Magnet Burst: Difference between revisions
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(rewrote to match precedent (using Ripple Drive as comparison)) |
(Added a preview Gif for Magnet Burst in KH3) |
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{{Game|FM2}} | {{Game|FM2|KH3}} | ||
{{InfoAbility | |||
{{ | |kana=マグネスプラッシュ | ||
|romaji=Magune Supurasshu | |||
|jpname=Magnet Splash | |||
|kh2name=Magnet Burst | |||
|kh2image=Magnet Burst KHIIFM.gif | |||
|kh2desc=Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. | |||
|kh2atk1=1st part | |||
|kh2el1={{AT|mag}} Neutral | |||
|kh2pow1=x0.25 | |||
|kh2drv1=1 | |||
|kh2def1=X | |||
|kh2fin1=O | |||
|kh2atk2=2nd part | |||
|kh2el2={{AT|mag}} Neutral | |||
|kh2pow2=x1.5 | |||
|kh2drv2=3 | |||
|kh2def2=X | |||
|kh2fin2=O | |||
|kh2ap=3 | |||
|kh3name=Magnet Burst | |||
|kh3image=Magnet Burst KHIII.gif | |||
|kh3desc=Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) | |||
|kh3atk1=Attract | |||
|kh3el1={{AT|mag}} Neutral | |||
|kh3pow1=0.2 | |||
|kh3grd1=X | |||
|kh3form1=2 | |||
|kh3reac1=1 | |||
|kh3rev1=0.05 | |||
|kh3atk2=Shock wave | |||
|kh3el2={{AT|mag}} Neutral | |||
|kh3pow2=2.4 | |||
|kh3grd2=O | |||
|kh3form2=12 | |||
|kh3reac2=1 | |||
|kh3rev2=0.25 | |||
}} | |||
'''Magnet Burst''' is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is | In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's {{c|Magic|stat}} stat. | ||
In ''Kingdom Hearts III'', Magnet Burst is an | In ''Kingdom Hearts III'', Magnet Burst is an {{c|action ability|kh3}} accessible in [[Second Form]]. It is the form's third and final air combo finisher and deals damage based on Sora's {{c|Magic|stat}} stat. | ||
==Learning Magnet Burst== | ==Learning Magnet Burst== | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*Second Form has Magnet Burst as a default ability. | *Second Form has Magnet Burst as a default ability. | ||
==See also== | |||
*[[Disaster]] | |||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts III abilities]] |
Latest revision as of 20:03, 6 July 2024
Magnet Burst is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.
Mechanics[edit]
In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's Magic stat.
In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is the form's third and final air combo finisher and deals damage based on Sora's Magic stat.
Learning Magnet Burst[edit]
Kingdom Hearts II Final Mix[edit]
- Sora learns Magnet Burst after defeating Hades.
Kingdom Hearts III[edit]
- Second Form has Magnet Burst as a default ability.