Kingdom Hearts II Final Mix

Mushroom XIII: Difference between revisions

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{{game|FM2}}
{{game|FM2}}
{{cleanup|Finish reformatting article, confirm that S rank Drive orbs differ between even and odd, see notes on prizes, use correct terms, verify that Munny values map correctly (Japanese terminology was small/medium/large, American terminology is 1/5/10/20)}}
{{cleanup|Finish reformatting article, confirm that S rank Drive orbs differ between even and odd, see notes on prizes, use correct terms, verify that Munny values map correctly (Japanese terminology was small/medium/large, American terminology is 1/5/10/20); make sure to differentiate between what "Sora must do" in order to complete the minigame, and what he must do to get an S rank.}}
{{Character
{{Character
  |name=Mushroom XIII
  |name=Mushroom XIII
Line 24: Line 24:
  |s4=Pink Agaricus
  |s4=Pink Agaricus
  |s5=Gold Tricholoma
  |s5=Gold Tricholoma
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br><br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br><br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.<br><br>Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.<br><br>'''No. 4'''<br>A Heartless that loves a good game of tag—and loves being "it."<br><br>It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.<br><br>'''No. 5'''<br>A tough Heartless that regenerates HP as it sleeps.<br><br>Defeat it by hitting it fast and hard to drain its HP.<br><br>'''No. 6'''<br>A Heartless that creates copies of itself, and attacks using various formations.<br><br>Figure out which formation it's using and quickly work out a plan of action!<br><br>'''No. 7'''<br>A dangerous Heartless with a violent streak.<br><br>If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.<br><br>'''No. 8'''<br>A Heartless buried in the ground, waiting to be pulled out.<br><br>Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!<br><br>'''No. 9'''<br>A Heartless that loves to dance. Hit it, and it won't stop spinning.<br><br>Attack quickly and repeatedly to keep it spinning out of control.<br><br>'''No. 10'''<br>A Heartless that confuses its enemy by creating copies of itself.<br><br>Defeat it by finding and attacking its real form.<br><br>'''No. 11'''<br>A poor Heartless that's always being chased by a mysterious number.<br><br>Attacking it will reduce the number. Transform the number to 0 as quickly as possible!<br><br>'''No. 12'''<br>A Heartless that warps to various areas on the map only to mock Sora.<br><br>Defeat it by locking on to it or using long-ranged attacks!<br><br>'''No. 13'''<br>A Heartless that appeared alongside an ethereal flash of light.<br><br>It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
  |KH2weapon=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2phys=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2fire=x0.5
  |KH2fire=x0.5
  |KH2bliz=x0.5
  |KH2bliz=x0.5
  |KH2thun=x0.5
  |KH2thun=x0.5
  |KH2dark=x0.5
  |KH2dark=x0.5
  |KH2other=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2neut=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2world=Various (See below)
  |KH2world=Various (See below)
  |KH2reward=''See [[#Prizes|Prizes]]''
  |KH2reward=''See [[#Prizes|Prizes]]''
}}
}}
'''Mushroom XIII''' is a group of Heartless that appears in ''[[Kingdom Hearts II Final Mix]]''. All thirteen Heartless that make up Mushroom XIII wear [[black coat]]s and, like other Mushroom Heartless, must be satisfied in a special mini-game in order to be defeated. As Sora completes the challenges issued by Mushroom XIII, his results are recorded in Jiminy's Journal.
The '''Mushroom XIII''' are a group of [[Emblem Heartless]] that appears in ''[[Kingdom Hearts II Final Mix]]''. All thirteen Heartless that make up the group wear [[black coat]]s and, like other Mushroom Heartless, must be satisfied in a special mini-game in order to be defeated. As [[Sora]] completes the challenges issued by the Mushroom XIII, his results are recorded in [[Jiminy's Journal]].
{{TOCleft}}
{{TOCleft}}
{{-}}
{{-}}


==Prizes==
==Prizes==
When defeated, each member of Mushroom XIII drops [[Tranquility]] materials. The six even-numbered Mushroom Heartless drop Shields for [[Goofy]] to wield, while six of the seven odd-numbered Mushroom Heartless drop Staves that can be wielded by [[Donald Duck]]. Fulfilling the highest requirements for odd-numbered and even-numbered Mushroom Heartless unlocks the [[Premium Mushroom]] and [[Ultimate Mushroom]], respectively. When the thirteenth member of Mushroom XIII has been satisfied, Sora obtains the [[Proof of Peace]] and the [[Winner's Proof]] Keyblade.
When defeated, each of the Mushroom XIII drops [[Tranquility]] materials. The six even-numbered Mushroom Heartless drop Shields for [[Goofy]] to wield, while six of the seven odd-numbered Mushroom Heartless drop Staves that can be wielded by [[Donald Duck]]. Fulfilling the highest requirements for odd-numbered and even-numbered Mushroom Heartless unlocks the [[Premium Mushroom]] and [[Ultimate Mushroom]], respectively. When the thirteenth Heartless has been satisfied, Sora obtains the [[Proof of Peace]] and the [[Winner's Proof]] Keyblade.
<!--Please confirm and writeup:
<!--Please confirm and writeup:
-A Prize stacks
-A Prize stacks
-B Prize does not stack, ranks A-D have two options of prizes
-B Prize does not stack, ranks A-D have two options of prizes
-->
-->
{{section-stub}}
{{sec-stub}}
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:85%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
|- bgcolor="#3A3A3A"
|-style="{{style|kh2|a}}"
|width="2%" style="font-size:12px; color:white; text-align:center"|'''Rank'''
!rowspan="2"|Rank||rowspan="2"|Type A Reward||colspan="3"|Type B Reward
|width="25%" style="font-size:12px; color:white; text-align:center"|'''A Prize'''
|-style="{{style|kh2|b}}"
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Odds)'''
!Chance||Reward (Odds)||Rewards (Evens)
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Evens)'''
|-
|- bgcolor="#E6E6FA"
!S
|S
|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|Munny (Large) x5<br>[[Tranquility Crystal]]
|100%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(3) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>[[Premium Mushroom]]
|-
|(5) HP Ball x5<br>(3) Drive Ball x5<br>(5) Drive Ball x5<br>[[Ultimate Mushroom]]
!rowspan="2"|A
|- bgcolor="#E6E6FA"
|rowspan="2"|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|rowspan="2"|A
|90%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|Munny (Large) x5<br>Tranquility Crystal
|-
|(3) MP Ball x3<br>[[Precious Mushroom+]] (90%)
|10%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|(5) HP Ball x3<br>[[Majestic Mushroom+]] (90%)
|-
|- bgcolor="#E6E6FA"
!rowspan="2"|B
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Premium Mushroom (10%)
|rowspan="2"|Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x1<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|(5) HP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Ultimate Mushroom (10%)
|85%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|- bgcolor="#E6E6FA"
|-
|rowspan="2"|B
|15%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|Munny (Medium) x3<br>Tranquility Crystal<br>[[Drive Recovery]]
|-
|(3) MP Ball x3<br>[[Precious Mushroom]] (85%)
!rowspan="2"|C
|(5) HP Ball x3<br>[[Majestic Mushroom]] (85%)
|rowspan="2"|Munny (medium) x1<br>Munny (small) x4<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|- bgcolor="#E6E6FA"
|75%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|(3) MP Ball x3<br>Precious Mushroom+ (15%)
|-
|(5) HP Ball x3<br>Majestic Mushroom+ (15%)
|25%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|- bgcolor="#E6E6FA"
|-
|rowspan="2"|C
!rowspan="2"|D
|rowspan="2"|Munny (Medium) x1<br>[[Tranquility Gem]]
|rowspan="2"|Munny (small) x4<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|(1) MP Ball x3<br>[[Plain Mushroom+]] (75%)
|65%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|(1) HP Ball x3<br>[[Joyous Mushroom+]] (75%)
|-
|- bgcolor="#E6E6FA"
|35%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|(3) MP Ball x3<br>Precious Mushroom (25%)
|-
|(5) HP Ball x3<br>Majestic Mushroom (25%)
!E
|- bgcolor="#E6E6FA"
|Munny (small) x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|rowspan="2"|D
|55%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|rowspan="2"|Munny (Small) x3<br>[[Tranquility Stone]]
|(1) MP Ball x3<br>[[Plain Mushroom]] (65%)
|(1) HP Ball x3<br>[[Joyous Mushroom]] (65%)
|- bgcolor="#E6E6FA"
|(1) MP Ball x3<br>Plain Mushroom+ (35%)
|(1) HP Ball x3<br>Joyous Mushroom+ (35%)
|- bgcolor="#E6E6FA"
|E
|Munny (Small) x1<br>[[Tranquility Shard]]<br>[[Tent]]<br>Drive Recovery
|(1) MP Ball x3<br>Plain Mushroom (55%)
|(1) HP Ball x3<br>Joyous Mushroom (55%)
|}
|}


==Design==
==Design==
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each member of Mushroom XIII.
[[File:Mushroom XIII Sprite KHIIFM.png|left]]
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.


Only two differences exist between the members of Mushroom XIII: the Heartless are all different sizes, and they all sport different numbers on their backs. The Roman numerals on the backs of the members of Mushroom XIII are silver and range from I to XIII. These numbers denote the rank of a particular Mushroom Heartless. The sizes of the members of Mushroom XIII vary greatly; No. 5 is the largest Mushroom Heartless, while No. 8 is the smallest, being roughly half as tall as Sora.
Only two differences exist between the Mushroom XIII: the Heartless are all different sizes, and they all sport different numbers on their backs. The Roman numerals on the backs of the Mushroom XIII are silver and range from I to XIII. These numbers denote the rank of a particular Mushroom Heartless. The sizes of the Mushroom XIII vary greatly; No. 5 is the largest Mushroom Heartless, while No. 8 is the smallest, being roughly half as tall as Sora.


Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
<gallery>
Mushroom XIII (Portrait) KHIIFM.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts II Final Mix''.
Mushroom XIII (Portrait) KHIIHD.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>


==List of members==
==List of members==
Line 107: Line 101:
|name=No. 1
|name=No. 1
|SA=99|SB=99
|SA=99|SB=99
|AA=90–98|AB=94–98
|AA=90 – 98|AB=94 – 98
|BA=70–89|BB=80–93
|BA=70 – 89|BB=80 – 93
|CA=60–69|CB=65–79
|CA=60 – 69|CB=65 – 79
|DA=50–59|DB=55–64
|DA=50 – 59|DB=55 – 64
|EA=40–49|EB=45–54
|EA=40 – 49|EB=45 – 54
}}
}}
{{Q|Press {{button|t}} to begin the duel! Catch him off guard and unleash your attacks!|Information}}
{{Q|Press {{button|t}} to begin the duel! Catch him off guard and unleash your attacks!|Information}}
'''No. 1''' appears at [[Memory's Skyscraper]] after [[Xemnas]] is defeated. Sora has 30 seconds to hit it as many times as he can.
'''No. 1''' appears at [[Memory's Skyscraper]] after [[Xemnas]] is defeated. Sora has 30 seconds to hit it as many times as he can.


No. 1 will continuously attempt to use [[Reversal]] to get behind Sora, but this will allow Sora to use his own "Reversal" and "[[Quick Slide]]" reaction commands. Once both commands expire, No. 1 will dash at Sora, knocking him back. If Sora can get behind the Mushroom with either Reversal or Quick Slide, the Mushroom will become confused and drop its guard. The key to defeat it is to wait past Reversal for the more effective Quick Slide, which instantly makes the Mushroom open to damage—it is also possible to make the Mushroom vulnerable using Reversal, but requires at least two uses and often sends Sora in the wrong direction, negating its effect. The window on Quick Slide is very small, and Sora can only deal nine hits at a time, so it is recommended to use Wisdom Form or Final Form in order to deal them as quickly as possible.
No. 1 will continuously attempt to use [[Reversal]] to get behind Sora, but this will allow Sora to use his own "Reversal" and "[[Quick Slide]]" reaction commands. Once both commands expire, No. 1 will dash at Sora, knocking him back. If Sora can get behind the Mushroom with either Reversal or Quick Slide, the Mushroom will become confused and drop its guard. The key to defeating it is to wait past Reversal for the more effective Quick Slide, which instantly makes the Mushroom open to damage—it is also possible to make the Mushroom vulnerable using Reversal, but requires at least two uses and often sends Sora in the wrong direction, negating its effect. The window on Quick Slide is very small, and Sora can only deal nine hits at a time, so it is recommended to use Wisdom Form or Final Form in order to deal them as quickly as possible.


Like Xemnas, this Heartless has the "Reversal" reaction, and like the Memory's Contortion battle, the key to dealing damage and avoiding being stunned is to use good timing with the reactions instead of mashing them as soon as possible. Its large size is a reference to Xemnas's role as the Superior of Organization XIII, and its location is a reference to the first battleground with Xemnas.
Like Xemnas, this Heartless has the "Reversal" reaction, and like the Memory's Contortion battle, the key to dealing damage and avoiding being stunned is to use good timing with the reactions instead of mashing them as soon as possible. Its large size is a reference to Xemnas's role as the Superior of Organization XIII, and its location is a reference to the first battleground with Xemnas.
Line 125: Line 119:
|name=No. 2
|name=No. 2
|SA=99|SB=99
|SA=99|SB=99
|AA=95–98|AB=97–98
|AA=95 – 98|AB=97 – 98
|BA=80-94|BB=87–96
|BA=80 - 94|BB=87 – 96
|CA=70–79|CB=75–86
|CA=70 – 79|CB=75 – 86
|DA=65–69|DB=67-74
|DA=65 – 69|DB=67 - 74
|EA=60–64|EB=62-66
|EA=60 – 64|EB=62 - 66
}}
}}
{{Q|Press {{button|t}} to begin the duel! Avoid the enemy's magic spells!|Information}}
{{Q|Press {{button|t}} to begin the duel! Avoid the enemy's magic spells!|Information}}
'''No. 2''' appears at [[Christmas Tree Plaza]] after [[the Experiment]] is defeated. Sora must avoid being hit by its projectile attacks.
'''No. 2''' appears at [[Christmas Tree Plaza]] after [[the Experiment]] is defeated. Sora must avoid being hit by its projectile attacks.


No. 2 will circle Sora, strafing him with magic projectiles.{{?}}<!--expand discussion of its behavior--> The key to defeat it is to parry or dodge its attacks using [[Auto Assault]], [[Guard]], [[Aerial Dodge]], or [[Reflect]], making sure to face the Mushroom as much as possible.{{?}}<!--Ultimania recommends Combo Plus? Can anyone figure out why?--> [[Stitch]] is a helpful supplement to these, as he will restore MP and occasionally deflect projectiles.
No. 2 will circle Sora, strafing him with magic projectiles.{{?}}<!--expand discussion of its behavior--> The key to defeating it is to parry or dodge its attacks using [[Auto Assault]], [[Guard]], [[Aerial Dodge]], or [[Reflect]], making sure to face the Mushroom as much as possible.{{?}}<!--Ultimania recommends Combo Plus? Can anyone figure out why?--> [[Stitch]] is a helpful supplement to these, as he will restore MP and occasionally deflect projectiles. <!--When the player sees the mushroom shoot a bunch of projectiles at Sora in a circular shape, using Reflega will deflect the projectiles back to hit the mushroom, which increases the score more than dodging them.-->
<!--When you see it shoot a bunch at you in a circular shape, use Reflega and they
will all shoot back and hit it. Hitting it with it's own magic (which you
should always be doing with this strategy) increases your score even more than
just dodging them.-->


Like Xigbar, it shoots projectiles that must be deflected.
Like Xigbar, it shoots projectiles that must be deflected.
Line 147: Line 137:
|name=No. 3
|name=No. 3
|SA=500|SB=500
|SA=500|SB=500
|AA=490–499|AB=495–499
|AA=490 – 499|AB=495 – 499
|BA=450–489|BB=470–494
|BA=450 – 489|BB=470 – 494
|CA=400–449|CB=425–469
|CA=400 – 449|CB=425 – 469
|DA=350–399|DB=375–424
|DA=350 – 399|DB=375 – 424
|EA=250–349|EB=300–374
|EA=250 – 349|EB=300 – 374
}}
}}
{{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}}
{{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}}
'''No. 3''' appears at {{c|Bridge|bc}} after [[Xaldin]] is defeated. Sora has a set amount of time{{?}}<!--specify--> to collect as many dropped prizes{{?}}<!--specify--> as possible.
'''No. 3''' appears at the {{c|Bridge|bc}} after [[Xaldin]] is defeated. Sora has a set amount of time{{?}}<!--specify--> to collect as many dropped prizes{{?}}<!--specify; 500 total(?)--> as possible.


No. 3 willrun back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeat it is to equip as many [[Draw]] abilities as possible, while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}} the Mushroom will drop larger clumps of prizes{{?}}.
No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many [[Draw]] abilities as possible while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}}<!--8 times(?)--> the Mushroom will drop larger clumps of prizes{{?}}.


Like Xaldin, it flies back and forth across the Bridge, and the prizes it drops resemble the spheres{{?}} on which Sora uses [[Learn]] during the Xaldin battle.{{?}}. Its location is a reference to the battleground with Xaldin.
Like Xaldin, it flies back and forth across the Bridge, and the prizes it drops resemble the spheres{{?}} on which Sora uses [[Learn]] during the Xaldin battle.{{?}}. Its location is a reference to the battleground with Xaldin.
Line 162: Line 152:


===No. 4===
===No. 4===
{{Character
{{Mushroom
|name=No. 4
|name=No. 4
|katakana=No.4
|BA=85+
|romaji=No.4
|CA=70 - 84|CB=77+
|image=[[File:Mushroom_XIII_KHIIFM.png|x195px]]
|DA=60 - 69|DB=65 - 76
|game1=Kingdom Hearts II Final Mix
|EA=50 - 59|EB=55 - 64
|type=Emblem Heartless
|spec=HeartlessBoss
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=The Land of Dragons
|KH2reward='''Score of 50~59'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 60~69'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 70~84'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 85 or higher'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Score of 55~64'''<br>HP Orb (Small) x3, Joyous Mushroom (55%)<br>'''Score of 65~76'''<br>HP Orb (Small) x3, Joyous Mushroom (65%) / HP Orb (Small) x3, Joyous Mushroom+ (35%)<br>'''Score of 77 or higher'''<br>HP Orb (Small) x3, Joyous Mushroom+ (75%) / HP Orb (Large) x3, Majestic Mushroom (25%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy without getting caught!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy without getting caught!|Information}}
:''A Heartless that loves a good game of tag—and loves being "it."''
'''No. 4''' is in [[The Land of Dragons]] - Palace Gate. [[Shan-Yu]] must have been defeated to reach No. 4. Sora must hit 85 clones without getting hit. A recommended strategy is to hit the first batch of clones normally, and then use Final Form to fly around and ram into the clones with the spinning Keyblades or using Thundaga with the Photon Debugger equipped. The Form may run out near the end of the duel when the clones are stronger, so Sora should keep a distance and use Thundaga to destroy the last few clones and reach 85. An easier alternative is to use the Wisdom Form and move in a circular motion across the square while shooting, this way Sora can hit several clones at once without being hit. Wisdom Form's Combo Finisher often slows Sora down towards the end of it, so equipping Berserk Charge and emptying the [[MP Gauge]] for a never-ending combo is also a good idea, in the event your MP replenishes, use Blizzard or Thunder to quickly drain it again while still damaging the clones.
 
:''It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.''
 
'''No. 4''' is in [[The Land of Dragons]] - Palace Gate. [[Shan-Yu]] must have been defeated to reach No. 4. Sora must hit 85 clones without getting hit. A recommended strategy is to hit the first batch of clones normally, and then use Final Form to fly around and ram into the clones with the spinning Keyblades or using Thundaga with the Photon Debugger equipped. The Form may run out near the end of the duel, when the clones are stronger, so Sora should keep a distance and use Thundaga to destroy the last few clones and reach 85. An easier alternative is to use the Wisdom Form and move in a circular motion across the square while shooting, this way Sora can hit several clones at once without being hit. Wisdom Form's Combo Finisher often slows Sora down towards the end of it, so equipping Berserk Charge and emptying the [[MP Gauge]] for a never-ending combo is also a good idea, in the event your MP replenishes, use Blizzard or Thunder to quickly drain it again while still damaging the clones.


Its cloning trait references [[Vexen]]'s ability to create [[Replica]]s while avoiding being hit, which is reminiscent of the Chilly Academic's cowardice.
Its cloning trait references [[Vexen]]'s ability to create [[Replica]]s while avoiding being hit, which is reminiscent of the Chilly Academic's cowardice.
Line 197: Line 166:


===No. 5===
===No. 5===
{{Character
{{Mushroom
|name=No. 5
|name=No. 5
|katakana=No.5
|SA=00'03"00 or lower|SB=00'03"00 or lower
|romaji=No.5
|AA=00'03"01 - 00'05"00|AB=00'03"01 - 00'04"00
|image=[[File:Mushroom_XIII_KHIIFM.png|x370px]]
|BA=00'05"01 - 00'10"00|BB=00'04"01 - 00'07"00
|game1=Kingdom Hearts II Final Mix
|CA=00'10"01 - 00'30"00|CB=00'07"01 - 00'20"00
|type=Emblem Heartless
|DA=00'30"01 - 01'00"00|DB=00'20"01 - 00'45"00
|spec=HeartlessBoss
|EA=01'00"01 - 01'40"00|EB=00'45"01 - 01'20"00
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=x1.0
|KH2fire=x0.5
|KH2bliz=x0.5
|KH2thun=x0.5
|KH2dark=x0.5
|KH2other=x1.0
|KH2world=Agrabah
|KH2reward='''Between 01'00"01 and 01'40"00'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'30"01 and 01'00"00'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'10"01 and 00'30"00'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'05"01 and 00'10"00'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''00'05"00 or less'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Between 00'45"01 and 01'20"00'''<br>MP Orb (Small) x3, Plain Mushroom (55%)<br>'''Between 00'20"01 and 00'45"00'''<br>MP Orb (Small) x3, Plain Mushroom (65%) / MP Orb (Small) x3, Plain Mushroom+ (35%)<br>'''Between 00'07"01 and 00'20"00'''<br>MP Orb (Small) x3, Pleasure Mushroom+ (75%) / MP Orb (Large) x3, Precious Mushroom (25%)<br>'''Between 00'04"01 and 00'07"00'''<br>MP Orb (Large) x3, Precious Mushroom (85%) / MP Orb (Large) x3, Precious Mushroom+ (15%)<br>'''Between 00'03"01 and 00'04"00'''<br>MP Orb (Large) x3, Precious Mushroom+ (90%) / MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (10%)<br>'''00'03"00 or less'''<br>MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Attack continuously, and don't let him heal!|Information}}
{{Q|Press {{button|t}} to begin the duel! Attack continuously, and don't let him heal!|Information}}
:''A tough Heartless that regenerates HP as it sleeps.''
:''Defeat it by hitting it fast and hard to drain its HP.''
'''No. 5''' is in the [[Cave of Wonders]] - Treasure Room. Sora must defeat it in 10 seconds, without letting its health regenerate. For its fast attacks, [[Master Form]] is best used when defeating No. 5, as this gives it less recovery time. [[Limit Form]]'s Zantetsuken ground combo finisher is also extremely helpful, as it can easily chop away an entire bar of the Mushroom's health. Another strategy is to use Final Form, equipped with Fire Boost and the Bond of Flame, and keep attacking with Firaga.
'''No. 5''' is in the [[Cave of Wonders]] - Treasure Room. Sora must defeat it in 10 seconds, without letting its health regenerate. For its fast attacks, [[Master Form]] is best used when defeating No. 5, as this gives it less recovery time. [[Limit Form]]'s Zantetsuken ground combo finisher is also extremely helpful, as it can easily chop away an entire bar of the Mushroom's health. Another strategy is to use Final Form, equipped with Fire Boost and the Bond of Flame, and keep attacking with Firaga.


Line 232: Line 182:


===No. 6===
===No. 6===
{{Character
{{Mushroom
|name=No. 6
|name=No. 6
|katakana=No.6
|SA=00'31"00 or lower|SB=00'31"00 or lower
|romaji=No.6
|AA=00'31"01 - 00'40"00|AB=00'31"01 - 00'35"00
|image=[[File:Mushroom_XIII_KHIIFM.png|x215px]]
|BA=00'40"01 - 00'45"00|BB=00'35"01 - 00'42"00
|game1=Kingdom Hearts II Final Mix
|CA=00'45"01 - 01'05"00|CB=00'42"01 - 00'55"00
|type=Emblem Heartless
|DA=01'05"01 - 01'20"00|DB=00'55"01 - 01'12"00
|spec=HeartlessBoss
|EA=01'20"01 - 01'30"00|EB=01'12"01 - 01'25"00
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Olympus Coliseum
|KH2reward='''Between 01'20"01 and 01'30"00'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Between 01'05"01 and 01'20"00'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'45"01 and 01'05"00'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'40"01 and 00'45"00'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''00'40"00 or less'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Between 01'12"01 and 01'25"00'''<br>HP Orb (Small) x3, Joyous Mushroom (55%)<br>'''Between 00'55"01 and 01'12"00'''<br>HP Orb (Small) x3, Joyous Mushroom (65%) / HP Orb (Small) x3, Joyous Mushroom+ (35%)<br>'''Between 00'42"01 and 00'55"00'''<br>HP Orb (Small) x3, Joyous Mushroom+ (75%) / HP Orb (Large) x3, Majestic Mushroom (25%)<br>'''Between 00'35"01 and 00'42"00'''<br>HP Orb (Large) x3, Majestic Mushroom (85%) / HP Orb (Large) x3, Majestic Mushroom+ (15%)<br>'''Between 00'31"01 and 00'35"00'''<br>HP Orb (Large) x3, Majestic Mushroom+ (90%) / HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (10%)<br>'''00'31"00 or less'''<br>HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
:''A Heartless that creates copies of itself, and attacks using various formations.''
:''Figure out which formation it's using and quickly work out a plan of action!''
'''No. 6''' is in the [[Underworld]] Caverns: Atrium, where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.
'''No. 6''' is in the [[Underworld]] Caverns: Atrium, where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.


The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories''.
The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall those of the various book clones in the Absent Silhouette fight.
{{-}}
{{-}}


===No. 7===
===No. 7===
{{Character
{{Mushroom
|name=No. 7
|name=No. 7
|katakana=No.7
|SA=00'03"00 or lower|SB=00'03"00 or lower
|romaji=No.7
|AA=00'03"01 - 00'05"00|AB=00'03"01 - 00'04"00
|image=[[File:Mushroom_XIII_KHIIFM.png|x233px]]
|BA=00'05"01 - 00'10"00|BB=00'04"01 - 00'07"00
|game1=Kingdom Hearts II Final Mix
|CA=00'10"01 - 00'30"00|CB=00'07"01 - 00'20"00
|type=Emblem Heartless
|DA=00'30"01 - 00'40"00|DB=00'20"01 - 00'35"00
|spec=HeartlessBoss
|EA=00'40"01 - 01'00"00|EB=00'35"01 - 00'50"00
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=x1.0
|KH2fire=x0.5
|KH2bliz=x0.5
|KH2thun=x0.5
|KH2dark=x0.5
|KH2other=x1.0
|KH2world=Twilight Town
|KH2reward='''Between 00'40"01 and 01'00"00'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'30"01 and 00'40"00'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'10"01 and 00'30"00'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'05"01 and 00'10"00'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''00'05"00 or less'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Between 00'35"01 and 00'50"00'''<br>MP Orb (Small) x3, Plain Mushroom (55%)<br>'''Between 00'20"01 and 00'35"00'''<br>MP Orb (Small) x3, Plain Mushroom (65%) / MP Orb (Small) x3, Plain Mushroom+ (35%)<br>'''Between 00'07"01 and 00'20"00'''<br>MP Orb (Small) x3, Pleasure Mushroom+ (75%) / MP Orb (Large) x3, Precious Mushroom (25%)<br>'''Between 00'04"01 and 00'07"00'''<br>MP Orb (Large) x3, Precious Mushroom (85%) / MP Orb (Large) x3, Precious Mushroom+ (15%)<br>'''Between 00'03"01 and 00'04"00'''<br>MP Orb (Large) x3, Precious Mushroom+ (90%) / MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (10%)<br>'''00'03"00 or less'''<br>MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy while avoiding its attacks!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy while avoiding its attacks!|Information}}
:''A dangerous Heartless with a violent streak.''
:''If you get too close, it'll blast you away. Defeat it with long-range attack like magic.''
'''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying.
'''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying.


The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Final Form and Reflega is another extremely effective method, though Thundaga can also work.
The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Using Donald's Fantasia or Flare Force allows for easy damage while also keeping Sora invincible, allowing him to attack in conjunction. However, the most effective method is to use Reflega while in Final Form, although Thundaga can also work.


The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state.
The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state.
Line 304: Line 216:


===No. 8===
===No. 8===
{{Character
{{Mushroom
|name=No. 8
|name=No. 8
|katakana=No.8
|SA=99|SB=99
|romaji=No.8
|AA=95 - 98|AB=97 - 98
|image=[[File:Mushroom_XIII_KHIIFM.png|x146px]]
|BA=85 - 94|BB=90 - 96
|game1=Kingdom Hearts II Final Mix
|CA=60 - 84|CB=72 - 89
|type=Emblem Heartless
|DA=55 - 59|DB=57 - 71
|spec=HeartlessBoss
|EA=50 - 54|EB=52 - 56
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Twilight Town
|KH2reward='''Score of 50~54'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 55~59'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 60~84'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 85~94'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''Score of 95~99'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Score of 52~56'''<br>HP Orb (Small) x3, Joyous Mushroom (55%)<br>'''Score of 57~71'''<br>HP Orb (Small) x3, Joyous Mushroom (65%) / HP Orb (Small) x3, Joyous Mushroom+ (35%)<br>'''Score of 72~89'''<br>HP Orb (Small) x3, Joyous Mushroom+ (75%) / HP Orb (Large) x3, Majestic Mushroom (25%)<br>'''Score of 90~96'''<br>HP Orb (Large) x3, Majestic Mushroom (85%) / HP Orb (Large) x3, Majestic Mushroom+ (15%)<br>'''Score of 97~98'''<br>HP Orb (Large) x3, Majestic Mushroom+ (90%) / HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (10%)<br>'''Score of 99'''<br>HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
:''A Heartless buried in the ground, waiting to be pulled out.''
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game.


:''Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!''
One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.


'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. A way to make this easier is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.
An alternate way of doing this is to enter Wisdom Form, and to use the Shoot command repeatedly until its finisher is reached, then use the Thundaga finisher once or twice to complete each combo. At least two finishers per combo are required for this so equip [[Finishing Plus]] and Rumbling Rose if acquired. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range.


It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group.
It is similar to the Overtake Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.
{{-}}
{{-}}


===No. 9===
===No. 9===
{{Character
{{Mushroom
|name=No. 9
|name=No. 9
|katakana=No.9
|SA=99|SB=99
|romaji=No.9
|AA=95 - 98|AB=97 - 98
|image=[[File:Mushroom_XIII_KHIIFM.png|x217px]]
|BA=75 - 94|BB=85 - 96
|game1=Kingdom Hearts II Final Mix
|CA=70 - 74|CB=72 - 84
|type=Emblem Heartless
|DA=60 - 69|DB=65 - 71
|spec=HeartlessBoss
|EA=50 - 59|EB=55 - 64
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Hollow Bastion/Radiant Garden
|KH2reward='''Score of 50~59'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 60~69'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 70~74'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 75~94'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''Score of 95~99'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Score of 55~64'''<br>MP Orb (Small) x3, Plain Mushroom (55%)<br>'''Score of 65~71'''<br>MP Orb (Small) x3, Plain Mushroom (65%) / MP Orb (Small) x3, Plain Mushroom+ (35%)<br>'''Score of 72~84'''<br>MP Orb (Small) x3, Pleasure Mushroom+ (75%) / MP Orb (Large) x3, Precious Mushroom (25%)<br>'''Score of 85~96'''<br>MP Orb (Large) x3, Precious Mushroom (85%) / MP Orb (Large) x3, Precious Mushroom+ (15%)<br>'''Score of 97~98'''<br>MP Orb (Large) x3, Precious Mushroom+ (90%) / MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (10%)<br>'''Score of 99'''<br>MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Attack and keep the enemy spinning!|Information}}
{{Q|Press {{button|t}} to begin the duel! Attack and keep the enemy spinning!|Information}}
:''A Heartless that loves to dance. Hit it, and it won't stop spinning.''
:''Attack quickly and repeatedly to keep it spinning out of control.''
'''No. 9''' is in [[Radiant Garden]] - Castle Gate, where [[Demyx]] was fought. Sora must hit it 75 times without letting it stop spinning. This can be accomplished by attacking with the [[Fatal Crest]] Keyblade, Berserk Charge and Horizontal Slash equipped—a combination which can land up to 99 hits.
'''No. 9''' is in [[Radiant Garden]] - Castle Gate, where [[Demyx]] was fought. Sora must hit it 75 times without letting it stop spinning. This can be accomplished by attacking with the [[Fatal Crest]] Keyblade, Berserk Charge and Horizontal Slash equipped—a combination which can land up to 99 hits.


Line 374: Line 252:


===No. 10===
===No. 10===
{{Character
{{Mushroom
|name=No. 10
|name=No. 10
|katakana=No.10
|SA=00'36"00 or lower|SB=00'36"00 or lower
|romaji=No.10
|AA=00'36"01 - 00'39"00|AB=00'36"01 - 00'37"00
|image=[[File:Mushroom_XIII_KHIIFM.png|x182px]]
|BA=00'39"01 - 00'55"00|BB=00'37"01 - 00'47"00
|game1=Kingdom Hearts II Final Mix
|CA=00'55"01 - 01'20"00|CB=00'47"01 - 01'07"00
|type=Emblem Heartless
|DA=01'20"01 - 01'40"00|DB=01'07"01 - 01'30"00
|spec=HeartlessBoss
|EA=01'40"01 - 02'00"00|EB=01'30"01 - 01'50"00
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=x1.0
|KH2fire=x0.5
|KH2bliz=x0.5
|KH2thun=x0.5
|KH2dark=x0.5
|KH2other=x1.0
|KH2world=Port Royal
|KH2reward='''Between 01'40"01 and 02'00"00'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Between 01'20"01 and 01'40"00'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'55"01 and 01'20"00'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'39"01 and 00'55"00'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''00'39"00 or less'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Between 01'30"01 and 01'50"00'''<br>HP Orb (Small) x3, Joyous Mushroom (55%)<br>'''Between 01'07"01 and 01'30"00'''<br>HP Orb (Small) x3, Joyous Mushroom (65%) / HP Orb (Small) x3, Joyous Mushroom+ (35%)<br>'''Between 00'47"01 and 01'07"00'''<br>HP Orb (Small) x3, Joyous Mushroom+ (75%) / HP Orb (Large) x3, Majestic Mushroom (25%)<br>'''Between 00'37"01 and 00'47"00'''<br>HP Orb (Large) x3, Majestic Mushroom (85%) / HP Orb (Large) x3, Majestic Mushroom+ (15%)<br>'''Between 00'36"01 and 00'37"00'''<br>HP Orb (Large) x3, Majestic Mushroom+ (90%) / HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (10%)<br>'''00'36"00 or less'''<br>HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Find and attack her real form!|Information}}
{{Q|Press {{button|t}} to begin the duel! Find and attack her real form!|Information}}
:''A Heartless that confuses its enemy by creating copies of itself.''
:''Defeat it by finding and attacking its real form.''
'''No. 10''' is in [[Port Royal]] - [[Isla de Muerta: Moonlight Nook]] during the second visit. Sora must defeat the real Mushroom in 55 seconds as it shuffles itself amongst four clones. The only notable strategy is to stand back to where all clones are visible and then repeatedly pause the game to make it easier to keep track of the real one, and then use Final Form to deal as many hits as possible to the real form; after each consecutive correct guess, more time will be added before it shuffles itself again, but after each incorrect guess, the time to hit it will restart.
'''No. 10''' is in [[Port Royal]] - [[Isla de Muerta: Moonlight Nook]] during the second visit. Sora must defeat the real Mushroom in 55 seconds as it shuffles itself amongst four clones. The only notable strategy is to stand back to where all clones are visible and then repeatedly pause the game to make it easier to keep track of the real one, and then use Final Form to deal as many hits as possible to the real form; after each consecutive correct guess, more time will be added before it shuffles itself again, but after each incorrect guess, the time to hit it will restart.


Line 411: Line 270:


===No. 11===
===No. 11===
{{Character
{{Mushroom
|name=No. 11
|name=No. 11
|katakana=No.11
|SA=00'15"00 or lower|SB=00'15"00 or lower
|romaji=No.11
|AA=00'15"01 - 00'17"00|AB=00'15"01 - 00'16"00
|image=[[File:Mushroom_XIII_KHIIFM.png|x257px]]
|BA=00'17"01 - 00'19"00|BB=00'16"01 - 00'18"00
|game1=Kingdom Hearts II Final Mix
|CA=00'19"01 - 00'22"00|CB=00'18"01 - 00'20"00
|type=Emblem Heartless
|DA=00'22"01 - 00'25"00|DB=00'20"01 - 00'23"00
|spec=HeartlessBoss
|EA=00'25"01 - 00'30"00|EB=00'23"01 - 00'27"00
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Timeless River
|KH2reward='''Between 00'25"01 and 00'30"00'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'22"01 and 00'25"00'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'19"01 and 00'22"00'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Between 00'17"01 and 00'19"00'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''00'17"00 or less'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Between 00'23"01 and 00'27"00'''<br>MP Orb (Small) x3, Plain Mushroom (55%)<br>'''Between 00'20"01 and 00'23"00'''<br>MP Orb (Small) x3, Plain Mushroom (65%) / MP Orb (Small) x3, Plain Mushroom+ (35%)<br>'''Between 00'18"01 and 00'20"00'''<br>MP Orb (Small) x3, Pleasure Mushroom+ (75%) / MP Orb (Large) x3, Precious Mushroom (25%)<br>'''Between 00'16"01 and 00'18"00'''<br>MP Orb (Large) x3, Precious Mushroom (85%) / MP Orb (Large) x3, Precious Mushroom+ (15%)<br>'''Between 00'15"01 and 00'16"00'''<br>MP Orb (Large) x3, Precious Mushroom+ (90%) / MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (10%)<br>'''00'15"00 or less'''<br>MP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Premium Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Keep attacking until the number counts down to 0!|Information}}
{{Q|Press {{button|t}} to begin the duel! Keep attacking until the number counts down to 0!|Information}}
:''A poor Heartless that's always being chased by a mysterious number.''
:''Attacking it will reduce the number. Transform the number to 0 as quickly as possible!''
'''No. 11''' is in [[Timeless River]] - Waterway. Sora must deplete the hit counter above its head in 19 seconds. The best way to defeat it is by using Wisdom Form with Rumbling Rose and all Finishing Plus abilities to take advantage of the Wisdom Form's burst-fire finishing move. Sora can also use Wisdom Form combined with Berserk Charge, making sure to empty the MP Gauge immediately before starting the battle in order to use Berserk as soon as possible. Alternatively Sora can un-equip all of his Combo Plus and Air Combo Plus abilities and equip Fenrir and Negative Combo so that Sora's Wisdom Form fires continuous burst-fire finishing moves.
'''No. 11''' is in [[Timeless River]] - Waterway. Sora must deplete the hit counter above its head in 19 seconds. The best way to defeat it is by using Wisdom Form with Rumbling Rose and all Finishing Plus abilities to take advantage of the Wisdom Form's burst-fire finishing move. Sora can also use Wisdom Form combined with Berserk Charge, making sure to empty the MP Gauge immediately before starting the battle in order to use Berserk as soon as possible. Alternatively Sora can un-equip all of his Combo Plus and Air Combo Plus abilities and equip Fenrir and Negative Combo so that Sora's Wisdom Form fires continuous burst-fire finishing moves.


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===No. 12===
===No. 12===
{{Character
{{Mushroom
|name=No. 12
|name=No. 12
|katakana=No.12
|SA=50|SB=50
|romaji=No.12
|AA=44 - 49|AB=47 - 49
|image=[[File:Mushroom_XIII_KHIIFM.png|x185px]]
|BA=40 - 43|BB=42 - 46
|game1=Kingdom Hearts II Final Mix
|CA=30 - 39|CB=35 - 41
|type=Emblem Heartless
|DA=25 - 29|DB=27 - 34
|spec=HeartlessBoss
|EA=20 - 24|EB=22 - 26
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Twilight Town
|KH2reward='''Score of 20~24'''<br>Munny (Small) x1, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 25~29'''<br>Munny (Small) x4, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 30~39'''<br>Munny (Medium) x1, Munny (Small) x4, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery<br>'''Score of 40~43'''<br>Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2<br>'''Score of 44~50'''<br>Munny (Large) x5, Munny (Medium) x4, Munny (Small) x4, Tranquility Crystal x2, Tranquility Gem, Tranquility Stone, Tranquility Shard, Tent, Drive Recovery x2
----
'''Score of 22~26'''<br>HP Orb (Small) x3, Joyous Mushroom (55%)<br>'''Score of 27~34'''<br>HP Orb (Small) x3, Joyous Mushroom (65%) / HP Orb (Small) x3, Joyous Mushroom+ (35%)<br>'''Score of 35~41'''<br>HP Orb (Small) x3, Joyous Mushroom+ (75%) / HP Orb (Large) x3, Majestic Mushroom (25%)<br>'''Score of 42~46'''<br>HP Orb (Large) x3, Majestic Mushroom (85%) / HP Orb (Large) x3, Majestic Mushroom+ (15%)<br>'''Score of 47~49'''<br>HP Orb (Large) x3, Majestic Mushroom+ (90%) / HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (10%)<br>'''Score of 50'''<br>HP Orb (Large) x5, Drive Orb (Small) x5, Drive Orb (Large) x5, Ultimate Mushroom (100%)
}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
:''A Heartless that warps to various areas on the map only to mock Sora.''
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form; normal attacks or finisher strings are both capable of completing the challenge, either using Berserk Charge or the Fatal Crest, or unequipping all Combo Plus abilities, equipping Finishing Plus and Negative Combo, and using Fenrir to fire continuous finisher bursts. Proper control of the camera helps greatly in completing this challenge, as the clones can appear among and on top of the pillars on the mansion grounds where they may not seen easily and Wisdom Form's shots will not auto-aim toward them. Avoid locking onto the clones and sweep the camera around to keep more of the area in view and see where the clones are appearing, then move in to fire at them.
 
:''Defeat it by locking on to it or using long-ranged attacks!''
 
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form, have Fatal Crest and Berserk Charge equipped and removing all Combo Plus abilities.


The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
Line 481: Line 302:


===No. 13===
===No. 13===
{{Character
|name=No. 13
|katakana=No.13
|romaji=No.13
|image=[[File:Mushroom_XIII_KHIIFM.png|x143px]]
|game1=Kingdom Hearts II Final Mix
|type=Emblem Heartless
|spec=HeartlessBoss
|s1=White Mushroom
|s2=Black Fungus
|s3=Rare Truffle
|s4=Pink Agaricus
|s5=Gold Tricholoma
|KH2weapon=N/A
|KH2fire=N/A
|KH2bliz=N/A
|KH2thun=N/A
|KH2dark=N/A
|KH2other=N/A
|KH2world=Hollow Bastion/Radiant Garden
|KH2reward=Proof of Peace, Winner's Proof
}}
:''A Heartless that appeared alongside an ethereal flash of light.''
:''It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.''
'''No. 13''' is in Radiant Garden - Great Maw (where the 1000 Heartless battle took place). After beating the game, each time Sora enters the Great Maw, the other twelve Mushrooms will appear before him. A second later, all Mushrooms whose challenges he has yet to complete will vanish, while those remaining will jump for joy. If all twelve have been appeased, a beam of light will appear, and approaching it will give the Reaction Command "Look Up". Doing so will reveal No. 13, who descends from above directly before Sora. After the cutscene, the Reaction Command "Ready, Go!" appears. Activating the command will result in No. 13 giving Sora the Winner's Proof Keyblade and the Proof of Peace. After that, the thirteen mushrooms ascend into the sky together; while the other twelve are still available to be challenged, No. 13 will never appear again.
'''No. 13''' is in Radiant Garden - Great Maw (where the 1000 Heartless battle took place). After beating the game, each time Sora enters the Great Maw, the other twelve Mushrooms will appear before him. A second later, all Mushrooms whose challenges he has yet to complete will vanish, while those remaining will jump for joy. If all twelve have been appeased, a beam of light will appear, and approaching it will give the Reaction Command "Look Up". Doing so will reveal No. 13, who descends from above directly before Sora. After the cutscene, the Reaction Command "Ready, Go!" appears. Activating the command will result in No. 13 giving Sora the Winner's Proof Keyblade and the Proof of Peace. After that, the thirteen mushrooms ascend into the sky together; while the other twelve are still available to be challenged, No. 13 will never appear again.


Line 513: Line 308:


==Video==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; border:2px solid"
! Mushroom XIII – ''Kingdom Hearts II Final Mix''
|style="border-radius:10px"|'''Mushroom XIII—''Kingdom Hearts II Final Mix'''''
|-
|-
|style="border:1px solid #000000"|{{#widget:YouTube|id=O9ywhUHsXN0|width=320|height=240}}
| {{#widget:YouTube|id=pTZGZA-vqSQ|width=320|height=240}}
|}
|}
</center>
 
==Notes and references==
{{reflist}}
 
{{FM2}}
{{FM2}}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}

Latest revision as of 07:53, 21 October 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: Finish reformatting article, confirm that S rank Drive orbs differ between even and odd, see notes on prizes, use correct terms, verify that Munny values map correctly (Japanese terminology was small/medium/large, American terminology is 1/5/10/20); make sure to differentiate between what "Sora must do" in order to complete the minigame, and what he must do to get an S rank.

Mushroom XIII

Mushroom XIII (Group) KHIIFM.png

Mushroom XIII KHIIFM.png

Japanese XIIIキノコ
Rōmaji XIII Kinoko

Type Emblem Heartless
Game Kingdom Hearts II Final Mix
Variations
White Mushroom
Black Fungus
Rare Truffle
Pink Agaricus
Gold Tricholoma
Mushroom XIII

Kingdom Hearts II
No. 1
The strongest Heartless of the bunch. It moves quickly and deals precise attacks.

Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.

No. 2
A Heartless that attacks with a barrage of magic projectiles.

Avoid its attacks to earn points. Launch them back to earn even more points!

No. 3
A clumsy Heartless that drops valuable items.

Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.

No. 4
A Heartless that loves a good game of tag—and loves being "it."

It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.

No. 5
A tough Heartless that regenerates HP as it sleeps.

Defeat it by hitting it fast and hard to drain its HP.

No. 6
A Heartless that creates copies of itself, and attacks using various formations.

Figure out which formation it's using and quickly work out a plan of action!

No. 7
A dangerous Heartless with a violent streak.

If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.

No. 8
A Heartless buried in the ground, waiting to be pulled out.

Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!

No. 9
A Heartless that loves to dance. Hit it, and it won't stop spinning.

Attack quickly and repeatedly to keep it spinning out of control.

No. 10
A Heartless that confuses its enemy by creating copies of itself.

Defeat it by finding and attacking its real form.

No. 11
A poor Heartless that's always being chased by a mysterious number.

Attacking it will reduce the number. Transform the number to 0 as quickly as possible!

No. 12
A Heartless that warps to various areas on the map only to mock Sora.

Defeat it by locking on to it or using long-ranged attacks!

No. 13
A Heartless that appeared alongside an ethereal flash of light.

It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
Location HP Strength Defense EXP
Physical Fire Blizzard
x0.5[1] x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5 x0.5[2]

Rewards
See Prizes
World(s)
Various (See below)

The Mushroom XIII are a group of Emblem Heartless that appears in Kingdom Hearts II Final Mix. All thirteen Heartless that make up the group wear black coats and, like other Mushroom Heartless, must be satisfied in a special mini-game in order to be defeated. As Sora completes the challenges issued by the Mushroom XIII, his results are recorded in Jiminy's Journal.

Prizes[edit]

When defeated, each of the Mushroom XIII drops Tranquility materials. The six even-numbered Mushroom Heartless drop Shields for Goofy to wield, while six of the seven odd-numbered Mushroom Heartless drop Staves that can be wielded by Donald Duck. Fulfilling the highest requirements for odd-numbered and even-numbered Mushroom Heartless unlocks the Premium Mushroom and Ultimate Mushroom, respectively. When the thirteenth Heartless has been satisfied, Sora obtains the Proof of Peace and the Winner's Proof Keyblade.

Rank Type A Reward Type B Reward
Chance Reward (Odds) Rewards (Evens)
S Munny (large) x5
Munny (medium) x4
Munny (small) x4
Tranquility Crystal x2
Tranquility Gem x1
Tranquility Stone x1
Tranquility Shard x1
Tent x1
Drive Recovery x2
100% (3) MP prize x5
(1) Drive orb x5
(5) Drive orb x5
Premium Mushroom x1
(5) HP prize x5
(3) Drive orb x5
(5) Drive orb x5
Ultimate Mushroom x1
A Munny (large) x5
Munny (medium) x4
Munny (small) x4
Tranquility Crystal x2
Tranquility Gem x1
Tranquility Stone x1
Tranquility Shard x1
Tent x1
Drive Recovery x2
90% (3) MP prize x3
Precious Mushroom+ x1
(5) HP prize x3
Majestic Mushroom+ x1
10% (3) MP prize x5
(1) Drive orb x5
(5) Drive orb x5
Premium Mushroom x1
(5) HP prize x5
(1) Drive orb x5
(5) Drive orb x5
Ultimate Mushroom x1
B Munny (medium) x4
Munny (small) x4
Tranquility Crystal x1
Tranquility Gem x1
Tranquility Stone x1
Tranquility Shard x1
Tent x1
Drive Recovery x2
85% (3) MP prize x3
Precious Mushroom x1
(5) HP prize x3
Majestic Mushroom x1
15% (3) MP prize x3
Precious Mushroom+ x1
(5) HP prize x3
Majestic Mushroom+ x1
C Munny (medium) x1
Munny (small) x4
Tranquility Gem x1
Tranquility Stone x1
Tranquility Shard x1
Tent x1
Drive Recovery x1
75% (1) MP prize x3
Plain Mushroom+ x1
(1) HP prize x3
Joyous Mushroom+ x1
25% (3) MP prize x3
Precious Mushroom x1
(5) HP prize x3
Majestic Mushroom x1
D Munny (small) x4
Tranquility Stone x1
Tranquility Shard x1
Tent x1
Drive Recovery x1
65% (1) MP prize x3
Plain Mushroom x1
(1) HP prize x3
Joyous Mushroom x1
35% (1) MP prize x3
Plain Mushroom+ x1
(1) HP prize x3
Joyous Mushroom+ x1
E Munny (small) x1
Tranquility Shard x1
Tent x1
Drive Recovery x1
55% (1) MP prize x3
Plain Mushroom x1
(1) HP prize x3
Joyous Mushroom x1

Design[edit]

Mushroom XIII Sprite KHIIFM.png

For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.

Only two differences exist between the Mushroom XIII: the Heartless are all different sizes, and they all sport different numbers on their backs. The Roman numerals on the backs of the Mushroom XIII are silver and range from I to XIII. These numbers denote the rank of a particular Mushroom Heartless. The sizes of the Mushroom XIII vary greatly; No. 5 is the largest Mushroom Heartless, while No. 8 is the smallest, being roughly half as tall as Sora.

The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.

List of members[edit]

No. 1[edit]

No. 1
Rank Type A Type B
S 99 99
A 90 – 98 94 – 98
B 70 – 89 80 – 93
C 60 – 69 65 – 79
D 50 – 59 55 – 64
E 40 – 49 45 – 54
"Press Triangle to begin the duel! Catch him off guard and unleash your attacks!"
—Information

No. 1 appears at Memory's Skyscraper after Xemnas is defeated. Sora has 30 seconds to hit it as many times as he can.

No. 1 will continuously attempt to use Reversal to get behind Sora, but this will allow Sora to use his own "Reversal" and "Quick Slide" reaction commands. Once both commands expire, No. 1 will dash at Sora, knocking him back. If Sora can get behind the Mushroom with either Reversal or Quick Slide, the Mushroom will become confused and drop its guard. The key to defeating it is to wait past Reversal for the more effective Quick Slide, which instantly makes the Mushroom open to damage—it is also possible to make the Mushroom vulnerable using Reversal, but requires at least two uses and often sends Sora in the wrong direction, negating its effect. The window on Quick Slide is very small, and Sora can only deal nine hits at a time, so it is recommended to use Wisdom Form or Final Form in order to deal them as quickly as possible.

Like Xemnas, this Heartless has the "Reversal" reaction, and like the Memory's Contortion battle, the key to dealing damage and avoiding being stunned is to use good timing with the reactions instead of mashing them as soon as possible. Its large size is a reference to Xemnas's role as the Superior of Organization XIII, and its location is a reference to the first battleground with Xemnas.

No. 2[edit]

No. 2
Rank Type A Type B
S 99 99
A 95 – 98 97 – 98
B 80 - 94 87 – 96
C 70 – 79 75 – 86
D 65 – 69 67 - 74
E 60 – 64 62 - 66
"Press Triangle to begin the duel! Avoid the enemy's magic spells!"
—Information

No. 2 appears at Christmas Tree Plaza after the Experiment is defeated. Sora must avoid being hit by its projectile attacks.

No. 2 will circle Sora, strafing him with magic projectiles.[?] The key to defeating it is to parry or dodge its attacks using Auto Assault, Guard, Aerial Dodge, or Reflect, making sure to face the Mushroom as much as possible.[?] Stitch is a helpful supplement to these, as he will restore MP and occasionally deflect projectiles.

Like Xigbar, it shoots projectiles that must be deflected.

No. 3[edit]

No. 3
Rank Type A Type B
S 500 500
A 490 – 499 495 – 499
B 450 – 489 470 – 494
C 400 – 449 425 – 469
D 350 – 399 375 – 424
E 250 – 349 300 – 374
"Press Triangle to begin the duel! Collect the items that drop!"
—Information

No. 3 appears at the Bridge after Xaldin is defeated. Sora has a set amount of time[?] to collect as many dropped prizes[?] as possible.

No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many Draw abilities as possible while using Glide or Quick Run, supplemented by Final Form and Wisdom Form if desired, to stay close to the Mushroom. The dropped prizes[?] quickly disappear, and at a regular pace[?] the Mushroom will drop larger clumps of prizes[?].

Like Xaldin, it flies back and forth across the Bridge, and the prizes it drops resemble the spheres[?] on which Sora uses Learn during the Xaldin battle.[?]. Its location is a reference to the battleground with Xaldin.

No. 4[edit]

No. 4
Rank Type A Type B
S
A
B 85+
C 70 - 84 77+
D 60 - 69 65 - 76
E 50 - 59 55 - 64
"Press Triangle to begin the duel! Defeat the enemy without getting caught!"
—Information

No. 4 is in The Land of Dragons - Palace Gate. Shan-Yu must have been defeated to reach No. 4. Sora must hit 85 clones without getting hit. A recommended strategy is to hit the first batch of clones normally, and then use Final Form to fly around and ram into the clones with the spinning Keyblades or using Thundaga with the Photon Debugger equipped. The Form may run out near the end of the duel when the clones are stronger, so Sora should keep a distance and use Thundaga to destroy the last few clones and reach 85. An easier alternative is to use the Wisdom Form and move in a circular motion across the square while shooting, this way Sora can hit several clones at once without being hit. Wisdom Form's Combo Finisher often slows Sora down towards the end of it, so equipping Berserk Charge and emptying the MP Gauge for a never-ending combo is also a good idea, in the event your MP replenishes, use Blizzard or Thunder to quickly drain it again while still damaging the clones.

Its cloning trait references Vexen's ability to create Replicas while avoiding being hit, which is reminiscent of the Chilly Academic's cowardice.

No. 5[edit]

No. 5
Rank Type A Type B
S 00'03"00 or lower 00'03"00 or lower
A 00'03"01 - 00'05"00 00'03"01 - 00'04"00
B 00'05"01 - 00'10"00 00'04"01 - 00'07"00
C 00'10"01 - 00'30"00 00'07"01 - 00'20"00
D 00'30"01 - 01'00"00 00'20"01 - 00'45"00
E 01'00"01 - 01'40"00 00'45"01 - 01'20"00
"Press Triangle to begin the duel! Attack continuously, and don't let him heal!"
—Information

No. 5 is in the Cave of Wonders - Treasure Room. Sora must defeat it in 10 seconds, without letting its health regenerate. For its fast attacks, Master Form is best used when defeating No. 5, as this gives it less recovery time. Limit Form's Zantetsuken ground combo finisher is also extremely helpful, as it can easily chop away an entire bar of the Mushroom's health. Another strategy is to use Final Form, equipped with Fire Boost and the Bond of Flame, and keep attacking with Firaga.

Its regenerating health is similar to the Power Meter of the Lexaeus Absent Silhouette battle. It is also the largest of the Mushrooms, narrowly exceeding No. 1, also referencing Lexaeus's size compared to the other Organization members.

No. 6[edit]

No. 6
Rank Type A Type B
S 00'31"00 or lower 00'31"00 or lower
A 00'31"01 - 00'40"00 00'31"01 - 00'35"00
B 00'40"01 - 00'45"00 00'35"01 - 00'42"00
C 00'45"01 - 01'05"00 00'42"01 - 00'55"00
D 01'05"01 - 01'20"00 00'55"01 - 01'12"00
E 01'20"01 - 01'30"00 01'12"01 - 01'25"00
"Press Triangle to begin the duel! Quickly defeat the enemies that appear!"
—Information

No. 6 is in the Underworld Caverns: Atrium, where Demyx was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.

The clones are reminiscent of the boss battle against Zexion in the "Reverse/Rebirth" mode of Kingdom Hearts Re:Chain of Memories, and the various formations may recall those of the various book clones in the Absent Silhouette fight.

No. 7[edit]

No. 7
Rank Type A Type B
S 00'03"00 or lower 00'03"00 or lower
A 00'03"01 - 00'05"00 00'03"01 - 00'04"00
B 00'05"01 - 00'10"00 00'04"01 - 00'07"00
C 00'10"01 - 00'30"00 00'07"01 - 00'20"00
D 00'30"01 - 00'40"00 00'20"01 - 00'35"00
E 00'40"01 - 01'00"00 00'35"01 - 00'50"00
"Press Triangle to begin the duel! Defeat the enemy while avoiding its attacks!"
—Information

No. 7 is in Twilight Town - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying.

The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Using Donald's Fantasia or Flare Force allows for easy damage while also keeping Sora invincible, allowing him to attack in conjunction. However, the most effective method is to use Reflega while in Final Form, although Thundaga can also work.

The Mushroom sending Sora flying on contact is similar to the attacks of Saïx while in his Berserk state.

No. 8[edit]

No. 8
Rank Type A Type B
S 99 99
A 95 - 98 97 - 98
B 85 - 94 90 - 96
C 60 - 84 72 - 89
D 55 - 59 57 - 71
E 50 - 54 52 - 56
"Press Triangle to begin the duel! Once you pull it out, don't let it touch the ground!"
—Information

No. 8 is in Twilight Town, outside the Mysterious Tower. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the Rare Truffle in the first game.

One way to defeat the challenge is to equip Berserk Charge and remove all MP Haste-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The Fenrir Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.

An alternate way of doing this is to enter Wisdom Form, and to use the Shoot command repeatedly until its finisher is reached, then use the Thundaga finisher once or twice to complete each combo. At least two finishers per combo are required for this so equip Finishing Plus and Rumbling Rose if acquired. Equipping Magic Lock-On makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range.

It is similar to the Overtake Reaction Command in Axel's boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.

No. 9[edit]

No. 9
Rank Type A Type B
S 99 99
A 95 - 98 97 - 98
B 75 - 94 85 - 96
C 70 - 74 72 - 84
D 60 - 69 65 - 71
E 50 - 59 55 - 64
"Press Triangle to begin the duel! Attack and keep the enemy spinning!"
—Information

No. 9 is in Radiant Garden - Castle Gate, where Demyx was fought. Sora must hit it 75 times without letting it stop spinning. This can be accomplished by attacking with the Fatal Crest Keyblade, Berserk Charge and Horizontal Slash equipped—a combination which can land up to 99 hits.

The Mushroom's spinning, or dancing, is a reference to Demyx's association with music and control of Dancer Nobodies. It is also the location where the Melodious Nocturne met his end.

No. 10[edit]

No. 10
Rank Type A Type B
S 00'36"00 or lower 00'36"00 or lower
A 00'36"01 - 00'39"00 00'36"01 - 00'37"00
B 00'39"01 - 00'55"00 00'37"01 - 00'47"00
C 00'55"01 - 01'20"00 00'47"01 - 01'07"00
D 01'20"01 - 01'40"00 01'07"01 - 01'30"00
E 01'40"01 - 02'00"00 01'30"01 - 01'50"00
"Press Triangle to begin the duel! Find and attack her real form!"
—Information

No. 10 is in Port Royal - Isla de Muerta: Moonlight Nook during the second visit. Sora must defeat the real Mushroom in 55 seconds as it shuffles itself amongst four clones. The only notable strategy is to stand back to where all clones are visible and then repeatedly pause the game to make it easier to keep track of the real one, and then use Final Form to deal as many hits as possible to the real form; after each consecutive correct guess, more time will be added before it shuffles itself again, but after each incorrect guess, the time to hit it will restart.

Finding the real one amongst fakes references Luxord's boss battle and the shuffling of cards.

The fighting style of No. 10 is identical to that of the Black Ballade in Kingdom Hearts Final Mix, where hitting the wrong one would result in Sora taking damage.

No. 11[edit]

No. 11
Rank Type A Type B
S 00'15"00 or lower 00'15"00 or lower
A 00'15"01 - 00'17"00 00'15"01 - 00'16"00
B 00'17"01 - 00'19"00 00'16"01 - 00'18"00
C 00'19"01 - 00'22"00 00'18"01 - 00'20"00
D 00'22"01 - 00'25"00 00'20"01 - 00'23"00
E 00'25"01 - 00'30"00 00'23"01 - 00'27"00
"Press Triangle to begin the duel! Keep attacking until the number counts down to 0!"
—Information

No. 11 is in Timeless River - Waterway. Sora must deplete the hit counter above its head in 19 seconds. The best way to defeat it is by using Wisdom Form with Rumbling Rose and all Finishing Plus abilities to take advantage of the Wisdom Form's burst-fire finishing move. Sora can also use Wisdom Form combined with Berserk Charge, making sure to empty the MP Gauge immediately before starting the battle in order to use Berserk as soon as possible. Alternatively Sora can un-equip all of his Combo Plus and Air Combo Plus abilities and equip Fenrir and Negative Combo so that Sora's Wisdom Form fires continuous burst-fire finishing moves.

The hit counter resembles the one Marluxia uses against Sora in his Absent Silhouette battle.

No. 12[edit]

No. 12
Rank Type A Type B
S 50 50
A 44 - 49 47 - 49
B 40 - 43 42 - 46
C 30 - 39 35 - 41
D 25 - 29 27 - 34
E 20 - 24 22 - 26
"Press Triangle to begin the duel! Defeat the enemies that appear before you!"
—Information

No. 12 is in Twilight Town - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form; normal attacks or finisher strings are both capable of completing the challenge, either using Berserk Charge or the Fatal Crest, or unequipping all Combo Plus abilities, equipping Finishing Plus and Negative Combo, and using Fenrir to fire continuous finisher bursts. Proper control of the camera helps greatly in completing this challenge, as the clones can appear among and on top of the pillars on the mansion grounds where they may not seen easily and Wisdom Form's shots will not auto-aim toward them. Avoid locking onto the clones and sweep the camera around to keep more of the area in view and see where the clones are appearing, then move in to fire at them.

The clones' rapid appearance reference Larxene's Absent Silhouette battle.

No. 13[edit]

No. 13 is in Radiant Garden - Great Maw (where the 1000 Heartless battle took place). After beating the game, each time Sora enters the Great Maw, the other twelve Mushrooms will appear before him. A second later, all Mushrooms whose challenges he has yet to complete will vanish, while those remaining will jump for joy. If all twelve have been appeased, a beam of light will appear, and approaching it will give the Reaction Command "Look Up". Doing so will reveal No. 13, who descends from above directly before Sora. After the cutscene, the Reaction Command "Ready, Go!" appears. Activating the command will result in No. 13 giving Sora the Winner's Proof Keyblade and the Proof of Peace. After that, the thirteen mushrooms ascend into the sky together; while the other twelve are still available to be challenged, No. 13 will never appear again.

Its non-hostility compared to the other twelve references Roxas as being unusual compared to the rest of the Organization. Also, the way it appears is a possible reference to Roxas's element of light.

Video[edit]

Mushroom XIII – Kingdom Hearts II Final Mix

Notes and references[edit]

  1. ^ Weapon vulnerability is x1.0 for No. 5, 7, and 10.
  2. ^ Other vulnerability is x1.0 for No. 5, 7, and 10.