Kingdom Hearts 358/2 Days

Striped Aria: Difference between revisions

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{{game|358}}
{{game|358}}
{{Enemy
{{Character
  |name=Striped Aria
  |name=Striped Aria
  |katakana=ストライプアリア
  |katakana=ストライプアリア
  |romaji=Sutoraipu Aria
  |romaji=Sutoraipu Aria
  |japname=Stripe Aria
  |jpname=Stripe Aria
  |fr=Aria rayée
  |fr=Aria rayée
  |de=Streifenarie
  |de=Streifenarie
Line 12: Line 12:
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Red Nocturne
|s2=Blue Rhapsody
|s3=Yellow Opera
|s4=Green Requiem
|s5=Black Ballade
|s6=Silver Rock
|s7=Emerald Blues
|s8=Crimson Jazz
|s9=Spring Metal
|s10=Scarlet Tango
|s11=Grey Caprice
|s12=Sapphire Elegy
|s13=Pink Concerto
|s14=Turquoise March
|s15=Emerald Serenade
|s16=Violet Waltz
|s17=Watermelon
|s18=Large Watermelon
|s19=Huge Watermelon
|s20=Fireworks (Heartless)
|s21=Large Fireworks
|s22=Huge Fireworks
|s23=Jack-o'-Lantern
|s24=Round Rice Cake
|s25=Large Round Rice Cake
|s26=Bitter Macaron
|s27=Tower Macaron
|s28=Swinging Spook
|s29=Wavering Spook
  |journal358=These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic.<br><br>TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal.
  |journal358=These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic.<br><br>TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal.
  |358heart=31
  |358heart=31
  |358munny=31
  |358munny=31
  |358HP=5.60
|358HPs=5
  |358HP=7.00
  |358EXP=4.63
  |358EXP=4.63
  |358DEF=2.00
  |358flinch=
  |358STUN=X
  |358bloom=
  |358M1=47
  |358M1=47
|358M1nomm=*
  |358LVL1=20
  |358LVL1=20
  |358M2=55
  |358M2=55
|358M2nomm=*
  |358LVL2=20
  |358LVL2=20
  |358M3=61
  |358M3=61
Line 58: Line 32:
  |358M5=85
  |358M5=85
  |358LVL5=20
  |358LVL5=20
|358partdef1=2.00
  |358fire=x7.14
  |358fire=x7.14
  |358bliz=x8.10
  |358bliz=x8.10
Line 71: Line 46:
  |358reward6=Luck Tech (9%)
  |358reward6=Luck Tech (9%)
  |358world=Wonderland, Olympus Coliseum
  |358world=Wonderland, Olympus Coliseum
|358match11=3
|358num11=3
|CKHDLVL1=20
}}
}}
The '''Striped Aria''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.
The '''Striped Aria''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.


==Design==
==Design==
Line 81: Line 59:
==Strategy==
==Strategy==
Striped Arias possess a large amount of HP, but they can be defeated rather quickly through the use of aerial combos and magic. One must take extreme caution, however, as the balls of time energy they launch have a chance of dealing the [[Rewound Defense]] status effect. As with the projectile attacks of their brethren, these energy balls can easily be avoided by the use of [[Dodge Roll]].
Striped Arias possess a large amount of HP, but they can be defeated rather quickly through the use of aerial combos and magic. One must take extreme caution, however, as the balls of time energy they launch have a chance of dealing the [[Rewound Defense]] status effect. As with the projectile attacks of their brethren, these energy balls can easily be avoided by the use of [[Dodge Roll]].
{{Atk-o|358}}
{{Atk|{{nihongo|'''Time Bullet'''|時弾|<br>Toki-dan}}
|{{AT|att}} Time
|Rewound Defense (70%)
|1.30
|△
|Charges up a bullet which it then fires from its head.
}}
{{Atk-c}}


==Gallery==
<gallery>
Striped Aria (Portrait) KHD.png|Striped Aria's journal portrait in ''Kingdom Hearts 358/2 Days''.
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Latest revision as of 14:28, 10 November 2024

Striped Aria

Kingdom Hearts 358/2 Days
These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic.

TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal.

Mission HP EXP STR/DEF
Story Mode Mission Mode
47 833 9 36
55 833 10 36
61 833 2499 12 36
65 833 2499 14 36
85 833 2499 36 36
Fire Blizzard Thunder Aero
x7.14 x8.10 x3.00 x8.80
Ignite Freeze Jolt Air-Toss
x1.50 x1.50 x1.50 x1.50
Defense Power Adjustment Heart Points
• Full Body: 2.00 31
Flinch? Bloom-Out?
Rewards

Missions 36-50
Gust Shard (40%)
Missions 51-61
Bronze (21%)
Missions 62-72
Gear Component C (30%)
Missions 73-93
Luck Tech (9%)

Story Mode
Munny x31, HP prize (small) x5
Mission Mode
Munny x16, HP prize (small) x3
World(s)
Wonderland, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 224

Round 3: 3 Striped Aria

833 2499 12 36
Fire Blizzard Thunder Aero
x7.14 x8.10 x3.00 x8.80
Ignite Freeze Jolt Air-Toss
x1.50 x1.50 x1.50 x1.50
Defense Power Adjustment Heart Points
• Full Body: 2.00 31
Flinch?
Rewards

Games (Day 224)
Bronze (21%)
Story Mode
Munny x31, HP prize (small) x5
Mission Mode
Munny x16, HP prize (small) x3

The Striped Aria is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design[edit]

A Striped Aria has a smooth, conical body that is covered in vertical stripes that alternate from pink to off-white and has a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, pink hat that has a jagged brim and a thin, black, curled tip. Like many Heartless, the Striped Aria has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

The Striped Aria's name does not follow the usual pattern of other Heartless in its family. While it includes a musical term, "aria", a solo vocal piece with instrumental accompaniment, like an opera. It does not include a color, instead, it refers to the stripes on the Heartless's body.

Strategy[edit]

Striped Arias possess a large amount of HP, but they can be defeated rather quickly through the use of aerial combos and magic. One must take extreme caution, however, as the balls of time energy they launch have a chance of dealing the Rewound Defense status effect. As with the projectile attacks of their brethren, these energy balls can easily be avoided by the use of Dodge Roll.

Technique Element Status Power Block?
Time Bullet (時弾
Toki-dan
?)
Attack Command Time Rewound Defense (70%) 1.30
Charges up a bullet which it then fires from its head.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]