User:TheFifteenthMember/Workshop: Difference between revisions

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This page will be used for any and all notes, ideas and things so I don't need to keep making new user pages. See the [[User:TheFifteenthMember/Workshop/Archive|archive]].
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'''Party members''' are allies who fight alongside the protagonist, often with customisable behaviour, equipment, [[item]]s, and [[abilities]]. They have their own HP and MP gauges, displayed above the protagonists'. Generally, a defeated party member is knocked out temporarily for a certain period of time, unless they are healed.
{{nihongo|'''Cooperation characters'''|協カキャラクター}} are similar allies who only appear during certain story sequences. A distinctive feature is their lack of health gauges, which makes them invincible.
There are also other allies who help during certain battles to provide some sort of support, often by opening up new attacks for the protagonist to use.
==''Kingdom Hearts''==
Party members have individual stats and can be equipped with [[item]]s, [[accessories]], and weapons. Party members have different base stats, [[Abilities (KH)|abilities]], and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to [[Sora]] and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when levelling up. While [[Donald]] and [[Goofy]] are permanent party members, many [[world]]s provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and levelling up solely grants stat boosts.
Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at [[Save Point]]s and whenever a party member joins or leaves the group. Experience is granted to party members, even if they are not in the active party or they are in another world.
=== AI customization===
From the "Customize" tab in the pause menu, a party member's AI can be altered to perform actions at different frequencies, which can create specialised fighting styles. There are a number of pre-made fighting styles to select: '''Offensive''' focuses on attack, '''Defensive''' concentrates on recovery and defense, '''Conservative''' preserves MP and items, and '''Balanced''' provides a mix between offense and defense. In addition, each party member has a unique '''Personal''' fighting style and with '''Manual''', the player can create their own fighting style.
Frequencies can be set on a number of different actions and each party member has access to a particular set of actions. Each action can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items actions which instead use "Immediately", "Frequently", and "Only in emergency".
{|class="wikitable" align="center" width="100%" style="background-color:#DCDCDC;text-align:left"
|-bgcolor="#436d6d" style="color:white;text-align:center"
|width="150px" rowspan="3" bgcolor="#2F4F4F"|'''Action'''
|rowspan="2" colspan="4" bgcolor="#2F4F4F"|'''Description'''
|rowspan="23" width="2px" bgcolor="#2F4F4F"|
|colspan="4" bgcolor="#2F4F4F"|'''Personal'''
|-bgcolor="#436d6d" style="color:white;text-align:center"
|'''Donald'''
|'''Goofy'''
|'''Tarzan'''
|'''Aladdin'''
|-bgcolor="#436d6d" style="text-align:center;color:white"
|'''Offensive'''
|'''Defensive'''
|'''Conservative'''
|'''Balanced'''
|'''Jack'''
|'''Ariel'''
|'''Peter Pan'''
|'''Beast'''
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Regular Attacks'''
|colspan="4"|Tells how often to perform melee attacks.
|Frequently
|Frequently
|Frequently
|Frequently
|-bgcolor="#D3D3D3"
|Frequently
|Frequently
|Constantly
|Frequently
|Frequently
|Frequently
|Constantly
|Frequently
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Special Attacks'''
|colspan="4"|Tells how often to use offensive abilities that consume MP.
| -
|Constantly
|Constantly
|Constantly
|-bgcolor="#c3c1c1"
|Constantly
|Occasionally
|Occasionally
|Frequently
|Constantly
|Constantly
|Constantly
|Constantly
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Defensive Moves'''
|colspan="4"|Tells how often to use restorative and defensive abilities that consume MP.
| -
| -
|Constantly
| -
|-bgcolor="#D3D3D3"
|Occasionally
|Constantly
|Frequently
|Frequently
| -
|Constantly
|Frequently
| -
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Offensive Magic'''
|colspan="4"|Tells how often to use attack magic that consumes MP.
|Constantly
| -
| -
| -
|-bgcolor="#c3c1c1"
|Constantly
|Occasionally
|Occasionally
|Frequently
| -
| -
| -
| -
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Defensive Magic'''
|colspan="4"|Tells how often to use restorative and defensive magic that consumes MP.
|Frequently
| -
| -
| -
|-bgcolor="#D3D3D3"
|Occasionally
|Constantly
|Frequently
|Constantly
| -
| -
| -
| -
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Advanced Magic'''
|colspan="4"|Tells how often to use special magic that consumes MP.
|Frequently
| -
| -
| -
|-bgcolor="#c3c1c1"
|Constantly
|Frequently
|Occasionally
|Frequently
| -
| -
| -
| -
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Shield Techniques'''
|colspan="4"|Tells how often to perform defensive actions with the shield.
| -
|Constantly
| -
| -
|-bgcolor="#D3D3D3"
|Occasionally
|Constantly
|Frequently
|Frequently
| -
| -
| -
| -
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Support Actions'''
|colspan="4"|Tells how often to use abilities that support the party and consume MP.
| -
|Frequently
| -
| -
|-bgcolor="#c3c1c1"
|Occasionally
|Constantly
|Frequently
|Frequently
| -
| -
| -
| -
|-bgcolor="#D3D3D3"
|rowspan="2"|'''HP Items'''
|colspan="4"|Tells how often to use HP-restoring items.
|Only in emergency
|Frequently
|Frequently
|Frequently
|-bgcolor="#D3D3D3"
|Only in emergency
|Immediately
|Only in emergency
|Immediately
|Only in emergency
|Only in emergency
|Frequently
|Frequently
|-bgcolor="#c3c1c1"
|rowspan="2"|'''MP Items'''
|colspan="4"|Tells how often to use MP-restoring items.
|Frequently
|Only in emergency
|Only in emergency
|Frequently
|-bgcolor="#c3c1c1"
|Immediately
|Immediately
|Only in emergency
|Only in emergency
|Frequently
|Frequently
|Only in emergency
|Only in emergency
|}
===List of party members===
{|class="wikitable" align="center" width="100%" align="center" style="background-color:#DCDCDC;text-align:center"
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2" width="16%"|'''Party member'''
|'''World'''
|'''Weapon Type'''
|'''Accessory slots'''
|'''Item slots'''
|'''Starting equipment'''
|'''Starting items'''
|-bgcolor="#D3D3D3"
|[[File:Sprite Donald KH.png|64px]]
|'''[[Donald]]'''
|All
|[[File:Icon Staff KH.png]] [[Staff]]
|2
|2-6<ref name="A">More slots are obtained by leveling up.</ref>
|[[Mage's Staff]]
|[[Potion]] (x2)
|-bgcolor="#D3D3D3"
|[[File:Sprite Goofy KH.png|64px]]
|'''[[Goofy]]'''
|All
|[[File:Icon Shield KH.png]] [[Shield]]
|2-4<ref name="A"></ref>
|4-8<ref name="A"></ref>
|[[Knight's Shield]]
|[[Potion]] (x3), [[Ether]]
|-
|[[File:Sprite Tarzan KH.png|64px]]
|'''[[Tarzan]]'''
|[[Deep Jungle]]
|[[File:Icon Spear KH.png]] [[Spear]]
|1
|3
|[[Spear]]
|[[Potion]] (x3)
|-
|[[File:Sprite Aladdin KH.png|64px]]
|'''[[Aladdin]]'''
|[[Agrabah]]
|[[File:Icon Sword KH.png]] [[Sword]]
|2
|6
|[[Scimitar|Sword]], [[Protect Chain]], [[Fire Ring]]
|[[Potion]] (x4), [[Ether]] (x2){{fact}}
|-
|[[File:Sprite Jack KH.png|64px]]
|'''[[Jack Skellington]]'''
|[[Halloween Town]]
|[[File:Icon No Weapon KH.png]] [[No Weapon]]
|2
|3
|[[No Weapon]], [[Protect Chain]], [[Fire Ring]]
|[[Ether]] (x3)
|-
|[[File:Sprite Ariel KH.png|64px]]
|'''[[Ariel]]'''
|[[Atlantica]]
|[[File:Icon No Weapon KH.png]] No Weapon
|3
|5
|[[No Weapon]], [[Protect Chain]] (x2), [[Thunder Ring]]
|[[Potion]] (x3), [[Ether]] (x2)
|-
|[[File:Sprite Peter Pan KH.png|64px]]
|'''[[Peter Pan]]'''
|[[Neverland]]
|[[File:Icon Dagger KH.png]] [[Dagger]]
|2
|6
|[[Dagger]], [[Protect Chain]] (x2)
|[[Potion]] (x3), [[Ether]] (x3)
|-
|[[File:Sprite Beast KH.png|64px]]
|'''[[Beast]]'''
|[[Hollow Bastion]]
|[[File:Icon No Weapon KH.png]] No Weapon
|1
|8
|[[Claws]], [[Blizzard Ring]]
|[[Hi-Potion]] (x4), [[Potion]] (x2), [[Ether]] (x2)
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2"|'''Cooperation character'''
|colspan="3"|'''Location'''
|colspan="3"|'''Abilities'''
|-bgcolor="#DCDCDC"
|colspan="2"|'''[[Riku]]'''
|colspan="3"|[[Monstro]], during the first battle against the [[Parasite Cage]].
|colspan="3"|Physically attacks the Parasite Cage with his [[Soul Eater]].
|}
==''Kingdom Hearts: Chain of Memories''==
{{main|Friend card}}
In sync with the game's [[Cards|card-based system]], party members are replaced with [[Friend card]]s, which temporarily call allies onto the battlefield to perform attacks.
==''Kingdom Hearts II''==
Party members have individual stats and can be equipped with items, [[armor]], accessories, and weapons. Party members have different base stats, abilities, and number of item, armor, and accessory slots. They earn experience and level up independently to Sora, which reward them with stat boosts. Obtaining bonuses provide party members with further stat boosts, new abilities, and more item, armor, and accessory slots. [[Limit]]s are new techniques that allow Sora to perform powerful attacks with a party member. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon to equip and bonuses do not provide item, armor, and accessory slots.
Only two party members can be placed in the active party at a time but switching between party members is much smoother than in the original ''Kingdom Hearts''. In the [[Command Menu]], a "Party" command allows the player to swap out a party member on the fly, even if they are fallen. Support abilities, such as [[Auto Change]] and [[Auto Healing]], can be equipped on party members to aid the process. Party members can also be swapped around from the "Party" tab in the pause menu. Experience is granted to party members, even if they are not in the active party or they are in another world.
===AI Customization===
In the menu's "Customize" tab, the player can change their party members' settings. Each enabled action ability can be set to a different usage frequency: "Free", "Well-Balanced", or "Rare". Like Sora, party members can toggle their items to activate [[Auto-Reload]].
Each party member's behaviour can be set to a particular {{nihongo|'''Battle Style'''|}}:
*{{nihongo|'''Technic Attack'''|}}: Party Members fight with their individual techniques.
*{{nihongo|'''Target Attack'''|}}: Party Members concentrate attacks on Sora's target.
*{{nihongo|'''Huddle Attack'''|}}: Party Members fight close to Sora.
*{{nihongo|'''Party Attack'''|}}: Party Members will fight a target other than Sora's.
*{{nihongo|'''Sora Attack'''|}}: While Sora attacks, Party Members will support him.
*{{nihongo|'''Relentless Attack'''|}}: Party Members defeat their target before attacking another.
===List of party members===
{|class="wikitable" align="center" width="100%" align="center" style="background-color:#DCDCDC;text-align:center"
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2" width="16%"|'''Party member'''
|'''World'''
|'''Weapon'''
|'''Limit'''
|'''Armor slots'''
|'''Accessory slots'''
|'''Item slots'''
|'''Starting items'''
|-bgcolor="#D3D3D3"
|[[File:Sprite Donald N.png|64px]]
|'''[[Donald]]'''
|All
|[[Mage's Staff]]<ref>Can also equip other [[staff]]s.</ref>
|[[Fantasia]], [[Flare Force]]
|1-2<ref name="B">More slots can be obtained through bonuses.</ref>
|2-3<ref name="B"></ref>
|2-4<ref name="B"></ref>
|[[Potion]], [[Ether]]
|-bgcolor="#D3D3D3"
|[[File:Sprite Goofy N.png|64px]]
|'''[[Goofy]]'''
|All
|[[Knight's Shield]]<ref>Can also equip other [[Shield (weapon)|shields]].</ref>
|[[Tornado Fusion]], [[Teamwork]]
|2-3<ref name="B"></ref>
|1-2<ref name="B"></ref>
|3-6<ref name="B"></ref>
|[[Potion]] (x3)
|-
|[[File:Sprite Beast.png|64px]]
|'''[[Beast]]'''
|[[Beast's Castle]]
|[[Beast's Claw]]
|[[Howling Moon]]
|0
|1
|4
|[[Potion]] (x4)
|-
|[[File:Sprite Ping.png|64px]]
|'''[[Ping]]'''
|[[The Land of Dragons]]
|[[Sword of the Ancestor]]
|[[Dragonblaze]]
|1
|1
|3
|[[Potion]] (x2), [[Ether]]
|-
|[[File:Sprite Auron.png|64px]]
|'''[[Auron]]'''
|[[Olympus Coliseum]]
|[[Battlefields of War]]
|[[Overdrive (Limit)|Overdrive]]
|1
|0
|2
|[[Potion]] (x2)
|-
|[[File:Sprite Jack Sparrow.png|64px]]
|'''[[Captain Jack Sparrow]]'''
|[[Port Royal]]
|[[Skill and Crossbones]]
|[[Treasure Isle]]
|1
|1
|4
|[[Potion]] (x4)
|-
|[[File:Sprite Jack1.png|64px]]
|'''[[Jack Skellington]]'''
|[[Halloween Town]]
|[[Bone Fist]]
|[[Applause, Applause]]
|0
|2
|3
|[[Potion]], [[Ether]] (x2)
|-
|[[File:Sprite Aladdin.png|64px]]
|'''[[Aladdin]]'''
|[[Agrabah]]
|[[Scimitar]]
|[[Trick Fantasy]]
|2
|0
|5
|[[Potion]] (x3), [[Ether]] (x2)
|-
|[[File:Sprite Simba.png|64px]]
|'''[[Simba]]'''
|[[Pride Lands]]
|[[Proud Fang]]
|[[King's Pride]]
|0
|2
|3
|[[Potion]] (x2), [[Ether]]
|-
|[[File:Sprite Tron.png|64px]]
|'''[[Tron]]'''
|[[Space Paranoids]]
|[[Identity Disk]]
|[[Complete Compilement]]
|1
|1
|2
|[[Potion]], [[Ether]]
|-
|[[File:Sprite Riku.png|64px]]
|'''[[Riku]]'''
|[[The World That Never Was]]
|[[Way to the Dawn]]
|[[Eternal Session]]
|2
|1
|6
|[[Potion]] (x4), [[Ether]] (x2)
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2"|'''Cooperation character'''
|colspan="3"|'''Location'''
|colspan="4"|'''Abilities'''
|-
|colspan="2"|'''[[Leon]]'''
|colspan="3"|[[Hollow Bastion]], when defending the gates from [[Nobodies]] on the first visit, and on the second section of the [[Ravine Trail]] before the [[Battle of 1000 Heartless]].
|colspan="4"|Physically attacks enemies with his Gunblade.
|-
|colspan="2"|'''[[Minnie]]'''
|colspan="3"|[[Disney Castle]], when being escorted across the [[Audience Chamber]].
|colspan="4"|Casts [[Pearl]] against enemies. Responds to the [[Call Over]] Reaction Command. Triggers the [[Faith]] Reaction Command.
|-
|colspan="2"|'''[[Captain Pete]]'''
|colspan="3"|[[Timeless River]], during the final fight against [[Pete]].
|colspan="4"|Physically attacks Pete using his fists. Interrupted by Sora's attacks.
|-
|colspan="2"|'''[[Yuffie]]'''
|colspan="3"|[[Hollow Bastion]], on the first section of the [[Ravine Trail]] before the [[Battle of 1000 Heartless]].
|colspan="4"|Throws shurikens at enemies and physically attacks them. Can teleport in clouds of smoke.
|-
|colspan="2"|'''[[Tifa]]'''
|colspan="3"|[[Hollow Bastion]], on the third section of the [[Ravine Trail]] before the [[Battle of 1000 Heartless]].
|colspan="4"|Physically attacks enemies with her fists.
|-
|colspan="2"|'''[[Cloud]]'''
|colspan="3"|[[Hollow Bastion]], on the final section of the [[Ravine Trail]] before the [[Battle of 1000 Heartless]].
|colspan="4"|Physically attacks enemies with his Buster Sword.
|-
|colspan="2"|'''[[Hercules]]'''
|colspan="3"|[[Olympus Coliseum]], when fighting against Pete and [[Hades]].
|colspan="4"|Physically attacks enemies with his fists. Triggers the [[Aura Guard]], [[Pinball]]<ref>Only available against Pete.</ref>, and [[Aura Punch]]<ref>Only available against Hades.</ref> Reaction Commands.
|-
|colspan="2"|'''[[Mickey]]'''
|colspan="3"|[[Twilight Town]], while fighting [[Nobody|Nobodies]] in front of the [[Old Mansion]].
|colspan="4"|Physically attacks enemies with the [[Kingdom Key D]].
|-
|colspan="2"|'''[[Axel]]'''
|colspan="3"|[[Betwixt and Between]], during the fight against masses of [[Nobody|Nobodies]].
|colspan="4"|Physically attacks enemies with his chakrams. Uses fire attacks.
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2"|'''Other ally'''
|colspan="3"|'''Location'''
|colspan="4"|'''Abilities'''
|-
|colspan="2"|'''[[Cogsworth]]'''
|colspan="3"|[[Beast's Castle]], during the fight against [[Beast]].
|colspan="4"|Follows Sora. Triggers the [[Wake Up!]] Reaction Command.
|-
|colspan="2"|'''[[Megara]]'''
|colspan="3"|[[Olympus Coliseum]], during the fight against the [[Hydra]].
|colspan="4"|Stationed at the very edge of the arena. When close, she throws HP, MP, and Drive orbs.
|-
|colspan="2"|'''[[Philoctetes]]'''
|colspan="3"|[[Olympus Coliseum]], during the fight against the [[Hydra]].
|colspan="4"|Triggers the [[Phil One-Two]] and [[Urninator]] Reaction Commands.
|-
|colspan="2"|'''[[Pegasus]]'''
|colspan="3"|[[Olympus Coliseum]], during the fight against the [[Hydra]].
|colspan="4"|Triggers the [[Pegasus Run]] and [[Attack (Reaction Command)|Attack]] Reaction Commands.
|-
|}
==''Kingdom Hearts 358/2 Days''==
Members of the [[Organization XIII]] are automatically assigned as party members on certain missions. Typically, only one party member accompanies [[Roxas]] on each mission, although [[Mission 56]] begins with two party members and Roxas works alone for many other missions. In battle, party members physically attack enemies and cast magic. In multiplayer [[Mission Mode]], other players are displayed as party members.
{|class="wikitable" align="center" width="100%" align="left" style="background-color:#DCDCDC;text-align:center"
|-bgcolor="#2F4F4F" style="color:white"
|colspan="2" width="16%"|'''Party member'''
|width="34%"|'''Mission'''
|rowspan="7" width="2px" bgcolor="#2F4F4F"|
|colspan="2" width="16%"|'''Party member'''
|width="34%"|'''Mission'''
|-
|[[File:Xigbar Icon.png|64px]]
|'''[[Xigbar]]'''
|[[Mission 15|15]], [[Mission 36|36]], [[Mission 41|41]], [[Mission 49|49]], [[Mission 67|67]], [[Mission 79|79]], [[Mission 84|84]]
|[[File:Luxord Icon.png|64px]]
|'''[[Luxord]]'''
|[[Mission 51|51]], [[Mission 55|55]], [[Mission 57|57]], [[Mission 65|65]], [[Mission 72|72]], [[Mission 86|86]]
|-
|[[File:Xaldin Icon.png|64px]]
|'''[[Xaldin]]'''
|[[Mission 38|38]], [[Mission 43|43]], [[Mission 48|48]]
|[[File:Demyx Icon.png|64px]]
|'''[[Demyx]]'''
|[[Mission 34|34]], [[Mission 46|46]], [[Mission 54|54]], [[Mission 61|61]]
|-
|[[File:Vexen Icon.png|64px]]
|'''[[Vexen]]'''
|[[Mission 05|05]]
|[[File:Marluxia Icon.png|64px]]
|'''[[Marluxia]]'''
|[[Mission 02|02]], [[Mission 09|09]]
|-
|[[File:Lexaeus Icon.png|64px]]
|'''[[Lexaeus]]'''
|[[Mission 06|06]]
|[[File:Larxene Icon.png|64px]]
|'''[[Larxene]]'''
|[[Mission 04|04]], [[Mission 08|08]]
|-
|[[File:Zexion Icon.png|64px]]
|'''[[Zexion]]'''
|[[Mission 03|03]]
|[[File:Xion Icon.png|64px]]
|'''[[Xion]]'''
|[[Mission 12|12]], [[Mission 13|13]], [[Mission 14|14]], [[Mission 24|24]], [[Mission 25|25]], [[Mission 26|26]], [[Mission 27|27]], [[Mission 28|28]], [[Mission 29|29]], [[Mission 30|30]], [[Mission 31|31]], [[Mission 44|44]], [[Mission 56|56]], [[Mission 63|63]], [[Mission 82|82]]
|-
|[[File:Axel Icon.png|64px]]
|'''[[Axel]]'''
|[[Mission 01|01]], [[Mission 07|07]], [[Mission 11|11]], [[Mission 21|21]], [[Mission 23|23]], [[Mission 56|56]], [[Mission 58|58]], [[Mission 64|64]], [[Mission 70|70]], [[Mission 74|74]]
|colspan="2"|[[Mission Mode]] roster
|During multiplayer.
|}
{{-}}
==''Kingdom Hearts Birth by Sleep''==
==''Kingdom Hearts coded''==
Only two worlds feature party members in ''Kingdom Hearts coded'', and they each use different gameplay systems.
In [[Olympus Coliseum]]'s turn-based combat [[Labyrinth]], party members perform exactly the same as [[Data-Sora]], although "Game Over" only occurs if Data-Sora dies. Additionally, each party member has a different [[special attack]] and amount of health.
In [[Hollow Bastion I]], Data-Sora cannot attack and instead issues instructions to his party members. In place of [[Attack]], the [[Ask for Help]] command cycles the party members' focus between following Data-Sora, attacking enemies, and destroying [[Bug Blox]]. Deck commands are replaced with new commands that party members carry out; a deck command's type determines which party member executes the new command. Finish commands are disabled, except [[Spinner Ray]] which can be used when both party members have joined the party. If a party member's HP is reduced to 0, they can be revived by going to them and using [[Rescue]].
{|class="wikitable" align="center" width="100%" align="left" style="background-color:#DCDCDC;text-align:center"
|-bgcolor="#2F4F4F" style="color:white"
|'''World'''
|colspan="2"|'''Party member'''
|'''Unlocked'''
|colspan="2"|'''Special Attack'''
|-
|rowspan="2"|[[Olympus Coliseum]]
|[[File:Sprite Hercules KHREC.png|32px]]
|'''[[Hercules]]'''
|[[Layer 02]]
|colspan="2"|[[Zero to Hero]]
|-
|[[File:Sprite Cloud KHREC.png|32px]]
|'''[[Cloud]]'''
|[[Layer 04]], after defending him from Heartless.
|colspan="2"|[[Omnislash]]
|-
|-bgcolor="#2F4F4F" style="color:white"
|'''World'''
|colspan="2"|'''Party member'''
|'''Unlocked'''
|'''Type'''
|'''Commands'''
|-
|rowspan="2"|[[Hollow Bastion I]]
|[[File:Sprite Goofy KHREC.png|32px]]
|'''[[Goofy]]
|[[Entrance Hall (LL)]], after holding out against [[Pete]]'s attacks.
|Attack
|[[Goofy Turbo]], [[Goofy Tornado]]
|-
|[[File:Sprite Donald KHREC.png|32px]]
|'''[[Donald]]'''
|[[Waterway]], after Goofy joins the party.
|Magic
|[[Donald Firaga]], [[Donald Thundaga]]
|-
|}
{{-}}
==''Kingdom Hearts 3D: Dream Drop Distance''==
{{main|Dream Eater#List of Dream Eaters}}
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits  carry over with their stats. Only three Spirits can be brought into the party at a time, although only two fight alongside Sora. Spirit positions can be changed within the party by dragging their icons around on the touch screen. Experience is only awarded to those in the party. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party.
In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his Keyblade and heal.
==Notes and references==
{{reflist}}

Latest revision as of 20:18, 17 September 2020