Kingdom Hearts 358/2 Days

Delayed Action: Difference between revisions

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{{game|358}}
{{game|358}}
{{tab|game-o}}
{{tab|o-info}}
{{tab|Delayed Action}}
{{tab|Delayed Action}}
{{InfoWeapon358
{{InfoWeapon358
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|katakana=ディレイドアクション
|katakana=ディレイドアクション
|romaji=Direido Akushon
|romaji=Direido Akushon
|image=Delayed Action KHD.png
|desc=A weapon that boosts your [[Magic]] to give it a lot more power.
|desc=A weapon that boosts your [[Magic]] to give it a lot more power.
|str=+36
|str=+36
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|katakana=ディレイドアクション+
|katakana=ディレイドアクション+
|romaji=Direido Akushon+
|romaji=Direido Akushon+
|image=Delayed Action KHD.png
|image=Delayed Action
|desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
|desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
|str=+44
|str=+44
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}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
'''Delayed Action''' is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.
'''Delayed Action''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.


==Design==
==Design==
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==Gameplay==
==Gameplay==
The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him.  The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him.  The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
{{358Atk/o
|{{358Atk
|char=Axel
|a10=i
|a11pow=0.75
|a12a=*
|a20=e
|a21pow=0.88
|a22a=*
|a30=o
|a31pow=1.13 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=E
|a11pow=0.5
|a12pow=0.5 x2
|a13a=*
|a20=O
|a21pow=1.25 x2
|a21count=◯
|a21crit=◯
|a21flin=◯
}}}}


{{Chakram}}
{{Chakram}}

Latest revision as of 13:54, 26 November 2024

Kingdom Hearts 358/2 Days
Delayed Action
Delayed Action
"A weapon that boosts your Magic to give it a lot more power."
Japanese ディレイドアクション
Rōmaji Direido Akushon
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
Obtained
Technical Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Delayed Action+
Delayed Action
"An upgraded Delayed Action.
Boosts your Magic to give it a lot more power."
Japanese ディレイドアクション+
Rōmaji Direido Akushon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +21 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
Obtained
Technical Gear+ ③ (Axel)

Delayed Action is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Delayed Action+.

Design[edit]

The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.

The name, "Delayed Action", is a pun on the phrase "Delayed reaction". This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers. It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.

Gameplay[edit]

The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him. The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.13 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2