Kingdom Hearts 358/2 Days

Dual Head: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Text replacement - "<div class=["']tabbertab["'] title="([^"\n]+)"[^>\n]*>" to "{{tab|$1}}")
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game|358}}
{{game|358}}
{{tab|game-o}}
{{tab|o-info}}
{{tab|Dual Head}}
{{tab|Dual Head}}
{{InfoWeapon358
{{InfoWeapon358
Line 6: Line 6:
|katakana=デュアルヘッド
|katakana=デュアルヘッド
|romaji=Dyuaru Heddo
|romaji=Dyuaru Heddo
|image=Dual Head KHD.png
|desc=A weapon that enables your attacks to reach a wide area and deal heavy damage.
|desc=A weapon that enables your attacks to reach a wide area and deal heavy damage.
|str=+57
|str=+57
Line 20: Line 19:
|bonusunit=1
|bonusunit=1
|clip=9
|clip=9
|ability1=[[Defender (ability)|Defender]]
|ability1={{c|Defender|ability}}
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=
|ability3=
Line 26: Line 25:
|v1=Crime & Punishment (Arrowgun)
|v1=Crime & Punishment (Arrowgun)
}}
}}
</div>{{tab|+}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Dual Head+
|name=Dual Head+
|katakana=デュアルヘッド+
|katakana=デュアルヘッド+
|romaji=Dyuaru Heddo+
|romaji=Dyuaru Heddo+
|image=Dual Head KHD.png
|image=Dual Head
|desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide area and deal heavy damage.
|desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide area and deal heavy damage.
|str=+60
|str=+60
Line 51: Line 50:
|v1=Crime & Punishment (Arrowgun)
|v1=Crime & Punishment (Arrowgun)
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Dual Head''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Dual Head+'''.
The '''Dual Head''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Dual Head+'''.


==Design==
==Design==
The body of a Dual Head Arrowgun is comprised of a grey and blue center and two curved, dark grey sides that fan outward. The barrel is quite short, black, and forked. The handle and guard are grey and the guard is lined by six dark grey diamonds with black edges. The diamonds flash yellow, the color of the bullets, when Xigbar reloads, and the bullets produce green sparks on contact with enemies and gold sparks on contact with anything else.  
The body of a Dual Head Arrowgun is comprised of a grey and blue center and two curved, dark grey sides that fan outward. The barrel is quite short, black, and forked. The handle and guard are grey and the guard is lined by six dark grey diamonds with black edges. The diamonds flash yellow, the color of the bullets, when Xigbar reloads, and the bullets produce green sparks on contact with enemies and gold sparks on contact with anything else.  


An enemy with a similar name, [[finalfantasy:Dual Heads|Dual Heads]], appears as an enemy in ''[[finalfantasy:Final Fantasy II | Final Fantasy II]]''. The name also references its two-pronged barrel.
An enemy with a similar name, {{ff|Dual Heads}}, appears as an enemy in ''{{ff|Final Fantasy II}}''. The name also references its two-pronged barrel.


==Gameplay==
==Gameplay==
The basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously (four shots for Dual Head+) in a wide arc. Normally, three of these attacks can be initiated in succession. When executing an aerial attack, Xigbar flips up and stands upside down while firing three shots straight downward (four shots for Dual Head+) from his combined Arrowguns; once again, three attacks can be fired in succession. This weapon has no {{button|dsy}}-Combo.
The combo differs between the standard and plus version of the weapon. For the standard version, the basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously in a wide arc. Normally, three of these attacks can be initiated in succession, with all shots being equally strong and carrying knockback. When executing an aerial attack, Xigbar flips up and stands upside down while firing three shots straight downward from his combined Arrowguns; this can be done twice in succession, again with all shots being equally strong and carrying knockback.
 
The plus version of the weapon again repeats the same attack three times for the ground combo, but now fire four shots in a spread, one each upwards, downwards, leftwards, and rightwards. The downwardly fired shot is stronger and carries knockback. The air combo can now be fired three times in succession and fired four shots instead of three. Again, one shot is stronger and carries knockback.
;Dual Head
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=ki
|a11pow=0.88 x3
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=ki
|a21pow=0.88 x3
|a21crit=◯
|a21flin=◯
|a22a=*
|a30=ki
|a31pow=0.88 x3
|a31crit=◯
|a31flin=◯
|a31count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=U
|a11pow=0.88 x3
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=U
|a21pow=0.88 x3
|a21crit=◯
|a21flin=◯
|a21count=◯
}}
}}
 
;Dual Head+
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=ku
|a11pow=1.0
|a11crit=◯
|a11flin=◯
|a12pow=0.5 x3
|a13a=*
|a20=ku
|a21pow=1.0
|a21crit=◯
|a21flin=◯
|a22pow=0.5 x3
|a23a=*
|a30=ku
|a31pow=1.0
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=0.5 x3
|a32count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=U
|a11pow=1.0
|a11crit=◯
|a11flin=◯
|a12pow=0.5 x3
|a13a=*
|a20=U
|a21pow=1.0
|a21crit=◯
|a21flin=◯
|a22pow=0.5 x3
|a23a=*
|a30=U
|a31pow=1.0
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=0.5 x3
|a32count=◯
}}
}}


{{Arrowgun}}
{{Arrowgun}}
{{ChronoGear}}
{{ChronoGear}}

Latest revision as of 18:51, 17 November 2024

Kingdom Hearts 358/2 Days
Dual Head
Dual Head
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Japanese デュアルヘッド
Rōmaji Dyuaru Heddo
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 1 +43 +0 1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 2 +2 1 +7 1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
9
Abilities
1: Defender
2: Combo-Block
Obtained
Chrono Gear ③ (Xigbar)
Kingdom Hearts 358/2 Days
Dual Head+
Dual Head
"An upgraded Dual Head.
Enables your attacks to reach a wide area and deal heavy damage."
Japanese デュアルヘッド+
Rōmaji Dyuaru Heddo+
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +1 +40 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Vitality Barrier
2: Combo-Block
Obtained
Chrono Gear+ ③ (Xigbar)

The Dual Head is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Dual Head+.

Design[edit]

The body of a Dual Head Arrowgun is comprised of a grey and blue center and two curved, dark grey sides that fan outward. The barrel is quite short, black, and forked. The handle and guard are grey and the guard is lined by six dark grey diamonds with black edges. The diamonds flash yellow, the color of the bullets, when Xigbar reloads, and the bullets produce green sparks on contact with enemies and gold sparks on contact with anything else.

An enemy with a similar name, Dual Heads, appears as an enemy in Final Fantasy II. The name also references its two-pronged barrel.

Gameplay[edit]

The combo differs between the standard and plus version of the weapon. For the standard version, the basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously in a wide arc. Normally, three of these attacks can be initiated in succession, with all shots being equally strong and carrying knockback. When executing an aerial attack, Xigbar flips up and stands upside down while firing three shots straight downward from his combined Arrowguns; this can be done twice in succession, again with all shots being equally strong and carrying knockback.

The plus version of the weapon again repeats the same attack three times for the ground combo, but now fire four shots in a spread, one each upwards, downwards, leftwards, and rightwards. The downwardly fired shot is stronger and carries knockback. The air combo can now be fired three times in succession and fired four shots instead of three. Again, one shot is stronger and carries knockback.

Dual Head
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3 X
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3 X
(Ground) Front 3-Directional Simultaneous Fire
Hit 1 0.88 x3


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Somersault Fall Simultaneous Fire
Hit 1 0.88 x3 X
(Air) Somersault Fall Simultaneous Fire
Hit 1 0.88 x3


Dual Head+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Ground) Up-Down-Left-Right Simultaneous Fire
Hit 1 1.0
Hit 2 0.5 x3 X X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Somersault Fall Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Air) Somersault Fall Simultaneous Fire
Hit 1 1.0 X
Hit 2 0.5 x3 X X X
(Air) Somersault Fall Simultaneous Fire
Hit 1 1.0
Hit 2 0.5 x3 X X