Energy Muzzle: Difference between revisions
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|katakana=マズルエナジー | |katakana=マズルエナジー | ||
|romaji=Mazuru Enajī | |romaji=Mazuru Enajī | ||
| | |jpname=Muzzle Energy | ||
|desc=A weapon that offers high Strength and combo reach. | |desc=A weapon that offers high Strength and combo reach. | ||
|str=+95 | |str=+95 | ||
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|katakana=マズルエナジー+ | |katakana=マズルエナジー+ | ||
|romaji=Mazuru Enajī+ | |romaji=Mazuru Enajī+ | ||
| | |jpname=Muzzle Energy+ | ||
|image=Energy Muzzle | |image=Energy Muzzle | ||
|desc=An upgraded Energy Muzzle.<br>Offers high Strength and combo reach. | |desc=An upgraded Energy Muzzle.<br>Offers high Strength and combo reach. | ||
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}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
The '''Energy Muzzle''' is a pair of | The '''Energy Muzzle''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Energy Muzzle+'''. | ||
==Design== | ==Design== | ||
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==Gameplay== | ==Gameplay== | ||
In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern. | In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern. | ||
{{358Atk/o | |||
|{{358Atk | |||
|char=Xigbar | |||
|a10=a | |||
|a11pow=0.5 x2 | |||
|a12pow=0.5 x2 | |||
|a13a=* | |||
|a20=i | |||
|a21pow=0.5 x2 | |||
|a22pow=0.5 x2 | |||
|a23a=* | |||
|a30=u | |||
|a31pow=0.75 x2 | |||
|a31crit=◯ | |||
|a31flin=◯ | |||
|a31count=◯ | |||
|a32pow=0.75 x2 | |||
|a32crit=◯ | |||
|a32flin=◯ | |||
|a32count=◯ | |||
}} | |||
|{{358Atk | |||
|char=Xigbar | |||
|air=* | |||
|a10=KU | |||
|a11pow=0.75 x4 | |||
|a11crit=◯ | |||
|a11flin=◯ | |||
|a11count=◯ | |||
}} | |||
}} | |||
{{Arrowgun}} | {{Arrowgun}} | ||
{{RageGear}} | {{RageGear}} |
Latest revision as of 19:01, 17 November 2024
Kingdom Hearts 358/2 Days Energy Muzzle | |||||
---|---|---|---|---|---|
"A weapon that offers high Strength and combo reach." | |||||
Japanese | マズルエナジー | ||||
Rōmaji | Mazuru Enajī | ||||
Translation | Muzzle Energy | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+95 | +3 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +1 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
24 | |||||
Abilities | |||||
1: Vitality Surge 2: Vitality Barrier 3: Combo-Block | |||||
Obtained | |||||
Rage Gear ⑤ (Xigbar) |
Kingdom Hearts 358/2 Days Energy Muzzle+ | |||||
---|---|---|---|---|---|
"An upgraded Energy Muzzle. Offers high Strength and combo reach." | |||||
Japanese | マズルエナジー+ | ||||
Rōmaji | Mazuru Enajī+ | ||||
Translation | Muzzle Energy+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+105 | +3 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +1 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
24 | |||||
Abilities | |||||
1: Defender 2: Striker 3: Damage Control | |||||
Obtained | |||||
Rage Gear+ ⑤ (Xigbar) |
The Energy Muzzle is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Energy Muzzle+.
Design[edit]
An Energy Muzzle Arrowgun is violet and light grey surrounded by a thick, gear-like ring. This ring is black with thin, silver edges. The black barrel is very wide and short with a similar gear-like shape to the body. The handle and guard, which is lined by six dark grey diamonds with black edges, are both silver. The diamonds flash the same color as the bullets, yellowish green, when Xigbar reloads. The bullets produce light green sparks on contact with enemies and gold ones on contact with anything else.
Gameplay[edit]
In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern.
Combos | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |