Kingdom Hearts III

Highwind (Formchange): Difference between revisions

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{{game|KH3}}
{{game|KH3}}
{{youmay|the Formchange|[[Highwind Model|the Gummi Ship]] or [[Highwind (raft)|the raft]]}}
{{youmay|the Formchange|[[Highwind|the Gummi Ship]] or [[Highwind (raft)|the raft]]}}
{{nihongo|'''Highwind'''|ハイウインド|Haiuindo}} is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to transform their [[Keyblade]] into a spear, allowing long-ranged attacks.
{{nihongo|'''Highwind'''|ハイウインド|Haiuindo}} is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to transform the [[Keyblade]] into a halberd, allowing long-ranged thrusts.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts III'', Highwind is the [[Wheel of Fate]] Keyblade's first Formchange. Its ground and aerial combos are nearly identical. The combo begins with Sora pulling back the spear before thrusting the Keyblade forward, then slashing the spear upwards, followed by a horizontal spinning slash and then twisting upwards while slamming the spear onto the ground. If Sora is above an enemy, he sometimes thrusts the spear onto the ground, pushing enemies back; if he is beneath, he instead does a spiraling thrust upwards . The first combo finisher involves Sora thrusting the spear as ethereal copies of it thrust forwards before thrusting upwards, while the second involves him teleporting upwards, sending the ethereal spears downwards in a circular arc, and finally slamming the ground.
[[File:FC Sprite Highwind KHIII.png|left|200px]]
In ''Kingdom Hearts III'', Highwind is the first Formchange of the [[Wheel of Fate]] Keyblade, associated with [[Strike Form]]. It has a base duration of 25 seconds and a maximum combo length of 5. Its attacks are long-ranged and sweeping, allowing Sora to attack with rapid thrusts and slashes. The ground and aerial combos begin with Sora pulling back the spear before thrusting the spear forward, then slashing the spear upwards, followed by a horizontal spinning slash and then twisting upwards while slamming the spear onto the ground. The first combo finisher involves Sora thrusting the spear as ethereal copies of it thrust forwards before thrusting upwards, while the second involves him teleporting upwards, sending the ethereal spears downwards in a circular arc, and finally slamming the ground. Filling the situation gauge while in Highwind allows Sora to Formchange into [[Storm Flag]].


When using Highwind, Magic instead manifests as Sora firing orbs of magic from the spear's blade, detonating upon hitting the enemy.
While the Formchange is active in combat, [[Air Slide]] can be used on the ground and [[Aerial Dodge]] in the air if the respective abilities are equipped.
 
Highwind uses [[Artillery-style Magic]].
 
===Abilities===
Alongside the abilities from Strike Form, Highwind also has access to [[Guardbreaker]].
 
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshutsu-chū no Kōgeki}}|att|Physical{{note|Water for the final hit}}|0.5(x3)+1.0|0|1(x4)|0|O|—|—}}
{{frm-atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|att|Physical|1.0|8|1|0.5|O|—|—|Will be replaced by the "Swing Up & Swing Right" attack if surrounded.}}
{{frm-atk|{{nihongo|'''Upswing & Right Swing'''|振り上げ&右振り|<br>Furiage & Migi Furi}}|att|Physical|0.5+1.0|4+8|1+1|0.4+0.5|O|—|—}}
{{frm-atk|{{nihongo|'''Vertical Triple Downswing'''|縦3回転振り下ろし|<br>Tate 3-kaiten Furioroshi}}|att|Physical|0.5+0.5+1.0|4+4+8|1(x3)|0.4+0.4+0.5|O|—|—}}
{{frm-atk|l=*|Spear Rush|att|Physical|0.3(x5)+1.0|2(x5)+8|1(x6)|0.1(x5)+0.25|O|—|—|Summon a host of halberds to strike at foes. (Combo finisher)}}
{{frm-atk-m|l=*|Spear Rain|(spear rain)|att|Physical|0.3 per hit|2 per hit|1 per hit|0.1 per hit|O|—|—|Rain twelve halberds down on unwitting foes. (Combo finisher)|(shockwave)|att|Physical|1.6|8|1|0.25|O|—|—}}
{{frm-atk|{{nihongo|'''Rising Left Spin Swing'''|上昇左回転振り|<br>Jōshō Hidari Kaiten Furi}}|att|Physical|2.0|8|1|0.5|O|—|—|Used when the target is above you.}}
{{frm-atk|l=*|Spear Dive|att|Physical|0.75+0.75|6+6|1+1|0.5+0.5|O|—|—|Swoops with weapon pointed straight downward, generating a spreading shock wave upon landing. Used during a Superjump near the enemy or when above the target.}}
{{frm-c}}


==Learning Highwind==
==Learning Highwind==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*The [[Wheel of Fate]] has Highwind as its first Formchange.
*The [[Wheel of Fate]] has Highwind as its first Formchange.
 
<!--
==Trivia==
* The Highwind's name and appearance as a halberd is derived from the recurring ''Final Fantasy'' term "{{ff|Highwind}}", often used in association to the lance-wielding Dragoons.
-->
==See also==
==See also==
* [[Storm Flag]]
* [[Storm Flag]]
[[Category:Formchanges]]

Latest revision as of 17:37, 16 August 2023

This article is about the Formchange.
You may be looking for the Gummi Ship or the raft.

Highwind (ハイウインド Haiuindo?) is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into a halberd, allowing long-ranged thrusts.

Mechanics[edit]

FC Sprite Highwind KHIII.png

In Kingdom Hearts III, Highwind is the first Formchange of the Wheel of Fate Keyblade, associated with Strike Form. It has a base duration of 25 seconds and a maximum combo length of 5. Its attacks are long-ranged and sweeping, allowing Sora to attack with rapid thrusts and slashes. The ground and aerial combos begin with Sora pulling back the spear before thrusting the spear forward, then slashing the spear upwards, followed by a horizontal spinning slash and then twisting upwards while slamming the spear onto the ground. The first combo finisher involves Sora thrusting the spear as ethereal copies of it thrust forwards before thrusting upwards, while the second involves him teleporting upwards, sending the ethereal spears downwards in a circular arc, and finally slamming the ground. Filling the situation gauge while in Highwind allows Sora to Formchange into Storm Flag.

While the Formchange is active in combat, Air Slide can be used on the ground and Aerial Dodge in the air if the respective abilities are equipped.

Highwind uses Artillery-style Magic.

Abilities[edit]

Alongside the abilities from Strike Form, Highwind also has access to Guardbreaker.


Form Actions
Attack Attribute Power
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard? Repel LV Status
Effect
Keyblade Transformation Attack (キーブレード変形演出中の攻撃
Kīburēdo Henkei Enshutsu-chū no Kōgeki
?)
Attack Command PhysicalSymbol - Crown.png 0.5(x3)+1.0 0 1(x4) 0 O
Rush Thrust (突進突き
Tosshin Tsuki
?)
Attack Command Physical 1.0 8 1 0.5 O
Will be replaced by the "Swing Up & Swing Right" attack if surrounded.
Upswing & Right Swing (振り上げ&右振り
Furiage & Migi Furi
?)
Attack Command Physical 0.5+1.0 4+8 1+1 0.4+0.5 O
Vertical Triple Downswing (縦3回転振り下ろし
Tate 3-kaiten Furioroshi
?)
Attack Command Physical 0.5+0.5+1.0 4+4+8 1(x3) 0.4+0.4+0.5 O
Spear Rush Attack Command Physical 0.3(x5)+1.0 2(x5)+8 1(x6) 0.1(x5)+0.25 O
Summon a host of halberds to strike at foes. (Combo finisher)
Spear Rain (spear rain) Attack Command Physical 0.3 per hit 2 per hit 1 per hit 0.1 per hit O

(shockwave) Attack Command Physical 1.6 8 1 0.25 O
Rain twelve halberds down on unwitting foes. (Combo finisher)
Rising Left Spin Swing (上昇左回転振り
Jōshō Hidari Kaiten Furi
?)
Attack Command Physical 2.0 8 1 0.5 O
Used when the target is above you.
Spear Dive Attack Command Physical 0.75+0.75 6+6 1+1 0.5+0.5 O
Swoops with weapon pointed straight downward, generating a spreading shock wave upon landing. Used during a Superjump near the enemy or when above the target.

Learning Highwind[edit]

Kingdom Hearts III[edit]

See also[edit]