air Slide, as well as the Flowmotion commands Wall Kick and Superjump. Go to Kingdom of Corona and stand on the roof of Rapunzel's Tower, which will prompt an info box saying the challenge has begun. Jump and Glide in the direction of the cave exit, then continue to Glide along the ground.
    • Eventually there will be a brown wall that Sora needs to run up - simply Glide into the wall and hold forward to have Sora run up the wall (this does not count as walking). When Sora automatically jumps at the top of the wall, Doubleflight and resume holding Glide.
    • Near the campsite, there will be a small gray rock formation that seems to impede progress. However, Sora can Glide into some of the rocks on the right to gain height, and continue without having to land.
    • When Sora approaches the brown mountainous area of the Wetlands, Glide to the wall on the far side, run up it, Glide slightly more, and carefully land around the start of the dirt path that leads to the wooden boards. Carefully turn the camera to look at the large stone to the right, Doublefight to gain height over it, Glide to the platform dead ahead (to the West on the map), then land.
    • Turn the camera to the north, Doubleflight to gain height, Glide toward the purple signboard, Air Slide into the wall to activate Wall Kick, then jump to activate Superjump and get on the ledge with the sign. The hard part is over; use Doubleflight and then Glide until Sora enters the Kingdom's loading zone at the bridge.
    • To make this challenge somewhat easier, activate Ultimate Form and switch Keyblades to keep it on stand-by. Whenever Sora is in danger of hitting the ground, switch back to Ultimate Form. Due to the form's Hover ability, this doesn't count as landing or walking.
  • Schwarzgeist Challenge - Approach the Schwarzgeist in the center cyclone of Misty Stream, though entering will require a gummi ship with a speed stat of 200 or more.
    • Take a photo of the Endymion constellation near The Caribbean to unlock the Endymion ship, then use that to start the fight. Alternatively, if the Schwarzgeist has been defeated before, the Golden Highwind ship reward from it can be used instead.
    • During the fight, make destroying the leg cannons a top priority to make dodging easier. The Schwarzgeist will show its weak point when it rains down orange lasers from above, but try NOT to attack it then. Instead, focus fire on the small shield drones that it summons. Each drone destroyed will grant points, and since they infinitely respawn, getting an A rank is just a matter of stalling the fight out until enough drones' points have been collected. One million points are needed to achieve an A rank. Once enough points are collected, attack the boss's weak point and clear the fight as normal.
    • The Repair Kit special weapon can be used if healing is needed.
  • Bowling Challenge -
    • Go to Monstropolis and equip Mike with an accessory that gives enough AP for him to equip the ability "Team Effort", which will make Scream Strike immediately available every time combat starts.
    • Turn on the "Deadly Blow" EZ Code, turn all allies' AI to "hands off" and enter a room with lots of grounded enemies, such as the room in the factory that had electrified storage boxes. Drop to the ground and use Scream Strike at the group of enemies ahead - the initial roar should defeat most of them, while Mike's rolling should finish off any stragglers.
    • Enemies on walls would technically count for this, however if the initial roar misses them, then Mike will be unable to finish them from the ground.
  • Survival Challenge - Turn on the "Survival" EZ Code ONLY, then go to the Battlegate at Olympus' Apex (right behind Zeus). Clear the battle and the merit will appear.

PRO Code tips[edit]

  • It is possible to achieve the highest merit rank by defeating Yozora, all thirteen data battles, and either Dark Inferno or the final boss with almost all PRO Codes on for each, however that is a monumental task. Instead, begin a New Game+ playthrough to transfer the Ultima Weapon and Grand Chef Keyblades from a previous completed save file, preferably on Beginner Mode for the larger HP and MP pool.
  • The goal is to defeat all base game bosses as well as Re Mind's Armored Xehanort with as much PRO Codes as possible. With all PRO Codes on, doing so will earn a total of 175,000 points before starting the data battles, allowing for some flexibility in the last few fights.
  • The codes only need to be on for bosses that add score. They do not need to be on against regular enemies and some bosses, such as most of the Skein of Severance fights, meaning Sora can use Links, Formchanges, and Shotlocks among other options outside the bosses that add score.
  • While Cure magic and battle items are disabled via PRO Codes, Sora can still heal through other ways:
    • The Grand Chef, Wisdom Ring, and a Star Medal come with the Wizard's Ruse ability equipped. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
    • The Forest Clasp, obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona, has the HP Walker ability. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
    • MP Haste abilities, as well as MP Walker from the Laughter Pin obtained in Monstropolis, can help speed up MP recharge for more magic casts.
  • Use any stat boost items such as Defense Boost or Strength Boost on Sora immediately. These stats will remain even while the Default Status code is on. AP Boosts can be ignored due to the Ability Limit code - Sora will often have more AP than he can actually use, even without AP Boosts.
  • Use cuisine meal bonuses frequently. If the cooking mini-games prove too difficult, the Moogle Shop will sell basic food that can still give decent bonuses. Better-quality food will unlock after progressing the story, and even more will unlock after obtaining the M.O.G. Card for spending a total of 10,000 munny at the shop. Use the Chef's Choice feature to automatically build meals, then save the best ones that come up into Favorites. Since HP and MP will be drained by the PRO Codes, prioritize meals that grant defense or strength.
    • Using only Moogle Shop food, the best non-Bonus meal that can be constructed by the end of the game is: Lobster Mousse, Crab Bisque, Sea Bass en Papillote, Stuffed Quail, and Berries au Fromage. This adds up to 2 strength, 3 magic, 4 defense, 40 HP, and 28 MP.
    • The Berries au Fromage only grants magic and MP, so it can be dropped for the Chocolate Mousse+, which brings the total meal to 2 strength, 2 magic, 4 defense, 40 HP, and 24 MP. Having this one "plus" food allows for the possibility of the Hearty Meal Full Course Bonus, which will increase the meal's total to 3 strength, 3 magic, 5 defense, 50 HP, and 30 MP.
  • Since this is on New Game+, Sora's Keyblades will have their upgrades reset to 0. Most of the necessary materials for upgrades can be found in chests, but additional materials can be gathered by destroying blue meteors in the Gummi ship areas:
    • Fluorite is a 2.5% drop in Starlight Way, but a 0.5% drop in Misty Stream.
    • Damascus is a 0.3% drop in Starlight Way, and a 2% drop in Misty Stream, but a 0.5% drop in The Eclipse.
    • Adamantite is a 0.3% drop in Misty Stream, but is a 1.5% drop in The Eclipse.
    • Electrum is a 1% drop only in The Eclipse.
  • In regards to abilities:
    • Unequip all Flowmotion abilities, as they will not be helpful in combat. Note that Pole Spin will need to be re-equipped during Arendelle's Labyrinth of Ice, and to rescue Fred in San Fransokyo.
    • Magic-focused abilities are not very useful due to MP Slip severely slowing MP recharge. Magic should mainly be used for Wizard's Ruse healing, while Keyblade combos should be the main source of damage. The exceptions are the MP Haste abilities, which loosen MP Slip's restrictions a bit.
    • Combo finishers involving Donald and Goofy will not be useful in fights where Sora is alone, which become more frequent towards the end of the game.
  • The most-difficult bosses in the base game are most likely Lump of Horror in Monstropolis and Sköll in Arendelle. Both bosses are very aggressive, have large health pools, and need to be fought slowly and carefully.
    • Lump of Horror needs to be approached very defensively while in its small form, as its dashes can quickly rack up damage if they aren't blocked or dodged.
    • Sköll's dark sun move requires defeating the smaller wolf heads to trigger Marshmallow's Situation Command. If possible, it is advised to save some Thunder spells for this moment. If MP recharge is ongoing, Sora will need to Airstep to the wolf heads and defeat as many as possible, as quickly as possible.
  • The following few data battles should be done first with all PRO Codes on, as they are easier than the rest:
    • Luxord's battle is essentially a series of mini-games rather than attacking Sora much, so the difficulty is not much higher than without codes. However, equip HP Walker instead of Wizard's Ruse, as there are not many safe opportunities to use magic on him, but there are lots of opportunities for Sora to walk around.
    • Young Xehanort's battle is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly.
  • From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points.
    • The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each). For comparison, a full score with all codes is 40 stars, meaning up to 15 stars' worth of codes can be turned off per fight. Earning more than these milestones in any fight will add some leeway for the ones left.
    • Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points).