Lethal Frame: Difference between revisions
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{{Game|REC | {{Game|REC}} | ||
{{InfoAbility | |||
{{ | |kana=リーサルフレーム | ||
|romaji=Rīsaru Furēmu | |||
|comname=Lethal Frame<ref name="name">Mistranslated as "Lethal Flame" in the original English release of ''Kingdom Hearts Re:Chain of Memories''. This was corrected in ''[[Kingdom Hearts HD 1.5 ReMIX]]''.</ref> | |||
|comimage=Lethal Frame KHRECOM.gif | |||
|comdesc=Stop time and deal multiple blows on an enemy. | |||
|comel=— | |||
|compow=Hit 1-4: x3.5<br>Hit 5: x5.0 | |||
|comcard={{sleight|Stop|Kingdom Key|Kingdom Key||Stop + attack card + attack card}} | |||
|recomonly=* | |||
}} | |||
'''Lethal Frame'''<ref name="name"/> is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows the user to stop time and dash forward while dealing multiple blows to their target. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It is | In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It can only be broken in the initial three seconds before time is stopped. It deals more blows to the target the closer [[Sora]] is to them, up to a maximum of five. It works regardless of the enemy's resistance to the Stop status.<!-- | ||
Clarify -- does it actually cast Stop status, and does it deal Physical or Neutral damage? Does Neutral damage evade Vexen's shield? | |||
Lethal Frame even works on enemies that are shielded in certain directions such as Vexen, who usually cannot be attacked from the front due to his shield. | |||
is effective even on enemies that resist {{c|Stop|status}}, and | |||
--> | |||
==Learning Lethal Frame== | ==Learning Lethal Frame== | ||
===''Kingdom Hearts: Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*[[Sora]] can learn Lethal Frame after reaching level 32. | *[[Sora]] can learn Lethal Frame after reaching [[level]] 32. | ||
==Strategy== | |||
Lethal Frame is especially useful against bosses because it can freeze even enemies that are resistant to Stop and because its mechanics only target one enemy. Since boss battles are typically with only one enemy, this makes Lethal Frame an ideal technique as it does not deal elemental damage, making it an effective method for most boss battles while giving them little room to attack. | |||
==See also== | ==See also== | ||
*[[Stop Raid]] | *[[Stop Raid]] | ||
*[[Time Splicer]] | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
[[Category:Kingdom Hearts | |||
[[de:Tödliche Auszeit]] | |||
[[Category:Kingdom Hearts Chain of Memories abilities]] |
Latest revision as of 23:07, 30 October 2024
Lethal Frame[1] (リーサルフレーム Rīsaru Furēmu ) | ||||
Stop time and deal multiple blows on an enemy. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
— | Hit 1-4: x3.5 Hit 5: x5.0 |
+ + Stop + attack card + attack card |
— |
Lethal Frame[1] is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows the user to stop time and dash forward while dealing multiple blows to their target.
Mechanics[edit]
In Kingdom Hearts Re:Chain of Memories, Lethal Frame is a Magic Sleight. It can only be broken in the initial three seconds before time is stopped. It deals more blows to the target the closer Sora is to them, up to a maximum of five. It works regardless of the enemy's resistance to the Stop status.
Learning Lethal Frame[edit]
Kingdom Hearts Re:Chain of Memories[edit]
Strategy[edit]
Lethal Frame is especially useful against bosses because it can freeze even enemies that are resistant to Stop and because its mechanics only target one enemy. Since boss battles are typically with only one enemy, this makes Lethal Frame an ideal technique as it does not deal elemental damage, making it an effective method for most boss battles while giving them little room to attack.
See also[edit]
Notes and references[edit]
- ^ a b Mistranslated as "Lethal Flame" in the original English release of Kingdom Hearts Re:Chain of Memories. This was corrected in Kingdom Hearts HD 1.5 ReMIX.